* Small refactor to CharLimitedFieldset Some methods were renamed for clarity. <input> props are actually put on the input properly. * Add tabindex to Popover trigger * Add tabindex to Switch and SwitchTableField * Add tabindex to DurationInput * Add new properties * Added guidebooks to RaidGroup * Added auto_summon to Party * Conditionally render description in TableField * Improve SwitchTableField * Add support for passing in classes * Add support for passing a disabled prop * Pass description to TableField * Right-align switch * Add support for Extra color switch * Align SliderTableField input to right * Align SelectTableField input to right * Update placeholder styles * Fix empty state on DurationInput * Remove tabindex from DurationInput * Update InputTableField Allow for passing down input properties and remove fixed width * Fix dialog footer styles * Update dialog and overlay z-index * Add styles to TableField Added styles for numeric inputs, disabled inputs, and generally cleaning things up * Add guidebooks to RaidCombobox + styles * Added guidebooks to the dummy raid group * Fix background color * Make less tall * Implement EditPartyModal EditPartyModal takes functionality that was in PartyHeader and puts it in a modal dialog. This lets us add fields and reduces the complexity of other components. Translations were also added. * Remove edit functionality * Add darker shadow to Select * Properly send raid ID to server * Show Extra grids based on selected raid * Fix EX badge colors * Use child as value in normal textarea * Remove toggle ability from Extra grids * Remove edit functionality from PartyDetails
477 lines
12 KiB
TypeScript
477 lines
12 KiB
TypeScript
import React, { useEffect, useRef, useState } from 'react'
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import { useRouter } from 'next/router'
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import { useTranslation } from 'react-i18next'
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import {
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Dialog,
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DialogTrigger,
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DialogClose,
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DialogTitle,
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} from '~components/common/Dialog'
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import DialogContent from '~components/common/DialogContent'
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import Button from '~components/common/Button'
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import CharLimitedFieldset from '~components/common/CharLimitedFieldset'
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import DurationInput from '~components/common/DurationInput'
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import InputTableField from '~components/common/InputTableField'
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import RaidCombobox from '~components/raids/RaidCombobox'
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import SegmentedControl from '~components/common/SegmentedControl'
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import Segment from '~components/common/Segment'
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import SwitchTableField from '~components/common/SwitchTableField'
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import TableField from '~components/common/TableField'
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import type { DetailsObject } from 'types'
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import type { DialogProps } from '@radix-ui/react-dialog'
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import CheckIcon from '~public/icons/Check.svg'
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import CrossIcon from '~public/icons/Cross.svg'
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import './index.scss'
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interface Props extends DialogProps {
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party?: Party
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updateCallback: (details: DetailsObject) => void
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}
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const EditPartyModal = ({ party, updateCallback, ...props }: Props) => {
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// Set up router
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const router = useRouter()
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const locale = router.locale
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// Set up translation
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const { t } = useTranslation('common')
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// Refs
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const headerRef = React.createRef<HTMLDivElement>()
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const footerRef = React.createRef<HTMLDivElement>()
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const descriptionInput = useRef<HTMLTextAreaElement>(null)
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// States: Component
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const [open, setOpen] = useState(false)
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const [errors, setErrors] = useState<{ [key: string]: string }>({
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name: '',
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description: '',
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})
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const [currentSegment, setCurrentSegment] = useState(0)
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// States: Data
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const [name, setName] = useState('')
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const [raid, setRaid] = useState<Raid>()
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const [extra, setExtra] = useState(false)
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const [chargeAttack, setChargeAttack] = useState(true)
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const [fullAuto, setFullAuto] = useState(false)
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const [autoGuard, setAutoGuard] = useState(false)
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const [autoSummon, setAutoSummon] = useState(false)
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const [buttonCount, setButtonCount] = useState<number | undefined>(undefined)
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const [chainCount, setChainCount] = useState<number | undefined>(undefined)
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const [turnCount, setTurnCount] = useState<number | undefined>(undefined)
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const [clearTime, setClearTime] = useState(0)
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// Hooks
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useEffect(() => {
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if (!party) return
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setName(party.name)
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setRaid(party.raid)
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setAutoGuard(party.auto_guard)
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setAutoSummon(party.auto_summon)
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setFullAuto(party.full_auto)
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setChargeAttack(party.charge_attack)
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setClearTime(party.clear_time)
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if (party.turn_count) setTurnCount(party.turn_count)
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if (party.button_count) setButtonCount(party.button_count)
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if (party.chain_count) setChainCount(party.chain_count)
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}, [party])
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// Methods: Event handlers (Dialog)
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function openChange() {
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if (open) {
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setOpen(false)
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if (props.onOpenChange) props.onOpenChange(false)
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} else {
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setOpen(true)
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if (props.onOpenChange) props.onOpenChange(true)
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}
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}
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function onEscapeKeyDown(event: KeyboardEvent) {
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event.preventDefault()
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openChange()
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}
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function onOpenAutoFocus(event: Event) {
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event.preventDefault()
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}
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// Methods: Event handlers (Fields)
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function handleInputChange(event: React.ChangeEvent<HTMLInputElement>) {
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event.preventDefault()
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const { name, value } = event.target
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setName(value)
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let newErrors = errors
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setErrors(newErrors)
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}
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function handleChargeAttackChanged(checked: boolean) {
