* Add ellipsis icon * Reduce size of tokens * Move UpdateToast to toasts folder * Update variables.scss * Add reps for grid objects These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons. They only render the grid of objects and nothing else. Eventually PartyRep will use WeaponRep * Added RepSegment This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl * Modify PartySegmentedControl to use RepSegments This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text * Extract URL copied and Remixed toasts into files * Extract delete team alert into a file Also, to support this: * Added `Destructive` class to Button * Added `primaryActionClassName` prop to Alert * Added an alert for when remixing teams * Began refactoring PartyDetails into several files * PartyHeader will live at the top, above the new segmented control * PartyDetails stays below, only showing remixed teams and the description * PartyDropdown handles the new ... menu * Remove duplicated code This is description and remix code that is still in `PartyDetails` * Small fixes for weapon grid * Add placeholder image for guidebooks * Add localizations * Add Guidebook type and update other types * Update gitignore Don't commit guidebook images * Indicate if a dialog is scrollable We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them * Add ExtraContainer This is the purple container that will contain additional weapons and sephira guidebooks * Move ExtraWeapons to ExtraWeaponsGrid And put it in ExtraContainer * Added GuidebooksGrid and GuidebookUnit These are the display components for Guidebooks in the WeaponGrid * Visual adjustments to summon grid * Add Empty class to weapons when unit is unfilled * Implement GuidebooksGrid in WeaponGrid * Remove extra switch * Remove old dependencies and props * Implement searching for/adding guidebooks to party * Update styles * Fix dependency * Properly determine when extra container should display * Change to 1-indexing for guidebooks * Add support for removing guidebooks * Display guidebook validation error * Move read only buttons to PartyHeader Also broke up tokens and made them easier to render * Add guidebooks to DetailsObject * Remove preview when on mobile sizes
119 lines
2.8 KiB
TypeScript
119 lines
2.8 KiB
TypeScript
import React from 'react'
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import { useSnapshot } from 'valtio'
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import { useTranslation } from 'next-i18next'
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import { appState } from '~utils/appState'
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import SegmentedControl from '~components/common/SegmentedControl'
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import { GridType } from '~utils/enums'
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import './index.scss'
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import classNames from 'classnames'
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import RepSegment from '~components/reps/RepSegment'
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import CharacterRep from '~components/reps/CharacterRep'
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import { accountState } from '~utils/accountState'
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import WeaponRep from '~components/reps/WeaponRep'
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import SummonRep from '~components/reps/SummonRep'
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interface Props {
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selectedTab: GridType
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onClick: (event: React.ChangeEvent<HTMLInputElement>) => void
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}
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const PartySegmentedControl = (props: Props) => {
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// Set up translations
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const { t } = useTranslation('common')
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const { party, grid } = useSnapshot(appState)
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function getElement() {
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let element: number = 0
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if (party.element == 0 && grid.weapons.mainWeapon)
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element = grid.weapons.mainWeapon.element
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else element = party.element
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switch (element) {
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case 1:
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return 'wind'
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case 2:
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return 'fire'
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case 3:
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return 'water'
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case 4:
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return 'earth'
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case 5:
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return 'dark'
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case 6:
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return 'light'
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}
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}
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const characterSegment = () => {
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return (
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<RepSegment
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controlGroup="grid"
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inputName="characters"
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name={t('party.segmented_control.characters')}
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selected={props.selectedTab == GridType.Character}
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onClick={props.onClick}
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>
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<CharacterRep
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job={appState.party?.job}
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element={appState.party?.element}
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gender={
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accountState.account.user ? accountState.account.user.gender : 0
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}
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grid={appState.grid.characters}
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/>
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</RepSegment>
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)
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}
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const weaponSegment = () => {
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{
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return (
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<RepSegment
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controlGroup="grid"
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inputName="weapons"
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name="Weapons"
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selected={props.selectedTab == GridType.Weapon}
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onClick={props.onClick}
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>
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<WeaponRep grid={appState.grid.weapons} />
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</RepSegment>
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)
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}
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}
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const summonSegment = () => {
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return (
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<RepSegment
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controlGroup="grid"
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inputName="summons"
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name="Summons"
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selected={props.selectedTab == GridType.Summon}
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onClick={props.onClick}
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>
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<SummonRep grid={appState.grid.summons} />
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</RepSegment>
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)
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}
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return (
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<div
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className={classNames({
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PartyNavigation: true,
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Editable: party.editable,
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})}
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>
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<SegmentedControl elementClass={getElement()}>
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{characterSegment()}
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{weaponSegment()}
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{summonSegment()}
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</SegmentedControl>
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</div>
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)
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}
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export default PartySegmentedControl
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