hensei-web/components/extra/ExtraWeaponsGrid/index.tsx
Justin Edmund 835cdfff6f
Implement Edit team modal (#312)
* Small refactor to CharLimitedFieldset

Some methods were renamed for clarity. <input> props are actually put on the input properly.

* Add tabindex to Popover trigger

* Add tabindex to Switch and SwitchTableField

* Add tabindex to DurationInput

* Add new properties

* Added guidebooks to RaidGroup
* Added auto_summon to Party

* Conditionally render description in TableField

* Improve SwitchTableField

* Add support for passing in classes
* Add support for passing a disabled prop
* Pass description to TableField
* Right-align switch
* Add support for Extra color switch

* Align SliderTableField input to right

* Align SelectTableField input to right

* Update placeholder styles

* Fix empty state on DurationInput

* Remove tabindex from DurationInput

* Update InputTableField

Allow for passing down input properties and remove fixed width

* Fix dialog footer styles

* Update dialog and overlay z-index

* Add styles to TableField

Added styles for numeric inputs, disabled inputs, and generally cleaning things up

* Add guidebooks to RaidCombobox + styles

* Added guidebooks to the dummy raid group
* Fix background color
* Make less tall

* Implement EditPartyModal

EditPartyModal takes functionality that was in PartyHeader and puts it in a modal dialog. This lets us add fields and reduces the complexity of other components. Translations were also added.

* Remove edit functionality

* Add darker shadow to Select

* Properly send raid ID to server

* Show Extra grids based on selected raid

* Fix EX badge colors

* Use child as value in normal textarea

* Remove toggle ability from Extra grids

* Remove edit functionality from PartyDetails
2023-06-18 01:29:53 -07:00

74 lines
1.7 KiB
TypeScript

import React, { useState } from 'react'
import { useTranslation } from 'next-i18next'
import Switch from '~components/common/Switch'
import WeaponUnit from '~components/weapon/WeaponUnit'
import type { SearchableObject } from '~types'
import './index.scss'
import classNames from 'classnames'
// Props
interface Props {
grid: GridArray<GridWeapon>
editable: boolean
found?: boolean
offset: number
removeWeapon: (id: string) => void
updateObject: (object: SearchableObject, position: number) => void
updateUncap: (id: string, position: number, uncap: number) => void
}
// Constants
const EXTRA_WEAPONS_COUNT = 3
const ExtraWeaponsGrid = ({
grid,
editable,
offset,
removeWeapon,
updateObject,
updateUncap,
}: Props) => {
const { t } = useTranslation('common')
const classes = classNames({
ExtraWeapons: true,
ContainerItem: true,
})
const extraWeapons = (
<ul id="ExtraWeaponGrid">
{Array.from(Array(EXTRA_WEAPONS_COUNT)).map((x, i) => {
const itemClasses = classNames({
Empty: grid[offset + i] === undefined,
})
return (
<li className={itemClasses} key={`grid_unit_${i}`}>
<WeaponUnit
editable={editable}
position={offset + i}
unitType={1}
gridWeapon={grid[offset + i]}
removeWeapon={removeWeapon}
updateObject={updateObject}
updateUncap={updateUncap}
/>
</li>
)
})}
</ul>
)
return (
<div className={classes}>
<div className="Header">
<h3>{t('extra_weapons')}</h3>
</div>
{extraWeapons}
</div>
)
}
export default ExtraWeaponsGrid