* Add ellipsis icon * Reduce size of tokens * Move UpdateToast to toasts folder * Update variables.scss * Add reps for grid objects These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons. They only render the grid of objects and nothing else. Eventually PartyRep will use WeaponRep * Added RepSegment This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl * Modify PartySegmentedControl to use RepSegments This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text * Extract URL copied and Remixed toasts into files * Extract delete team alert into a file Also, to support this: * Added `Destructive` class to Button * Added `primaryActionClassName` prop to Alert * Added an alert for when remixing teams * Began refactoring PartyDetails into several files * PartyHeader will live at the top, above the new segmented control * PartyDetails stays below, only showing remixed teams and the description * PartyDropdown handles the new ... menu * Remove duplicated code This is description and remix code that is still in `PartyDetails` * Small fixes for weapon grid * Add placeholder image for guidebooks * Add localizations * Add Guidebook type and update other types * Update gitignore Don't commit guidebook images * Indicate if a dialog is scrollable We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them * Add ExtraContainer This is the purple container that will contain additional weapons and sephira guidebooks * Move ExtraWeapons to ExtraWeaponsGrid And put it in ExtraContainer * Added GuidebooksGrid and GuidebookUnit These are the display components for Guidebooks in the WeaponGrid * Visual adjustments to summon grid * Add Empty class to weapons when unit is unfilled * Implement GuidebooksGrid in WeaponGrid * Remove extra switch * Remove old dependencies and props * Implement searching for/adding guidebooks to party * Update styles * Fix dependency * Properly determine when extra container should display * Change to 1-indexing for guidebooks * Add support for removing guidebooks * Display guidebook validation error * Move read only buttons to PartyHeader Also broke up tokens and made them easier to render * Add guidebooks to DetailsObject * Remove preview when on mobile sizes
465 lines
14 KiB
TypeScript
465 lines
14 KiB
TypeScript
/* eslint-disable react-hooks/exhaustive-deps */
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import React, { useCallback, useEffect, useMemo, useState } from 'react'
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import { getCookie } from 'cookies-next'
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import { useSnapshot } from 'valtio'
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import { useTranslation } from 'next-i18next'
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import { AxiosError, AxiosResponse } from 'axios'
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import debounce from 'lodash.debounce'
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import Alert from '~components/common/Alert'
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import SummonUnit from '~components/summon/SummonUnit'
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import ExtraSummons from '~components/summon/ExtraSummons'
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import api from '~utils/api'
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import { appState } from '~utils/appState'
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import type { DetailsObject, SearchableObject } from '~types'
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import './index.scss'
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// Props
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interface Props {
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new: boolean
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editable: boolean
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summons?: GridSummon[]
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createParty: (details?: DetailsObject) => Promise<Party>
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pushHistory?: (path: string) => void
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}
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const SummonGrid = (props: Props) => {
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// Constants
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const numSummons: number = 4
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// Cookies
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const cookie = getCookie('account')
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const accountData: AccountCookie = cookie
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? JSON.parse(cookie as string)
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: null
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// Localization
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const { t } = useTranslation('common')
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// Set up state for error handling
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const [axiosError, setAxiosError] = useState<AxiosResponse>()
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const [errorAlertOpen, setErrorAlertOpen] = useState(false)
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// Set up state for view management
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const { party, grid } = useSnapshot(appState)
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// Create a temporary state to store previous weapon uncap values and transcendence stages
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const [previousUncapValues, setPreviousUncapValues] = useState<{
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[key: number]: number
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}>({})
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const [previousTranscendenceStages, setPreviousTranscendenceStages] =
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useState<{
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[key: number]: number
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}>({})
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// Initialize an array of current uncap values for each summon
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useEffect(() => {
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let initialPreviousUncapValues: { [key: number]: number } = {}
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if (appState.grid.summons.mainSummon)
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initialPreviousUncapValues[-1] =
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appState.grid.summons.mainSummon.uncap_level
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if (appState.grid.summons.friendSummon)
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initialPreviousUncapValues[6] =
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appState.grid.summons.friendSummon.uncap_level
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Object.values(appState.grid.summons.allSummons).map((o) =>
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o ? (initialPreviousUncapValues[o.position] = o.uncap_level) : 0
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)
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setPreviousUncapValues(initialPreviousUncapValues)
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}, [
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appState.grid.summons.mainSummon,
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appState.grid.summons.friendSummon,
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appState.grid.summons.allSummons,
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])
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// Methods: Adding an object from search
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function receiveSummonFromSearch(object: SearchableObject, position: number) {
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const summon = object as Summon
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if (!party.id) {
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props.createParty().then((team) => {
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saveSummon(team.id, summon, position).then((response) =>
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storeGridSummon(response.data)
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)
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})
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} else {
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if (props.editable)
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saveSummon(party.id, summon, position)
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.then((response) => handleSummonResponse(response.data))
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.catch((error) => {
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const axiosError = error as AxiosError
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const response = axiosError.response
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if (response) {
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setErrorAlertOpen(true)
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setAxiosError(response)
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}
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})
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}
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}
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async function handleSummonResponse(data: any) {
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if (data.hasOwnProperty('errors')) {
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} else {
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storeGridSummon(data.grid_summon)
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// If we replaced an existing weapon, remove it from the grid
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if (data.hasOwnProperty('meta') && data.meta['replaced'] !== undefined) {
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const position = data.meta['replaced']
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if (position == -1) {
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appState.grid.summons.mainSummon = undefined
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} else if (position == 6) {
