* Add ellipsis icon * Reduce size of tokens * Move UpdateToast to toasts folder * Update variables.scss * Add reps for grid objects These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons. They only render the grid of objects and nothing else. Eventually PartyRep will use WeaponRep * Added RepSegment This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl * Modify PartySegmentedControl to use RepSegments This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text * Extract URL copied and Remixed toasts into files * Extract delete team alert into a file Also, to support this: * Added `Destructive` class to Button * Added `primaryActionClassName` prop to Alert * Added an alert for when remixing teams * Began refactoring PartyDetails into several files * PartyHeader will live at the top, above the new segmented control * PartyDetails stays below, only showing remixed teams and the description * PartyDropdown handles the new ... menu * Remove duplicated code This is description and remix code that is still in `PartyDetails` * Small fixes for weapon grid * Add placeholder image for guidebooks * Add localizations * Add Guidebook type and update other types * Update gitignore Don't commit guidebook images * Indicate if a dialog is scrollable We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them * Add ExtraContainer This is the purple container that will contain additional weapons and sephira guidebooks * Move ExtraWeapons to ExtraWeaponsGrid And put it in ExtraContainer * Added GuidebooksGrid and GuidebookUnit These are the display components for Guidebooks in the WeaponGrid * Visual adjustments to summon grid * Add Empty class to weapons when unit is unfilled * Implement GuidebooksGrid in WeaponGrid * Remove extra switch * Remove old dependencies and props * Implement searching for/adding guidebooks to party * Update styles * Fix dependency * Properly determine when extra container should display * Change to 1-indexing for guidebooks * Add support for removing guidebooks * Display guidebook validation error * Move read only buttons to PartyHeader Also broke up tokens and made them easier to render * Add guidebooks to DetailsObject * Add raid placeholder string to locale * Update .gitignore * Update and reorganize localization files * Update types Added RaidGroup and updated Raid, then updated dependent types and objects * Update dependencies * Update react and react-dom to at least 18.0.0 * Install cmdk * Rename Arrow.svg to Chevron.svg Also added a new Arrow.svg with a stem * Add api call for raidGroups and update pages Pages fetch raids and store them in the app state. We needed to update this to pull raid groups instead * Update SegmentedControl component * Add className and blended properties * Segment gets flex-grow * Update Select component * data-placeholder style should match only if true * Adjust corner radius to match cards instead of inputs * Fix classNames call in SelectItem * Remove raid prop from Party * Add Popover component * Popover is a wrapper of Radix's Popover component that we will use to wrap the combobox. * Move styles that were in PopoverContent.scss to Popover.scss * Add Command component The Command component is a wrapper over CMDK's Command component. Pretty much every object in that library is wrapped here. We will use this for the guts of our combobox. * Add RaidCombobox and RaidItem components * RaidCombobox combines Popover and Command to create an experience where users can browse through raids by section, search them and sort them. * RaidItem is effectively a copy-paste of SelectItem using CommandItem, adding some raid-specific styles and elements * Updates themes and variables * Replace RaidDropdown with RaidCombobox * Add small shadow to Tooltip * Update side offset for Popover * Update CharLimitedFieldset class name * Add clear button to Combobox input * It only shows up when there is text in the input * Clicking it clears the text in the input * It uses CharLimitedFieldset's classes * ChatGPT helped me refactor RaidCombobox * Further refactoring of RaidCombobox * Deploy content update (#309) * Update the updates page with new items (#306) * Add Nier and Estarriola uncaps (#308) * Update the updates page with new items (#306) (#307) * Update .gitignore * Add Nier and Estarriola uncaps * Fix uncaps treated as new characters * Make combobox keyboard accessible * Style updates * Refactor accessibility code * Add translation for "Selected" text * Change selects to be poppers for consistency We can't make the new Raid combobox appear over the input like the macOS behavior, so we change all selects to be normal popper behavior * Set raid groups on teams page * Implement in FilterBar * Fix styles for combobox input * Remove RaidDropdown component * Update index.scss * Remove preview when on mobile sizes * Fix some mobile styles * Add farming raid option * Increase height slightly
694 lines
20 KiB
TypeScript
694 lines
20 KiB
TypeScript
import React, { useEffect, useState, ChangeEvent, KeyboardEvent } from 'react'
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import Link from 'next/link'
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import { useRouter } from 'next/router'
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import { useSnapshot } from 'valtio'
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import { useTranslation } from 'next-i18next'
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import classNames from 'classnames'
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import Button from '~components/common/Button'
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import CharLimitedFieldset from '~components/common/CharLimitedFieldset'
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import DurationInput from '~components/common/DurationInput'
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import Input from '~components/common/Input'
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import RaidCombobox from '~components/raids/RaidCombobox'
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import Switch from '~components/common/Switch'
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import Tooltip from '~components/common/Tooltip'
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import Token from '~components/common/Token'
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import PartyDropdown from '~components/party/PartyDropdown'
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import { accountState } from '~utils/accountState'
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import { appState, initialAppState } from '~utils/appState'
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import { formatTimeAgo } from '~utils/timeAgo'
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import CheckIcon from '~public/icons/Check.svg'
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import EditIcon from '~public/icons/Edit.svg'
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import RemixIcon from '~public/icons/Remix.svg'
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import SaveIcon from '~public/icons/Save.svg'
