hensei-web/components/party/PartyHeader/index.tsx
Justin Edmund 835cdfff6f
Implement Edit team modal (#312)
* Small refactor to CharLimitedFieldset

Some methods were renamed for clarity. <input> props are actually put on the input properly.

* Add tabindex to Popover trigger

* Add tabindex to Switch and SwitchTableField

* Add tabindex to DurationInput

* Add new properties

* Added guidebooks to RaidGroup
* Added auto_summon to Party

* Conditionally render description in TableField

* Improve SwitchTableField

* Add support for passing in classes
* Add support for passing a disabled prop
* Pass description to TableField
* Right-align switch
* Add support for Extra color switch

* Align SliderTableField input to right

* Align SelectTableField input to right

* Update placeholder styles

* Fix empty state on DurationInput

* Remove tabindex from DurationInput

* Update InputTableField

Allow for passing down input properties and remove fixed width

* Fix dialog footer styles

* Update dialog and overlay z-index

* Add styles to TableField

Added styles for numeric inputs, disabled inputs, and generally cleaning things up

* Add guidebooks to RaidCombobox + styles

* Added guidebooks to the dummy raid group
* Fix background color
* Make less tall

* Implement EditPartyModal

EditPartyModal takes functionality that was in PartyHeader and puts it in a modal dialog. This lets us add fields and reduces the complexity of other components. Translations were also added.