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appState.grid.summons.friendSummon = undefined
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} else {
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appState.grid.summons.allSummons[position] = undefined
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}
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}
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}
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}
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async function saveSummon(partyId: string, summon: Summon, position: number) {
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let uncapLevel = 3
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if (summon.uncap.ulb) uncapLevel = 5
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else if (summon.uncap.flb) uncapLevel = 4
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return await api.endpoints.summons.create({
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summon: {
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party_id: partyId,
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summon_id: summon.id,
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position: position,
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main: position == -1,
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friend: position == 6,
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uncap_level: uncapLevel,
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},
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})
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}
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function storeGridSummon(gridSummon: GridSummon) {
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if (gridSummon.position == -1) appState.grid.summons.mainSummon = gridSummon
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else if (gridSummon.position == 6)
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appState.grid.summons.friendSummon = gridSummon
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else appState.grid.summons.allSummons[gridSummon.position] = gridSummon
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}
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// Methods: Updating uncap level
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// Note: Saves, but debouncing is not working properly
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async function saveUncap(id: string, position: number, uncapLevel: number) {
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storePreviousUncapValue(position)
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storePreviousTranscendenceStage(position)
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try {
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if (uncapLevel != previousUncapValues[position])
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await api.updateUncap('summon', id, uncapLevel).then((response) => {
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storeGridSummon(response.data.grid_summon)
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})
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} catch (error) {
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console.error(error)
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// Revert optimistic UI
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updateUncapLevel(position, previousUncapValues[position])
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updateTranscendenceStage(position, previousTranscendenceStages[position])
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// Remove optimistic key
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let newPreviousTranscendenceStages = { ...previousTranscendenceStages }
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let newPreviousUncapValues = { ...previousUncapValues }
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delete newPreviousTranscendenceStages[position]
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delete newPreviousUncapValues[position]
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setPreviousTranscendenceStages(newPreviousTranscendenceStages)
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setPreviousUncapValues(newPreviousUncapValues)
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}
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}
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function initiateUncapUpdate(
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id: string,
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position: number,
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uncapLevel: number
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) {
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if (props.editable) {
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memoizeUncapAction(id, position, uncapLevel)
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// Optimistically update UI
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updateUncapLevel(position, uncapLevel)
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if (uncapLevel < 6) {
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updateTranscendenceStage(position, 0)
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}
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}
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}
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const memoizeUncapAction = useCallback(
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(id: string, position: number, uncapLevel: number) => {
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debouncedUncapAction(id, position, uncapLevel)
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},
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[props, previousUncapValues]
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)
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const debouncedUncapAction = useMemo(
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() =>
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debounce((id, position, number) => {
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saveUncap(id, position, number)
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}, 500),
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[props, saveUncap]
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)
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const updateUncapLevel = (position: number, uncapLevel: number) => {
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if (appState.grid.summons.mainSummon && position == -1)
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appState.grid.summons.mainSummon.uncap_level = uncapLevel
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else if (appState.grid.summons.friendSummon && position == 6)
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appState.grid.summons.friendSummon.uncap_level = uncapLevel
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else {
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const summon = appState.grid.summons.allSummons[position]
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if (summon) {
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summon.uncap_level = uncapLevel
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appState.grid.summons.allSummons[position] = summon
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}
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}
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}
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function storePreviousUncapValue(position: number) {
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// Save the current value in case of an unexpected result
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let newPreviousValues = { ...previousUncapValues }
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if (appState.grid.summons.mainSummon && position == -1)
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newPreviousValues[position] = appState.grid.summons.mainSummon.uncap_level
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else if (appState.grid.summons.friendSummon && position == 6)
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newPreviousValues[position] =
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appState.grid.summons.friendSummon.uncap_level
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else {
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const summon = appState.grid.summons.allSummons[position]
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newPreviousValues[position] = summon ? summon.uncap_level : 0
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}
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setPreviousUncapValues(newPreviousValues)
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}
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// Methods: Updating transcendence stage
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// Note: Saves, but debouncing is not working properly
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async function saveTranscendence(
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id: string,
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position: number,
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stage: number
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) {
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storePreviousUncapValue(position)
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storePreviousTranscendenceStage(position)
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const payload = {
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summon: {
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uncap_level: stage > 0 ? 6 : 5,
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transcendence_step: stage,
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},
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}
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try {
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if (stage != previousTranscendenceStages[position])
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await api.endpoints.grid_summons
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.update(id, payload)