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import type { DetailsObject } from 'types'
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import './index.scss'
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import api from '~utils/api'
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// Props
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interface Props {
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party?: Party
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new: boolean
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editable: boolean
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deleteCallback: () => void
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remixCallback: () => void
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updateCallback: (details: DetailsObject) => void
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}
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const PartyHeader = (props: Props) => {
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const { party, raids } = useSnapshot(appState)
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const { t } = useTranslation('common')
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const router = useRouter()
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const locale = router.locale || 'en'
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const { party: partySnapshot } = useSnapshot(appState)
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const nameInput = React.createRef<HTMLInputElement>()
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const descriptionInput = React.createRef<HTMLTextAreaElement>()
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const [open, setOpen] = useState(false)
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const [name, setName] = useState('')
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const [alertOpen, setAlertOpen] = useState(false)
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const [chargeAttack, setChargeAttack] = useState(true)
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const [fullAuto, setFullAuto] = useState(false)
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const [autoGuard, setAutoGuard] = useState(false)
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const [buttonCount, setButtonCount] = useState<number | undefined>(undefined)
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const [chainCount, setChainCount] = useState<number | undefined>(undefined)
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const [turnCount, setTurnCount] = useState<number | undefined>(undefined)
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const [clearTime, setClearTime] = useState(0)
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const [raidSlug, setRaidSlug] = useState('')
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const readOnlyClasses = classNames({
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PartyDetails: true,
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ReadOnly: true,
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Visible: !open,
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})
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const editableClasses = classNames({
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PartyDetails: true,
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Editable: true,
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Visible: open,
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})
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const userClass = classNames({
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user: true,
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empty: !party.user,
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})
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const linkClass = classNames({
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wind: party && party.element == 1,
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fire: party && party.element == 2,
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water: party && party.element == 3,
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earth: party && party.element == 4,
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dark: party && party.element == 5,
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light: party && party.element == 6,
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})
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const [errors, setErrors] = useState<{ [key: string]: string }>({
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name: '',
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description: '',
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})
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useEffect(() => {
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if (props.party) {
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setName(props.party.name)
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setAutoGuard(props.party.auto_guard)
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setFullAuto(props.party.full_auto)
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setChargeAttack(props.party.charge_attack)
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setClearTime(props.party.clear_time)
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if (props.party.turn_count) setTurnCount(props.party.turn_count)
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if (props.party.button_count) setButtonCount(props.party.button_count)
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if (props.party.chain_count) setChainCount(props.party.chain_count)
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}
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}, [props.party])
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// Subscribe to router changes and reset state
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// if the new route is a new team
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useEffect(() => {
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router.events.on('routeChangeStart', (url, { shallow }) => {
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if (url === '/new' || url === '/') {
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const party = initialAppState.party
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setName(party.name ? party.name : '')
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setAutoGuard(party.autoGuard)
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setFullAuto(party.fullAuto)
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setChargeAttack(party.chargeAttack)
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setClearTime(party.clearTime)
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setTurnCount(party.turnCount)
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setButtonCount(party.buttonCount)
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setChainCount(party.chainCount)
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}
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})
