* Add ellipsis icon * Reduce size of tokens * Move UpdateToast to toasts folder * Update variables.scss * Add reps for grid objects These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons. They only render the grid of objects and nothing else. Eventually PartyRep will use WeaponRep * Added RepSegment This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl * Modify PartySegmentedControl to use RepSegments This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text * Extract URL copied and Remixed toasts into files * Extract delete team alert into a file Also, to support this: * Added `Destructive` class to Button * Added `primaryActionClassName` prop to Alert * Added an alert for when remixing teams * Began refactoring PartyDetails into several files * PartyHeader will live at the top, above the new segmented control * PartyDetails stays below, only showing remixed teams and the description * PartyDropdown handles the new ... menu * Remove duplicated code This is description and remix code that is still in `PartyDetails` * Small fixes for weapon grid * Add placeholder image for guidebooks * Add localizations * Add Guidebook type and update other types * Update gitignore Don't commit guidebook images * Indicate if a dialog is scrollable We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them * Add ExtraContainer This is the purple container that will contain additional weapons and sephira guidebooks * Move ExtraWeapons to ExtraWeaponsGrid And put it in ExtraContainer * Added GuidebooksGrid and GuidebookUnit These are the display components for Guidebooks in the WeaponGrid * Visual adjustments to summon grid * Add Empty class to weapons when unit is unfilled * Implement GuidebooksGrid in WeaponGrid * Remove extra switch * Remove old dependencies and props * Implement searching for/adding guidebooks to party * Update styles * Fix dependency * Properly determine when extra container should display * Change to 1-indexing for guidebooks * Add support for removing guidebooks * Display guidebook validation error * Move read only buttons to PartyHeader Also broke up tokens and made them easier to render * Add guidebooks to DetailsObject * Remove preview when on mobile sizes
170 lines
3.2 KiB
TypeScript
170 lines
3.2 KiB
TypeScript
import { proxy } from 'valtio'
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import { JobSkillObject, ResponseStatus } from '~types'
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import { GroupedWeaponKeys } from './groupWeaponKeys'
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const emptyJob: Job = {
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id: '-1',
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granblue_id: '-1',
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row: '',
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master_level: false,
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ultimate_mastery: false,
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order: 0,
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name: {
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en: '',
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ja: '',
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},
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proficiency: {
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proficiency1: 0,
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proficiency2: 0,
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},
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accessory: false,
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accessory_type: 0,
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}
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const emptyJobAccessory: JobAccessory = {
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id: '-1',
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granblue_id: '-1',
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job: emptyJob,
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name: {
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en: '',
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ja: '',
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},
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rarity: 0,
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}
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interface AppState {
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[key: string]: any
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party: {
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id: string | undefined
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shortcode: string | undefined
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editable: boolean
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detailsVisible: boolean
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name: string | undefined
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description: string | undefined
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job: Job
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jobSkills: JobSkillObject
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accessory: JobAccessory
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raid: Raid | undefined
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element: number
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fullAuto: boolean
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autoGuard: boolean
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chargeAttack: boolean
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clearTime: number
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buttonCount?: number
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turnCount?: number
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chainCount?: number
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extra: boolean
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guidebooks: GuidebookList
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user: User | undefined
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favorited: boolean
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remix: boolean
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remixes: Party[]
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sourceParty?: Party
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created_at: string
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updated_at: string
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}
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grid: {
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weapons: {
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mainWeapon: GridWeapon | undefined
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allWeapons: GridArray<GridWeapon>
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}
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summons: {
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mainSummon: GridSummon | undefined
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friendSummon: GridSummon | undefined
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allSummons: GridArray<GridSummon>
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}
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characters: GridArray<GridCharacter>
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}
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search: {
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recents: {
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characters: Character[]
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weapons: Weapon[]
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summons: Summon[]
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}
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}
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raids: Raid[]
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jobs: Job[]
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jobSkills: JobSkill[]
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weaponKeys: GroupedWeaponKeys
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version: AppUpdate
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status?: ResponseStatus
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}
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export const initialAppState: AppState = {
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party: {
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id: undefined,
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shortcode: '',
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editable: false,
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detailsVisible: false,
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name: undefined,
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description: undefined,
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job: emptyJob,
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jobSkills: {
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0: undefined,
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1: undefined,
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2: undefined,
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3: undefined,
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},
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accessory: emptyJobAccessory,
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raid: undefined,
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fullAuto: false,
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autoGuard: false,
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chargeAttack: true,
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clearTime: 0,
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buttonCount: undefined,
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turnCount: undefined,
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chainCount: undefined,
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element: 0,
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extra: false,
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guidebooks: {
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0: undefined,
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1: undefined,
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2: undefined,
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},
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user: undefined,
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favorited: false,
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remix: false,
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remixes: [],
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sourceParty: undefined,
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created_at: '',
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updated_at: '',
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},
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grid: {
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weapons: {
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mainWeapon: undefined,
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allWeapons: {},
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},
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summons: {
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mainSummon: undefined,
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friendSummon: undefined,
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allSummons: {},
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},
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characters: {},
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},
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search: {
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recents: {
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characters: [],
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weapons: [],
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summons: [],
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},
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},
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raids: [],
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jobs: [],
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jobSkills: [],
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weaponKeys: {
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pendulum: [],
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chain: [],
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teluma: [],
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gauph: [],
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emblem: [],
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},
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version: {
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version: '0.0',
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update_type: '',
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updated_at: '',
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},
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status: undefined,
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}
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export const appState = proxy(initialAppState)
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