hensei-web/components/party/PartySegmentedControl/index.tsx
Justin Edmund d765b00120
Redesigned team navigation (#310)
* Add ellipsis icon

* Reduce size of tokens

* Move UpdateToast to toasts folder

* Update variables.scss

* Add reps for grid objects

These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons.

They only render the grid of objects and nothing else.

Eventually PartyRep will use WeaponRep

* Added RepSegment

This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl

* Modify PartySegmentedControl to use RepSegments

This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text

* Extract URL copied and Remixed toasts into files

* Extract delete team alert into a file

Also, to support this:
* Added `Destructive` class to Button
* Added `primaryActionClassName` prop to Alert

* Added an alert for when remixing teams

* Began refactoring PartyDetails into several files

* PartyHeader will live at the top, above the new segmented control
* PartyDetails stays below, only showing remixed teams and the description
* PartyDropdown handles the new ... menu

* Remove duplicated code

This is description and remix code that is still in `PartyDetails`

* Small fixes for weapon grid

* Add placeholder image for guidebooks

* Add localizations

* Add Guidebook type and update other types

* Update gitignore

Don't commit guidebook images

* Indicate if a dialog is scrollable

We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them

* Add ExtraContainer

This is the purple container that will contain additional weapons and sephira guidebooks

* Move ExtraWeapons to ExtraWeaponsGrid

And put it in ExtraContainer

* Added GuidebooksGrid and GuidebookUnit

These are the display components for Guidebooks in the WeaponGrid

* Visual adjustments to summon grid

* Add Empty class to weapons when unit is unfilled

* Implement GuidebooksGrid in WeaponGrid

* Remove extra switch

* Remove old dependencies and props

* Implement searching for/adding guidebooks to party

* Update styles

* Fix dependency

* Properly determine when extra container should display

* Change to 1-indexing for guidebooks

* Add support for removing guidebooks

* Display guidebook validation error

* Move read only buttons to PartyHeader

Also broke up tokens and made them easier to render

* Add guidebooks to DetailsObject

* Remove preview when on mobile sizes
2023-06-16 18:49:55 -07:00

119 lines
2.8 KiB
TypeScript

import React from 'react'
import { useSnapshot } from 'valtio'
import { useTranslation } from 'next-i18next'
import { appState } from '~utils/appState'
import SegmentedControl from '~components/common/SegmentedControl'
import { GridType } from '~utils/enums'
import './index.scss'
import classNames from 'classnames'
import RepSegment from '~components/reps/RepSegment'
import CharacterRep from '~components/reps/CharacterRep'
import { accountState } from '~utils/accountState'
import WeaponRep from '~components/reps/WeaponRep'
import SummonRep from '~components/reps/SummonRep'
interface Props {
selectedTab: GridType
onClick: (event: React.ChangeEvent<HTMLInputElement>) => void
}
const PartySegmentedControl = (props: Props) => {
// Set up translations
const { t } = useTranslation('common')
const { party, grid } = useSnapshot(appState)
function getElement() {
let element: number = 0
if (party.element == 0 && grid.weapons.mainWeapon)
element = grid.weapons.mainWeapon.element
else element = party.element
switch (element) {
case 1:
return 'wind'
case 2:
return 'fire'
case 3:
return 'water'
case 4:
return 'earth'
case 5:
return 'dark'
case 6:
return 'light'
}
}
const characterSegment = () => {
return (
<RepSegment
controlGroup="grid"
inputName="characters"
name={t('party.segmented_control.characters')}
selected={props.selectedTab == GridType.Character}
onClick={props.onClick}
>
<CharacterRep
job={appState.party?.job}
element={appState.party?.element}
gender={
accountState.account.user ? accountState.account.user.gender : 0
}
grid={appState.grid.characters}
/>
</RepSegment>
)
}
const weaponSegment = () => {
{
return (
<RepSegment
controlGroup="grid"
inputName="weapons"
name="Weapons"
selected={props.selectedTab == GridType.Weapon}
onClick={props.onClick}
>
<WeaponRep grid={appState.grid.weapons} />
</RepSegment>
)
}
}
const summonSegment = () => {
return (
<RepSegment
controlGroup="grid"
inputName="summons"
name="Summons"
selected={props.selectedTab == GridType.Summon}
onClick={props.onClick}
>
<SummonRep grid={appState.grid.summons} />
</RepSegment>
)
}
return (
<div
className={classNames({
PartyNavigation: true,
Editable: party.editable,
})}
>
<SegmentedControl elementClass={getElement()}>
{characterSegment()}
{weaponSegment()}
{summonSegment()}
</SegmentedControl>
</div>
)
}
export default PartySegmentedControl