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}, [])
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function handleInputChange(event: React.ChangeEvent<HTMLInputElement>) {
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event.preventDefault()
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const { name, value } = event.target
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setName(value)
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let newErrors = errors
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setErrors(newErrors)
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}
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function handleChargeAttackChanged(checked: boolean) {
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setChargeAttack(checked)
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}
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function handleFullAutoChanged(checked: boolean) {
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setFullAuto(checked)
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}
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function handleAutoGuardChanged(checked: boolean) {
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setAutoGuard(checked)
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}
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function handleClearTimeInput(value: number) {
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if (!isNaN(value)) setClearTime(value)
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}
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function handleTurnCountInput(event: React.ChangeEvent<HTMLInputElement>) {
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const value = parseInt(event.currentTarget.value)
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if (!isNaN(value)) setTurnCount(value)
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}
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function handleButtonCountInput(event: ChangeEvent<HTMLInputElement>) {
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const value = parseInt(event.currentTarget.value)
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if (!isNaN(value)) setButtonCount(value)
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}
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function handleChainCountInput(event: ChangeEvent<HTMLInputElement>) {
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const value = parseInt(event.currentTarget.value)
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if (!isNaN(value)) setChainCount(value)
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}
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function handleInputKeyDown(event: KeyboardEvent<HTMLInputElement>) {
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if (event.altKey || event.ctrlKey || event.metaKey || event.shiftKey) {
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// Allow the key to be processed normally
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return
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}
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// Get the current value
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const input = event.currentTarget
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let value = event.currentTarget.value
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// Check if the key that was pressed is the backspace key
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if (event.key === 'Backspace') {
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// Remove the colon if the value is "12:"
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if (value.length === 4) {
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value = value.slice(0, -1)
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}
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// Allow the backspace key to be processed normally
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input.value = value
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return
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}
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// Check if the key that was pressed is the tab key
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if (event.key === 'Tab') {
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// Allow the tab key to be processed normally
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return
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}
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// Get the character that was entered and check if it is numeric
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const char = parseInt(event.key)
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const isNumber = !isNaN(char)
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// Check if the character should be accepted or rejected
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const numberValue = parseInt(`${value}${char}`)
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const minValue = parseInt(event.currentTarget.min)
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const maxValue = parseInt(event.currentTarget.max)
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if (!isNumber || numberValue < minValue || numberValue > maxValue) {
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// Reject the character if it isn't a number,
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// or if it exceeds the min and max values
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event.preventDefault()
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}
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}
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function toggleDetails() {
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// Enabling this code will make live updates not work,
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// but I'm not sure why it's here, so we're not going to remove it.
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// if (name !== party.name) {
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// const resetName = party.name ? party.name : ''
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// setName(resetName)
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// if (nameInput.current) nameInput.current.value = resetName
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// }
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setOpen(!open)
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}
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function receiveRaid(raid?: Raid) {
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if (raid) setRaidSlug(raid?.slug)
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}
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function switchValue(value: boolean) {
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if (value) return 'on'
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else return 'off'
