hensei-web/components/reps/CharacterRep/index.tsx
Justin Edmund d765b00120
Redesigned team navigation (#310)
* Add ellipsis icon

* Reduce size of tokens

* Move UpdateToast to toasts folder

* Update variables.scss

* Add reps for grid objects

These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons.

They only render the grid of objects and nothing else.

Eventually PartyRep will use WeaponRep

* Added RepSegment

This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl

* Modify PartySegmentedControl to use RepSegments

This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text

* Extract URL copied and Remixed toasts into files

* Extract delete team alert into a file

Also, to support this:
* Added `Destructive` class to Button
* Added `primaryActionClassName` prop to Alert

* Added an alert for when remixing teams

* Began refactoring PartyDetails into several files

* PartyHeader will live at the top, above the new segmented control
* PartyDetails stays below, only showing remixed teams and the description
* PartyDropdown handles the new ... menu

* Remove duplicated code

This is description and remix code that is still in `PartyDetails`

* Small fixes for weapon grid

* Add placeholder image for guidebooks

* Add localizations

* Add Guidebook type and update other types

* Update gitignore

Don't commit guidebook images

* Indicate if a dialog is scrollable

We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them

* Add ExtraContainer

This is the purple container that will contain additional weapons and sephira guidebooks

* Move ExtraWeapons to ExtraWeaponsGrid

And put it in ExtraContainer

* Added GuidebooksGrid and GuidebookUnit

These are the display components for Guidebooks in the WeaponGrid

* Visual adjustments to summon grid

* Add Empty class to weapons when unit is unfilled

* Implement GuidebooksGrid in WeaponGrid

* Remove extra switch

* Remove old dependencies and props

* Implement searching for/adding guidebooks to party

* Update styles

* Fix dependency

* Properly determine when extra container should display

* Change to 1-indexing for guidebooks

* Add support for removing guidebooks

* Display guidebook validation error

* Move read only buttons to PartyHeader

Also broke up tokens and made them easier to render

* Add guidebooks to DetailsObject

* Remove preview when on mobile sizes
2023-06-16 18:49:55 -07:00

132 lines
3.3 KiB
TypeScript

import React, { useEffect, useState } from 'react'
import { useRouter } from 'next/router'
import { useTranslation } from 'next-i18next'
import 'fix-date'
import './index.scss'
interface Props {
job?: Job
gender?: number
element?: number
grid: GridArray<GridCharacter>
}
const CHARACTERS_COUNT = 3
const CharacterRep = (props: Props) => {
// Localization for alt tags
const router = useRouter()
const { t } = useTranslation('common')
const locale =
router.locale && ['en', 'ja'].includes(router.locale) ? router.locale : 'en'
// Component state
const [characters, setCharacters] = useState<GridArray<Character>>({})
const [grid, setGrid] = useState<GridArray<GridCharacter>>({})
// On grid update
useEffect(() => {
const newCharacters = Array(CHARACTERS_COUNT)
const gridCharacters = Array(CHARACTERS_COUNT)
if (props.grid) {
for (const [key, value] of Object.entries(props.grid)) {
if (value) {
newCharacters[value.position] = value.object
gridCharacters[value.position] = value
}
}
}
setCharacters(newCharacters)
setGrid(gridCharacters)
}, [props.grid])
// Convert element to string
function numberToElement() {
switch (props.element) {
case 1:
return 'wind'
case 2:
return 'fire'
case 3:
return 'water'
case 4:
return 'earth'
case 5:
return 'dark'
case 6:
return 'light'
default:
return ''
}
}
// Methods: Image generation
function generateMCImage() {
let source = ''
if (props.job) {
const slug = props.job.name.en.replaceAll(' ', '-').toLowerCase()
const gender = props.gender == 1 ? 'b' : 'a'
source = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/job-portraits/${slug}_${gender}.png`
}
return props.job && props.job.id !== '-1' ? (
<img alt={props.job ? props.job?.name[locale] : ''} src={source} />
) : (
''
)
}
function generateGridImage(position: number) {
let url = ''
const character = characters[position]
const gridCharacter = grid[position]
if (character && gridCharacter) {
// Change the image based on the uncap level
let suffix = '01'
if (gridCharacter.transcendence_step > 0) suffix = '04'
else if (gridCharacter.uncap_level >= 5) suffix = '03'
else if (gridCharacter.uncap_level > 2) suffix = '02'
if (character.element == 0) {
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/chara-main/${character.granblue_id}_${props.element}.jpg`
} else {
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/chara-main/${character.granblue_id}_${suffix}.jpg`
}
}
return characters[position] ? (
<img alt={characters[position]?.name[locale]} src={url} />
) : (
''
)
}
// Render
return (
<div className="CharacterRep Rep">
<ul className="GridCharacters">
<li
key="characters-job"
className={`Grid Character MC ${numberToElement()}`}
>
{generateMCImage()}
</li>
{Array.from(Array(CHARACTERS_COUNT)).map((x, i) => {
return (
<li key={`characters-${i}`} className="Grid Character">
{generateGridImage(i)}
</li>
)
})}
</ul>
</div>
)
}
export default CharacterRep