* Remove edit functionality

* Add darker shadow to Select

* Properly send raid ID to server

* Show Extra grids based on selected raid

* Fix EX badge colors

* Use child as value in normal textarea

* Remove toggle ability from Extra grids

* Remove edit functionality from PartyDetails
2023-06-18 01:29:53 -07:00

406 lines
11 KiB
TypeScript

import React, { useEffect, useState } from 'react'
import Link from 'next/link'
import { useRouter } from 'next/router'
import { useSnapshot } from 'valtio'
import { useTranslation } from 'next-i18next'
import classNames from 'classnames'
import Button from '~components/common/Button'
import Tooltip from '~components/common/Tooltip'
import Token from '~components/common/Token'
import EditPartyModal from '~components/party/EditPartyModal'
import PartyDropdown from '~components/party/PartyDropdown'
import { accountState } from '~utils/accountState'
import { appState, initialAppState } from '~utils/appState'
import { formatTimeAgo } from '~utils/timeAgo'
import EditIcon from '~public/icons/Edit.svg'
import RemixIcon from '~public/icons/Remix.svg'
import SaveIcon from '~public/icons/Save.svg'
import type { DetailsObject } from 'types'
import './index.scss'
import api from '~utils/api'
// Props
interface Props {
party?: Party
new: boolean
editable: boolean
deleteCallback: () => void
remixCallback: () => void
updateCallback: (details: DetailsObject) => void
}
const PartyHeader = (props: Props) => {
const { party } = useSnapshot(appState)
const { t } = useTranslation('common')
const router = useRouter()
const locale = router.locale || 'en'
const { party: partySnapshot } = useSnapshot(appState)
const [name, setName] = useState('')
const [chargeAttack, setChargeAttack] = useState(true)
const [fullAuto, setFullAuto] = useState(false)
const [autoGuard, setAutoGuard] = useState(false)
const [buttonCount, setButtonCount] = useState<number | undefined>(undefined)
const [chainCount, setChainCount] = useState<number | undefined>(undefined)
const [turnCount, setTurnCount] = useState<number | undefined>(undefined)
const [clearTime, setClearTime] = useState(0)
const classes = classNames({
PartyDetails: true,
ReadOnly: true,
})
const userClass = classNames({
user: true,
empty: !party.user,
})
const linkClass = classNames({
wind: party && party.element == 1,
fire: party && party.element == 2,
water: party && party.element == 3,
earth: party && party.element == 4,
dark: party && party.element == 5,
light: party && party.element == 6,
})
useEffect(() => {
if (props.party) {
setName(props.party.name)
setAutoGuard(props.party.auto_guard)
setFullAuto(props.party.full_auto)
setChargeAttack(props.party.charge_attack)
setClearTime(props.party.clear_time)
if (props.party.turn_count) setTurnCount(props.party.turn_count)
if (props.party.button_count) setButtonCount(props.party.button_count)
if (props.party.chain_count) setChainCount(props.party.chain_count)
}
}, [props.party])
// Subscribe to router changes and reset state
// if the new route is a new team
useEffect(() => {
router.events.on('routeChangeStart', (url, { shallow }) => {
if (url === '/new' || url === '/') {
const party = initialAppState.party
setName(party.name ? party.name : '')
setAutoGuard(party.autoGuard)
setFullAuto(party.fullAuto)
setChargeAttack(party.chargeAttack)
setClearTime(party.clearTime)
setTurnCount(party.turnCount)
setButtonCount(party.buttonCount)
setChainCount(party.chainCount)
}
})
}, [])
// Actions: Favorites
function toggleFavorite() {
if (appState.party.favorited) unsaveFavorite()
else saveFavorite()
}
function saveFavorite() {
if (appState.party.id)
api.saveTeam({ id: appState.party.id }).then((response) => {
if (response.status == 201) appState.party.favorited = true
})
else console.error('Failed to save team: No party ID')
}
function unsaveFavorite() {
if (appState.party.id)
api.unsaveTeam({ id: appState.party.id }).then((response) => {
if (response.status == 200) appState.party.favorited = false
})
else console.error('Failed to unsave team: No party ID')
}
// Methods: Navigation
function goTo(shortcode?: string) {
if (shortcode) router.push(`/p/${shortcode}`)
}
const userImage = (picture?: string, element?: string) => {
if (picture && element)
return (
<img
alt={picture}
className={`profile ${element}`}
srcSet={`/profile/${picture}.png,
/profile/${picture}@2x.png 2x`}
src={`/profile/${picture}.png`}
/>
)
else
return (
<img
alt={t('no_user')}
className={`profile anonymous`}
srcSet={`/profile/npc.png,
/profile/npc@2x.png 2x`}
src={`/profile/npc.png`}
/>
)
}
const userBlock = (username?: string, picture?: string, element?: string) => {
return (
<div className={userClass}>
{userImage(picture, element)}