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}
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// Actions: Favorites
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function toggleFavorite() {
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if (appState.party.favorited) unsaveFavorite()
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else saveFavorite()
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}
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function saveFavorite() {
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if (appState.party.id)
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api.saveTeam({ id: appState.party.id }).then((response) => {
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if (response.status == 201) appState.party.favorited = true
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})
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else console.error('Failed to save team: No party ID')
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}
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function unsaveFavorite() {
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if (appState.party.id)
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api.unsaveTeam({ id: appState.party.id }).then((response) => {
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if (response.status == 200) appState.party.favorited = false
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})
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else console.error('Failed to unsave team: No party ID')
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}
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function updateDetails(event: React.MouseEvent) {
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const descriptionValue = descriptionInput.current?.value
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const allRaids = appState.raidGroups.flatMap((group) => group.raids)
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const raid = allRaids.find((raid) => raid.slug === raidSlug)
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const details: DetailsObject = {
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fullAuto: fullAuto,
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autoGuard: autoGuard,
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chargeAttack: chargeAttack,
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clearTime: clearTime,
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buttonCount: buttonCount,
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turnCount: turnCount,
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chainCount: chainCount,
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name: name,
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description: descriptionValue,
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raid: raid,
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}
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props.updateCallback(details)
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toggleDetails()
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}
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// Methods: Navigation
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function goTo(shortcode?: string) {
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if (shortcode) router.push(`/p/${shortcode}`)
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}
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const userImage = (picture?: string, element?: string) => {
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if (picture && element)
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return (
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<img
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alt={picture}
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className={`profile ${element}`}
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srcSet={`/profile/${picture}.png,
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/profile/${picture}@2x.png 2x`}
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src={`/profile/${picture}.png`}
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/>
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)
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else
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return (
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<img
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alt={t('no_user')}
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className={`profile anonymous`}
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srcSet={`/profile/npc.png,
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/profile/npc@2x.png 2x`}
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src={`/profile/npc.png`}
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/>
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)
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}
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const userBlock = (username?: string, picture?: string, element?: string) => {
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return (
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<div className={userClass}>
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{userImage(picture, element)}
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{username ? username : t('no_user')}
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</div>
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)
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}
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const renderUserBlock = () => {
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let username, picture, element
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if (accountState.account.authorized && props.new) {
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username = accountState.account.user?.username
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picture = accountState.account.user?.avatar.picture
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element = accountState.account.user?.avatar.element
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} else if (party.user && !props.new) {
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username = party.user.username
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picture = party.user.avatar.picture
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element = party.user.avatar.element
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}
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if (username && picture && element) {
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return linkedUserBlock(username, picture, element)
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} else if (!props.new) {
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return userBlock()
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}
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}
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const linkedUserBlock = (
