* Add ellipsis icon * Reduce size of tokens * Move UpdateToast to toasts folder * Update variables.scss * Add reps for grid objects These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons. They only render the grid of objects and nothing else. Eventually PartyRep will use WeaponRep * Added RepSegment This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl * Modify PartySegmentedControl to use RepSegments This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text * Extract URL copied and Remixed toasts into files * Extract delete team alert into a file Also, to support this: * Added `Destructive` class to Button * Added `primaryActionClassName` prop to Alert * Added an alert for when remixing teams * Began refactoring PartyDetails into several files * PartyHeader will live at the top, above the new segmented control * PartyDetails stays below, only showing remixed teams and the description * PartyDropdown handles the new ... menu * Remove duplicated code This is description and remix code that is still in `PartyDetails` * Small fixes for weapon grid * Add placeholder image for guidebooks * Add localizations * Add Guidebook type and update other types * Update gitignore Don't commit guidebook images * Indicate if a dialog is scrollable We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them * Add ExtraContainer This is the purple container that will contain additional weapons and sephira guidebooks * Move ExtraWeapons to ExtraWeaponsGrid And put it in ExtraContainer * Added GuidebooksGrid and GuidebookUnit These are the display components for Guidebooks in the WeaponGrid * Visual adjustments to summon grid * Add Empty class to weapons when unit is unfilled * Implement GuidebooksGrid in WeaponGrid * Remove extra switch * Remove old dependencies and props * Implement searching for/adding guidebooks to party * Update styles * Fix dependency * Properly determine when extra container should display * Change to 1-indexing for guidebooks * Add support for removing guidebooks * Display guidebook validation error * Move read only buttons to PartyHeader Also broke up tokens and made them easier to render * Add guidebooks to DetailsObject * Remove preview when on mobile sizes
132 lines
3.3 KiB
TypeScript
132 lines
3.3 KiB
TypeScript
import React, { useEffect, useState } from 'react'
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import { useRouter } from 'next/router'
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import { useTranslation } from 'next-i18next'
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import 'fix-date'
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import './index.scss'
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interface Props {
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job?: Job
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gender?: number
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element?: number
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grid: GridArray<GridCharacter>
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}
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const CHARACTERS_COUNT = 3
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const CharacterRep = (props: Props) => {
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// Localization for alt tags
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const router = useRouter()
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const { t } = useTranslation('common')
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const locale =
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router.locale && ['en', 'ja'].includes(router.locale) ? router.locale : 'en'
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// Component state
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const [characters, setCharacters] = useState<GridArray<Character>>({})
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const [grid, setGrid] = useState<GridArray<GridCharacter>>({})
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// On grid update
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useEffect(() => {
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const newCharacters = Array(CHARACTERS_COUNT)
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const gridCharacters = Array(CHARACTERS_COUNT)
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if (props.grid) {
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for (const [key, value] of Object.entries(props.grid)) {
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if (value) {
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newCharacters[value.position] = value.object
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gridCharacters[value.position] = value
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}
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}
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}
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setCharacters(newCharacters)
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setGrid(gridCharacters)
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}, [props.grid])
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// Convert element to string
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function numberToElement() {
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switch (props.element) {
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case 1:
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return 'wind'
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case 2:
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return 'fire'
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case 3:
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return 'water'
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case 4:
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return 'earth'
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case 5:
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return 'dark'
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case 6:
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return 'light'
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default:
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return ''
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}
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}
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// Methods: Image generation
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function generateMCImage() {
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let source = ''
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if (props.job) {
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const slug = props.job.name.en.replaceAll(' ', '-').toLowerCase()
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const gender = props.gender == 1 ? 'b' : 'a'
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source = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/job-portraits/${slug}_${gender}.png`
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}
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return props.job && props.job.id !== '-1' ? (
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<img alt={props.job ? props.job?.name[locale] : ''} src={source} />
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) : (
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''
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)
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}
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function generateGridImage(position: number) {
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let url = ''
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const character = characters[position]
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const gridCharacter = grid[position]
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if (character && gridCharacter) {
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// Change the image based on the uncap level
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let suffix = '01'
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if (gridCharacter.transcendence_step > 0) suffix = '04'
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else if (gridCharacter.uncap_level >= 5) suffix = '03'
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else if (gridCharacter.uncap_level > 2) suffix = '02'
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if (character.element == 0) {
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url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/chara-main/${character.granblue_id}_${props.element}.jpg`
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} else {
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url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/chara-main/${character.granblue_id}_${suffix}.jpg`
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}
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}
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return characters[position] ? (
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<img alt={characters[position]?.name[locale]} src={url} />
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) : (
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''
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)
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}
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// Render
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return (
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<div className="CharacterRep Rep">
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<ul className="GridCharacters">
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<li
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key="characters-job"
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className={`Grid Character MC ${numberToElement()}`}
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>
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{generateMCImage()}
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</li>
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{Array.from(Array(CHARACTERS_COUNT)).map((x, i) => {
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return (
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<li key={`characters-${i}`} className="Grid Character">
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{generateGridImage(i)}
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</li>
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)
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})}
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</ul>
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</div>
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)
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}
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export default CharacterRep
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