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setChargeAttack(checked)
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}
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function handleFullAutoChanged(checked: boolean) {
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setFullAuto(checked)
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}
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function handleAutoGuardChanged(checked: boolean) {
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setAutoGuard(checked)
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}
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function handleAutoSummonChanged(checked: boolean) {
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setAutoSummon(checked)
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}
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function handleExtraChanged(checked: boolean) {
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setExtra(checked)
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}
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function handleClearTimeChanged(value: number) {
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if (!isNaN(value)) setClearTime(value)
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}
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function handleTurnCountChanged(value?: string) {
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if (!value) return
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const numericalValue = parseInt(value)
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if (!isNaN(numericalValue)) setTurnCount(numericalValue)
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}
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function handleButtonCountChanged(value?: string) {
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if (!value) return
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const numericalValue = parseInt(value)
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if (!isNaN(numericalValue)) setButtonCount(numericalValue)
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}
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function handleChainCountChanged(value?: string) {
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if (!value) return
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const numericalValue = parseInt(value)
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if (!isNaN(numericalValue)) setChainCount(numericalValue)
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}
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function handleTextAreaChanged(
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event: React.ChangeEvent<HTMLTextAreaElement>
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) {
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event.preventDefault()
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const { name, value } = event.target
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let newErrors = errors
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setErrors(newErrors)
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}
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function receiveRaid(raid?: Raid) {
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if (raid) {
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setRaid(raid)
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if (raid.group.extra) setExtra(true)
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else setExtra(false)
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}
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}
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// Methods: Data methods
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function updateDetails(event: React.MouseEvent) {
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const descriptionValue = descriptionInput.current?.value
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const details: DetailsObject = {
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fullAuto: fullAuto,
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autoGuard: autoGuard,
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autoSummon: autoSummon,
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chargeAttack: chargeAttack,
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clearTime: clearTime,
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buttonCount: buttonCount,
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turnCount: turnCount,
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chainCount: chainCount,
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name: name,
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description: descriptionValue,
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raid: raid,
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extra: extra,
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}
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updateCallback(details)
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openChange()
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}
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// Methods: Rendering methods
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const segmentedControl = () => {
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return (
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<SegmentedControl blended={true}>
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<Segment
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groupName="edit_nav"
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name="core"
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selected={currentSegment === 0}
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tabIndex={0}
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onClick={() => setCurrentSegment(0)}
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>
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{t('modals.edit_team.segments.basic_info')}
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</Segment>
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<Segment
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groupName="edit_nav"
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name="properties"
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selected={currentSegment === 1}
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tabIndex={0}
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onClick={() => setCurrentSegment(1)}
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>
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{t('modals.edit_team.segments.properties')}
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</Segment>
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</SegmentedControl>
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)
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}
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const nameField = () => {
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return (
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<CharLimitedFieldset
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className="Bound"
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fieldName="name"
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placeholder="Name your team"
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value={name}
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limit={50}
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onChange={handleInputChange}
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error={errors.name}
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/>
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)
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}
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const raidField = () => {
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return (
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<RaidCombobox
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showAllRaidsOption={false}
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currentRaid={raid}
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onChange={receiveRaid}
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/>
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)
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}
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const extraNotice = () => {
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if (extra) {
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return (
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<div className="ExtraNotice">
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<span className="ExtraNoticeText">
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{raid && raid.group.guidebooks
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? t('modals.edit_team.extra_notice_guidebooks')
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: t('modals.edit_team.extra_notice')}
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</span>
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</div>
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)
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}
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}
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const descriptionField = () => {
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return (
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<div className="DescriptionField">
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<textarea
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className="Input Bound"
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name="description"
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placeholder={
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'Write your notes here\n\n\nWatch out for the 50% trigger!\nMake sure to click Fediel’s 3 first\nGood luck with RNG!'