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username?: string,
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picture?: string,
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element?: string
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) => {
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return (
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<div>
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<Link href={`/${username}`} passHref>
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<a className={linkClass}>{userBlock(username, picture, element)}</a>
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</Link>
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</div>
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)
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}
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const linkedRaidBlock = (raid: Raid) => {
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return (
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<div>
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<Link href={`/teams?raid=${raid.slug}`} passHref>
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<a className={`Raid ${linkClass}`}>{raid.name[locale]}</a>
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</Link>
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</div>
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)
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}
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// Render: Tokens
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const chargeAttackToken = (
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<Token
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className={classNames({
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ChargeAttack: true,
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On: chargeAttack,
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Off: !chargeAttack,
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})}
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>
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{`${t('party.details.labels.charge_attack')} ${
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chargeAttack ? 'On' : 'Off'
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}`}
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</Token>
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)
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const fullAutoToken = (
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<Token
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className={classNames({
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FullAuto: true,
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On: fullAuto,
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Off: !fullAuto,
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})}
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>
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{`${t('party.details.labels.full_auto')} ${fullAuto ? 'On' : 'Off'}`}
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</Token>
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)
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const autoGuardToken = (
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<Token
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className={classNames({
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AutoGuard: true,
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On: autoGuard,
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Off: !autoGuard,
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})}
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>
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{`${t('party.details.labels.auto_guard')} ${autoGuard ? 'On' : 'Off'}`}
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</Token>
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)
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const turnCountToken = (
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<Token>
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{t('party.details.turns.with_count', {
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count: turnCount,
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})}
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</Token>
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)
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const buttonChainToken = () => {
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if (buttonCount || chainCount) {
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let string = ''
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if (buttonCount && buttonCount > 0) {
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string += `${buttonCount}b`
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}
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if (!buttonCount && chainCount && chainCount > 0) {
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string += `0${t('party.details.suffix.buttons')}${chainCount}${t(
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'party.details.suffix.chains'
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)}`
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} else if (buttonCount && chainCount && chainCount > 0) {
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string += `${chainCount}${t('party.details.suffix.chains')}`
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} else if (buttonCount && !chainCount) {
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string += `0${t('party.details.suffix.chains')}`
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}
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return <Token>{string}</Token>
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}
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}
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const clearTimeToken = () => {
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const minutes = Math.floor(clearTime / 60)
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const seconds = clearTime - minutes * 60
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let string = ''
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if (minutes > 0)
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string = `${minutes}${t('party.details.suffix.minutes')} ${seconds}${t(
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'party.details.suffix.seconds'
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)}`
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else string = `${seconds}${t('party.details.suffix.seconds')}`
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return <Token>{string}</Token>
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}
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function renderTokens() {
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return (
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<section className="Tokens">
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{chargeAttackToken}
