* Add ellipsis icon * Reduce size of tokens * Move UpdateToast to toasts folder * Update variables.scss * Add reps for grid objects These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons. They only render the grid of objects and nothing else. Eventually PartyRep will use WeaponRep * Added RepSegment This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl * Modify PartySegmentedControl to use RepSegments This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text * Extract URL copied and Remixed toasts into files * Extract delete team alert into a file Also, to support this: * Added `Destructive` class to Button * Added `primaryActionClassName` prop to Alert * Added an alert for when remixing teams * Began refactoring PartyDetails into several files * PartyHeader will live at the top, above the new segmented control * PartyDetails stays below, only showing remixed teams and the description * PartyDropdown handles the new ... menu * Remove duplicated code This is description and remix code that is still in `PartyDetails` * Small fixes for weapon grid * Add placeholder image for guidebooks * Add localizations * Add Guidebook type and update other types * Update gitignore Don't commit guidebook images * Indicate if a dialog is scrollable We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them * Add ExtraContainer This is the purple container that will contain additional weapons and sephira guidebooks * Move ExtraWeapons to ExtraWeaponsGrid And put it in ExtraContainer * Added GuidebooksGrid and GuidebookUnit These are the display components for Guidebooks in the WeaponGrid * Visual adjustments to summon grid * Add Empty class to weapons when unit is unfilled * Implement GuidebooksGrid in WeaponGrid * Remove extra switch * Remove old dependencies and props * Implement searching for/adding guidebooks to party * Update styles * Fix dependency * Properly determine when extra container should display * Change to 1-indexing for guidebooks * Add support for removing guidebooks * Display guidebook validation error * Move read only buttons to PartyHeader Also broke up tokens and made them easier to render * Add guidebooks to DetailsObject * Remove preview when on mobile sizes
106 lines
2.8 KiB
TypeScript
106 lines
2.8 KiB
TypeScript
import React, { useEffect, useState } from 'react'
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import { useRouter } from 'next/router'
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import { useTranslation } from 'next-i18next'
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import 'fix-date'
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import './index.scss'
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interface Props {
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grid: {
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mainWeapon: GridWeapon | undefined
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allWeapons: GridArray<GridWeapon>
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}
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}
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const WEAPONS_COUNT = 9
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const WeaponRep = (props: Props) => {
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// Localization for alt tags
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const router = useRouter()
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const { t } = useTranslation('common')
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const locale =
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router.locale && ['en', 'ja'].includes(router.locale) ? router.locale : 'en'
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// Component state
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const [mainhand, setMainhand] = useState<GridWeapon>()
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const [weapons, setWeapons] = useState<GridArray<Weapon>>({})
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const [grid, setGrid] = useState<GridArray<GridWeapon>>({})
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// On grid update
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useEffect(() => {
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const newWeapons = Array(WEAPONS_COUNT)
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const gridWeapons = Array(WEAPONS_COUNT)
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if (props.grid.mainWeapon) {
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setMainhand(props.grid.mainWeapon)
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} else {
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setMainhand(undefined)
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}
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if (props.grid.allWeapons) {
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for (const [key, value] of Object.entries(props.grid.allWeapons)) {
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if (value) {
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newWeapons[value.position] = value.object
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gridWeapons[value.position] = value
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}
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}
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}
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setWeapons(newWeapons)
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setGrid(gridWeapons)
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}, [props.grid])
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// Methods: Image generation
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function generateMainhandImage() {
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let url = ''
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if (mainhand && mainhand.object) {
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if (mainhand.object.element == 0 && mainhand.element) {
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url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-main/${mainhand.object.granblue_id}_${mainhand.element}.jpg`
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} else {
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url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-main/${mainhand.object.granblue_id}.jpg`
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}
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}
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return mainhand ? <img alt={mainhand.object.name[locale]} src={url} /> : ''
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}
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function generateGridImage(position: number) {
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let url = ''
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const weapon = weapons[position]
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const gridWeapon = grid[position]
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if (weapon && gridWeapon) {
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if (weapon.element == 0 && gridWeapon.element) {
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url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}_${gridWeapon.element}.jpg`
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} else {
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url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}.jpg`
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}
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}
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return weapons[position] ? (
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<img alt={weapons[position]?.name[locale]} src={url} />
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) : (
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''
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)
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}
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// Render
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return (
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<div className="WeaponRep Rep">
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<div className="Mainhand Weapon">{generateMainhandImage()}</div>
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<ul className="GridWeapons">
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{Array.from(Array(WEAPONS_COUNT)).map((x, i) => {
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return (
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<li key={`weapons-${i}`} className="Grid Weapon">
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{generateGridImage(i)}
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</li>
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)
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})}
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</ul>
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</div>
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)
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}
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export default WeaponRep
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