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}
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onChange={handleTextAreaChanged}
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ref={descriptionInput}
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>
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{party ? party.description : ''}
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</textarea>
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</div>
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)
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}
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const chargeAttackField = () => {
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return (
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<SwitchTableField
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name="charge_attack"
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label={t('modals.edit_team.labels.charge_attack')}
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value={chargeAttack}
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onValueChange={handleChargeAttackChanged}
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/>
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)
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}
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const fullAutoField = () => {
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return (
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<SwitchTableField
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name="full_auto"
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label={t('modals.edit_team.labels.full_auto')}
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value={fullAuto}
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onValueChange={handleFullAutoChanged}
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/>
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)
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}
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const autoGuardField = () => {
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return (
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<SwitchTableField
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name="auto_guard"
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label={t('modals.edit_team.labels.auto_guard')}
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value={autoGuard}
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onValueChange={handleAutoGuardChanged}
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/>
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)
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}
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const autoSummonField = () => {
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return (
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<SwitchTableField
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name="auto_summon"
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label={t('modals.edit_team.labels.auto_summon')}
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value={autoSummon}
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onValueChange={handleAutoSummonChanged}
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/>
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)
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}
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const extraField = () => {
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return (
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<SwitchTableField
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name="extra"
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className="Extra"
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label={t('modals.edit_team.labels.extra')}
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description={t('modals.edit_team.descriptions.extra')}
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value={extra}
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disabled={true}
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onValueChange={handleExtraChanged}
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/>
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)
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}
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const clearTimeField = () => {
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return (
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<TableField
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className="Numeric"
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name="clear_time"
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label={t('modals.edit_team.labels.clear_time')}
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>
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<DurationInput
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name="clear_time"
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className="Bound"
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value={clearTime}
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onValueChange={(value: number) => handleClearTimeChanged(value)}
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/>
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</TableField>
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)
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}
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const turnCountField = () => {
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return (
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<InputTableField
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name="turn_count"
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className="Numeric"
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label={t('modals.edit_team.labels.turn_count')}
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placeholder="0"
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type="number"
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value={turnCount}
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onValueChange={handleTurnCountChanged}
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/>
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)
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}
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const buttonCountField = () => {
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return (
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<InputTableField
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name="button_count"
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className="Numeric"
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label={t('modals.edit_team.labels.button_count')}
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placeholder="0"
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type="number"
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value={buttonCount}
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onValueChange={handleButtonCountChanged}
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/>
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)
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}
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const chainCountField = () => {
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return (
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<InputTableField
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name="chain_count"
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className="Numeric"
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label={t('modals.edit_team.labels.chain_count')}
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placeholder="0"
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type="number"
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value={chainCount}
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onValueChange={handleChainCountChanged}
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/>
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)
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}
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const infoPage = () => {
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return (
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<>
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{nameField()}
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{raidField()}
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{extraNotice()}
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{descriptionField()}
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</>
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)
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}
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const propertiesPage = () => {
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return (
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<>
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{chargeAttackField()}
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{fullAutoField()}
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{autoSummonField()}
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{autoGuardField()}
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{extraField()}
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{clearTimeField()}
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{turnCountField()}
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{buttonCountField()}
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{chainCountField()}
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</>
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)
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}
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return (
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<Dialog open={open} onOpenChange={openChange}>
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<DialogTrigger asChild>{props.children}</DialogTrigger>
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<DialogContent
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className="EditTeam"
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headerref={headerRef}
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footerref={footerRef}
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onEscapeKeyDown={onEscapeKeyDown}
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onOpenAutoFocus={onOpenAutoFocus}
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>
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<div className="DialogHeader" ref={headerRef}>
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<div className="DialogTop">
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<DialogTitle className="DialogTitle">
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{t('modals.edit_team.title')}
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</DialogTitle>
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</div>
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<DialogClose className="DialogClose" asChild>
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<span>
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<CrossIcon />
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</span>
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</DialogClose>
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</div>
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<div className="Content">
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{segmentedControl()}
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<div className="Fields">
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{currentSegment === 0 && infoPage()}
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{currentSegment === 1 && propertiesPage()}
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</div>
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</div>
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<div className="DialogFooter" ref={footerRef}>
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<div className="Left"></div>
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<div className="Right Buttons Spaced">
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<Button
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contained={true}
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text={t('buttons.cancel')}
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onClick={openChange}
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/>
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<Button
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contained={true}
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rightAccessoryIcon={<CheckIcon />}
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text={t('modals.edit_team.buttons.confirm')}
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onClick={updateDetails}
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/>
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</div>
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</div>
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</DialogContent>
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</Dialog>
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)
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}
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export default EditPartyModal
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