hensei-web/components/reps/WeaponRep/index.tsx
Justin Edmund d765b00120
Redesigned team navigation (#310)
* Add ellipsis icon

* Reduce size of tokens

* Move UpdateToast to toasts folder

* Update variables.scss

* Add reps for grid objects

These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons.

They only render the grid of objects and nothing else.

Eventually PartyRep will use WeaponRep

* Added RepSegment

This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl

* Modify PartySegmentedControl to use RepSegments

This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text

* Extract URL copied and Remixed toasts into files

* Extract delete team alert into a file

Also, to support this:
* Added `Destructive` class to Button
* Added `primaryActionClassName` prop to Alert

* Added an alert for when remixing teams

* Began refactoring PartyDetails into several files

* PartyHeader will live at the top, above the new segmented control
* PartyDetails stays below, only showing remixed teams and the description
* PartyDropdown handles the new ... menu

* Remove duplicated code

This is description and remix code that is still in `PartyDetails`

* Small fixes for weapon grid

* Add placeholder image for guidebooks

* Add localizations

* Add Guidebook type and update other types

* Update gitignore

Don't commit guidebook images

* Indicate if a dialog is scrollable

We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them

* Add ExtraContainer

This is the purple container that will contain additional weapons and sephira guidebooks

* Move ExtraWeapons to ExtraWeaponsGrid

And put it in ExtraContainer

* Added GuidebooksGrid and GuidebookUnit

These are the display components for Guidebooks in the WeaponGrid

* Visual adjustments to summon grid

* Add Empty class to weapons when unit is unfilled

* Implement GuidebooksGrid in WeaponGrid

* Remove extra switch

* Remove old dependencies and props

* Implement searching for/adding guidebooks to party

* Update styles

* Fix dependency

* Properly determine when extra container should display

* Change to 1-indexing for guidebooks

* Add support for removing guidebooks

* Display guidebook validation error

* Move read only buttons to PartyHeader

Also broke up tokens and made them easier to render

* Add guidebooks to DetailsObject

* Remove preview when on mobile sizes
2023-06-16 18:49:55 -07:00

106 lines
2.8 KiB
TypeScript

import React, { useEffect, useState } from 'react'
import { useRouter } from 'next/router'
import { useTranslation } from 'next-i18next'
import 'fix-date'
import './index.scss'
interface Props {
grid: {
mainWeapon: GridWeapon | undefined
allWeapons: GridArray<GridWeapon>
}
}
const WEAPONS_COUNT = 9
const WeaponRep = (props: Props) => {
// Localization for alt tags
const router = useRouter()
const { t } = useTranslation('common')
const locale =
router.locale && ['en', 'ja'].includes(router.locale) ? router.locale : 'en'
// Component state
const [mainhand, setMainhand] = useState<GridWeapon>()
const [weapons, setWeapons] = useState<GridArray<Weapon>>({})
const [grid, setGrid] = useState<GridArray<GridWeapon>>({})
// On grid update
useEffect(() => {
const newWeapons = Array(WEAPONS_COUNT)
const gridWeapons = Array(WEAPONS_COUNT)
if (props.grid.mainWeapon) {
setMainhand(props.grid.mainWeapon)
} else {
setMainhand(undefined)
}
if (props.grid.allWeapons) {
for (const [key, value] of Object.entries(props.grid.allWeapons)) {
if (value) {
newWeapons[value.position] = value.object
gridWeapons[value.position] = value
}
}
}
setWeapons(newWeapons)
setGrid(gridWeapons)
}, [props.grid])
// Methods: Image generation
function generateMainhandImage() {
let url = ''
if (mainhand && mainhand.object) {
if (mainhand.object.element == 0 && mainhand.element) {
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-main/${mainhand.object.granblue_id}_${mainhand.element}.jpg`
} else {
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-main/${mainhand.object.granblue_id}.jpg`
}
}
return mainhand ? <img alt={mainhand.object.name[locale]} src={url} /> : ''
}
function generateGridImage(position: number) {
let url = ''
const weapon = weapons[position]
const gridWeapon = grid[position]
if (weapon && gridWeapon) {
if (weapon.element == 0 && gridWeapon.element) {
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}_${gridWeapon.element}.jpg`
} else {
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}.jpg`
}
}
return weapons[position] ? (
<img alt={weapons[position]?.name[locale]} src={url} />
) : (
''
)
}
// Render
return (
<div className="WeaponRep Rep">
<div className="Mainhand Weapon">{generateMainhandImage()}</div>
<ul className="GridWeapons">
{Array.from(Array(WEAPONS_COUNT)).map((x, i) => {
return (
<li key={`weapons-${i}`} className="Grid Weapon">
{generateGridImage(i)}
</li>
)
})}
</ul>
</div>
)
}
export default WeaponRep