{username ? username : t('no_user')}
</div>
)
}
const renderUserBlock = () => {
let username, picture, element
if (accountState.account.authorized && props.new) {
username = accountState.account.user?.username
picture = accountState.account.user?.avatar.picture
element = accountState.account.user?.avatar.element
} else if (party.user && !props.new) {
username = party.user.username
picture = party.user.avatar.picture
element = party.user.avatar.element
}
if (username && picture && element) {
return linkedUserBlock(username, picture, element)
} else if (!props.new) {
return userBlock()
}
}
const linkedUserBlock = (
username?: string,
picture?: string,
element?: string
) => {
return (
<div>
<Link href={`/${username}`} passHref>
<a className={linkClass}>{userBlock(username, picture, element)}</a>
</Link>
</div>
)
}
const linkedRaidBlock = (raid: Raid) => {
return (
<div>
<Link href={`/teams?raid=${raid.slug}`} passHref>
<a className={`Raid ${linkClass}`}>{raid.name[locale]}</a>
</Link>
</div>
)
}
// Render: Tokens
const chargeAttackToken = (
<Token
className={classNames({
ChargeAttack: true,
On: chargeAttack,
Off: !chargeAttack,
})}
>
{`${t('party.details.labels.charge_attack')} ${
chargeAttack ? 'On' : 'Off'
}`}
</Token>
)
const fullAutoToken = (
<Token
className={classNames({
FullAuto: true,
On: fullAuto,
Off: !fullAuto,
})}
>
{`${t('party.details.labels.full_auto')} ${fullAuto ? 'On' : 'Off'}`}
</Token>
)
const autoGuardToken = (
<Token
className={classNames({
AutoGuard: true,
On: autoGuard,
Off: !autoGuard,
})}
>
{`${t('party.details.labels.auto_guard')} ${autoGuard ? 'On' : 'Off'}`}
</Token>
)
const turnCountToken = (
<Token>
{t('party.details.turns.with_count', {
count: turnCount,
})}
</Token>
)
const buttonChainToken = () => {
if (buttonCount || chainCount) {
let string = ''
if (buttonCount && buttonCount > 0) {
string += `${buttonCount}b`
}
if (!buttonCount && chainCount && chainCount > 0) {
string += `0${t('party.details.suffix.buttons')}${chainCount}${t(
'party.details.suffix.chains'
)}`
} else if (buttonCount && chainCount && chainCount > 0) {
string += `${chainCount}${t('party.details.suffix.chains')}`
} else if (buttonCount && !chainCount) {
string += `0${t('party.details.suffix.chains')}`
}
return <Token>{string}</Token>
}
}
const clearTimeToken = () => {
const minutes = Math.floor(clearTime / 60)
const seconds = clearTime - minutes * 60
let string = ''
if (minutes > 0)
string = `${minutes}${t('party.details.suffix.minutes')} ${seconds}${t(
'party.details.suffix.seconds'
)}`
else string = `${seconds}${t('party.details.suffix.seconds')}`
return <Token>{string}</Token>
}
function renderTokens() {
return (
<section className="Tokens">
{chargeAttackToken}
{fullAutoToken}
{autoGuardToken}
{turnCount ? turnCountToken : ''}
{clearTime > 0 ? clearTimeToken() : ''}
{buttonChainToken()}
</section>
)
}
// Render: Buttons
const saveButton = () => {
return (
<Tooltip content={t('tooltips.save')}>
<Button
leftAccessoryIcon={<SaveIcon />}
className={classNames({
Save: true,
Saved: partySnapshot.favorited,
})}
text={
appState.party.favorited ? t('buttons.saved') : t('buttons.save')
}
onClick={toggleFavorite}
/>
</Tooltip>
)
}
const remixButton = () => {
return (
<Tooltip content={t('tooltips.remix')}>
<Button
leftAccessoryIcon={<RemixIcon />}
className="Remix"
text={t('buttons.remix')}
onClick={props.remixCallback}
/>
</Tooltip>
)
}
return (
<>
<section className="DetailsWrapper">
<div className="PartyInfo">
<div className="Left">
<div className="Header">
<h1 className={name ? '' : 'empty'}>
{name ? name : t('no_title')}
</h1>
{party.remix && party.sourceParty ? (
<Tooltip content={t('tooltips.source')}>
<Button
className="IconButton Blended"
leftAccessoryIcon={<RemixIcon />}
text={t('tokens.remix')}
onClick={() => goTo(party.sourceParty?.shortcode)}
/>
</Tooltip>
) : (
''
)}
</div>
<div className="attribution">
{renderUserBlock()}
{appState.party.raid ? linkedRaidBlock(appState.party.raid) : ''}
{party.created_at != '' ? (
<time
className="last-updated"
dateTime={new Date(party.created_at).toString()}
>
{formatTimeAgo(new Date(party.created_at), locale)}
</time>
) : (
''
)}
</div>
</div>
{party.editable ? (
<div className="Right">
<EditPartyModal
party={props.party}
updateCallback={props.updateCallback}
>
<Button
leftAccessoryIcon={<EditIcon />}
text={t('buttons.show_info')}
/>
</EditPartyModal>
<PartyDropdown
editable={props.editable}
deleteTeamCallback={props.deleteCallback}
remixTeamCallback={props.remixCallback}
/>
</div>
) : (
<div className="Right">
{saveButton()}
{remixButton()}
</div>
)}
</div>
<section className={classes}>{renderTokens()}</section>
</section>
</>
)
}
export default PartyHeader