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{fullAutoToken}
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{autoGuardToken}
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{turnCount ? turnCountToken : ''}
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{clearTime > 0 ? clearTimeToken() : ''}
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{buttonChainToken()}
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</section>
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)
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}
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// Render: Buttons
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const saveButton = () => {
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return (
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<Tooltip content={t('tooltips.save')}>
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<Button
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leftAccessoryIcon={<SaveIcon />}
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className={classNames({
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Save: true,
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Saved: partySnapshot.favorited,
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})}
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text={
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appState.party.favorited ? t('buttons.saved') : t('buttons.save')
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}
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onClick={toggleFavorite}
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/>
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</Tooltip>
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)
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}
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const remixButton = () => {
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return (
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<Tooltip content={t('tooltips.remix')}>
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<Button
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leftAccessoryIcon={<RemixIcon />}
|
|
className="Remix"
|
|
text={t('buttons.remix')}
|
|
onClick={props.remixCallback}
|
|
/>
|
|
</Tooltip>
|
|
)
|
|
}
|
|
const editable = () => {
|
|
return (
|
|
<section className={editableClasses}>
|
|
<CharLimitedFieldset
|
|
fieldName="name"
|
|
placeholder="Name your team"
|
|
value={props.party?.name}
|
|
limit={50}
|
|
onChange={handleInputChange}
|
|
error={errors.name}
|
|
ref={nameInput}
|
|
/>
|
|
<RaidCombobox
|
|
showAllRaidsOption={false}
|
|
currentRaid={props.party?.raid ? props.party?.raid : undefined}
|
|
onChange={receiveRaid}
|
|
/>
|
|
<ul className="SwitchToggleGroup DetailToggleGroup">
|
|
<li className="Ougi ToggleSection">
|
|
<label htmlFor="ougi">
|
|
<span>{t('party.details.labels.charge_attack')}</span>
|
|
<div>
|
|
<Switch
|
|
name="charge_attack"
|
|
onCheckedChange={handleChargeAttackChanged}
|
|
value={switchValue(chargeAttack)}
|
|
checked={chargeAttack}
|
|
/>
|
|
</div>
|
|
</label>
|
|
</li>
|
|
<li className="FullAuto ToggleSection">
|
|
<label htmlFor="full_auto">
|
|
<span>{t('party.details.labels.full_auto')}</span>
|
|
<div>
|
|
<Switch
|
|
onCheckedChange={handleFullAutoChanged}
|
|
name="full_auto"
|
|
value={switchValue(fullAuto)}
|
|
checked={fullAuto}
|
|
/>
|
|
</div>
|
|
</label>
|
|
</li>
|
|
<li className="AutoGuard ToggleSection">
|
|
<label htmlFor="auto_guard">
|
|
<span>{t('party.details.labels.auto_guard')}</span>
|
|
<div>
|
|
<Switch
|
|
onCheckedChange={handleAutoGuardChanged}
|
|
name="auto_guard"
|
|
value={switchValue(autoGuard)}
|
|
disabled={!fullAuto}
|
|
checked={autoGuard}
|
|
/>
|
|
</div>
|
|
</label>
|
|
</li>
|
|
</ul>
|
|
<ul className="InputToggleGroup DetailToggleGroup">
|
|
<li className="InputSection">
|
|
<label htmlFor="auto_guard">
|
|
<span>{t('party.details.labels.button_chain')}</span>
|
|
<div className="Input Bound">
|
|
<Input
|
|
name="buttons"
|
|
type="number"
|
|
placeholder="0"
|
|
value={`${buttonCount}`}
|
|
min="0"
|
|
max="99"
|
|
onChange={handleButtonCountInput}
|
|
onKeyDown={handleInputKeyDown}
|
|
/>
|
|
<span>b</span>
|
|
<Input
|
|
name="chains"
|
|
type="number"
|
|
placeholder="0"
|
|
min="0"
|
|
max="99"
|
|
value={`${chainCount}`}
|
|
onChange={handleChainCountInput}
|
|
onKeyDown={handleInputKeyDown}
|
|
/>
|
|
<span>c</span>
|
|
</div>
|
|
</label>
|
|
</li>
|
|
<li className="InputSection">
|
|
<label htmlFor="auto_guard">
|
|
<span>{t('party.details.labels.turn_count')}</span>
|
|
<Input
|
|
name="turn_count"
|
|
className="AlignRight Bound"
|
|
type="number"
|
|
step="1"
|
|
min="1"
|
|
max="999"
|
|
placeholder="0"
|
|
value={`${turnCount}`}
|
|
onChange={handleTurnCountInput}
|
|
onKeyDown={handleInputKeyDown}
|
|
/>
|
|
</label>
|
|
</li>
|
|
<li className="InputSection">
|
|
<label htmlFor="auto_guard">
|
|
<span>{t('party.details.labels.clear_time')}</span>
|
|
<div>
|
|
<DurationInput
|
|
name="clear_time"
|
|
className="Bound"
|
|
placeholder="00:00"
|
|
value={clearTime}
|
|
onValueChange={(value: number) => handleClearTimeInput(value)}
|
|
/>
|
|
</div>
|
|
</label>
|
|
</li>
|
|
</ul>
|
|
|
|
<div className="bottom">
|
|
<div className="right">
|
|
<Button text={t('buttons.cancel')} onClick={toggleDetails} />
|
|
<Button
|
|
leftAccessoryIcon={<CheckIcon className="Check" />}
|
|
text={t('buttons.save_info')}
|
|
onClick={updateDetails}
|
|
/>
|
|
</div>
|
|
</div>
|
|
</section>
|
|
)
|
|
}
|
|
|
|
const readOnly = () => {
|
|
return <section className={readOnlyClasses}>{renderTokens()}</section>
|
|
}
|
|
|
|
return (
|
|
<>
|
|
<section className="DetailsWrapper">
|
|
<div className="PartyInfo">
|
|
<div className="Left">
|
|
<div className="Header">
|
|
<h1 className={name ? '' : 'empty'}>
|
|
{name ? name : t('no_title')}
|
|
</h1>
|
|
{party.remix && party.sourceParty ? (
|
|
<Tooltip content={t('tooltips.source')}>
|
|
<Button
|
|
className="IconButton Blended"
|
|
leftAccessoryIcon={<RemixIcon />}
|
|
text={t('tokens.remix')}
|
|
onClick={() => goTo(party.sourceParty?.shortcode)}
|
|
/>
|
|
</Tooltip>
|
|
) : (
|
|
''
|
|
)}
|
|
</div>
|
|
<div className="attribution">
|
|
{renderUserBlock()}
|
|
{appState.party.raid ? linkedRaidBlock(appState.party.raid) : ''}
|
|
{party.created_at != '' ? (
|
|
<time
|
|
className="last-updated"
|
|
dateTime={new Date(party.created_at).toString()}
|
|
>
|
|
{formatTimeAgo(new Date(party.created_at), locale)}
|
|
</time>
|
|
) : (
|
|
''
|
|
)}
|
|
</div>
|
|
</div>
|
|
{party.editable ? (
|
|
<div className="Right">
|
|
<Button
|
|
leftAccessoryIcon={<EditIcon />}
|
|
text={t('buttons.show_info')}
|
|
onClick={toggleDetails}
|
|
/>
|
|
<PartyDropdown
|
|
editable={props.editable}
|
|
deleteTeamCallback={props.deleteCallback}
|
|
remixTeamCallback={props.remixCallback}
|
|
/>
|
|
</div>
|
|
) : (
|
|
<div className="Right">
|
|
{saveButton()}
|
|
{remixButton()}
|
|
</div>
|
|
)}
|
|
</div>
|
|
{readOnly()}
|
|
{editable()}
|
|
</section>
|
|
</>
|
|
)
|
|
}
|
|
|
|
export default PartyHeader
|