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.then((response) => {
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storeGridSummon(response.data.grid_summon)
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})
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} catch (error) {
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console.error(error)
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// Revert optimistic UI
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updateUncapLevel(position, previousUncapValues[position])
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updateTranscendenceStage(position, previousTranscendenceStages[position])
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// Remove optimistic key
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let newPreviousTranscendenceStages = { ...previousTranscendenceStages }
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let newPreviousUncapValues = { ...previousUncapValues }
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delete newPreviousTranscendenceStages[position]
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delete newPreviousUncapValues[position]
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setPreviousTranscendenceStages(newPreviousTranscendenceStages)
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setPreviousUncapValues(newPreviousUncapValues)
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}
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}
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function initiateTranscendenceUpdate(
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id: string,
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position: number,
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stage: number
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) {
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if (props.editable) {
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memoizeTranscendenceAction(id, position, stage)
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// Optimistically update UI
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updateTranscendenceStage(position, stage)
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if (stage > 0) {
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updateUncapLevel(position, 6)
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}
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}
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}
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const memoizeTranscendenceAction = useCallback(
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(id: string, position: number, stage: number) => {
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debouncedTranscendenceAction(id, position, stage)
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},
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[props, previousTranscendenceStages]
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)
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const debouncedTranscendenceAction = useMemo(
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() =>
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debounce((id, position, number) => {
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saveTranscendence(id, position, number)
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}, 500),
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[props, saveTranscendence]
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)
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const updateTranscendenceStage = (position: number, stage: number) => {
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if (appState.grid.summons.mainSummon && position == -1)
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appState.grid.summons.mainSummon.transcendence_step = stage
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else if (appState.grid.summons.friendSummon && position == 6)
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appState.grid.summons.friendSummon.transcendence_step = stage
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else {
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const summon = appState.grid.summons.allSummons[position]
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if (summon) {
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summon.transcendence_step = stage
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appState.grid.summons.allSummons[position] = summon
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}
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}
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}
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function storePreviousTranscendenceStage(position: number) {
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// Save the current value in case of an unexpected result
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let newPreviousValues = { ...previousUncapValues }
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if (appState.grid.summons.mainSummon && position == -1)
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newPreviousValues[position] = appState.grid.summons.mainSummon.uncap_level
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else if (appState.grid.summons.friendSummon && position == 6)
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newPreviousValues[position] =
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appState.grid.summons.friendSummon.uncap_level
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else {
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const summon = appState.grid.summons.allSummons[position]
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newPreviousValues[position] = summon ? summon.uncap_level : 0
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}
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setPreviousUncapValues(newPreviousValues)
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}
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async function removeSummon(id: string) {
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try {
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const response = await api.endpoints.grid_summons.destroy({ id: id })
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const data = response.data
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if (data.position === -1) {
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appState.grid.summons.mainSummon = undefined
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} else if (data.position === 6) {
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appState.grid.summons.friendSummon = undefined
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} else {
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appState.grid.summons.allSummons[response.data.position] = undefined
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}
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} catch (error) {
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console.error(error)
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}
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}
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// Render: JSX components
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const errorAlert = () => {
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return (
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<Alert
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open={errorAlertOpen}
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title={axiosError ? `${axiosError.status}` : 'Error'}
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message={t(`errors.${axiosError?.statusText.toLowerCase()}`)}
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cancelAction={() => setErrorAlertOpen(false)}
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cancelActionText={t('buttons.confirm')}
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/>
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)
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}
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const mainSummonElement = (
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<div className="LabeledUnit">
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<div className="Label">{t('summons.main')}</div>
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<SummonUnit
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gridSummon={grid.summons.mainSummon}
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editable={props.editable}
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key="grid_main_summon"
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position={-1}
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unitType={0}
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removeSummon={removeSummon}
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updateObject={receiveSummonFromSearch}
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updateUncap={initiateUncapUpdate}
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updateTranscendence={initiateTranscendenceUpdate}
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/>
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</div>
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)
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const friendSummonElement = (
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<div className="LabeledUnit">
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<div className="Label Friend">{t('summons.friend')}</div>
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<SummonUnit
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gridSummon={grid.summons.friendSummon}
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editable={props.editable}
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key="grid_friend_summon"
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position={6}
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unitType={2}
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removeSummon={removeSummon}
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updateObject={receiveSummonFromSearch}
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updateUncap={initiateUncapUpdate}
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updateTranscendence={initiateTranscendenceUpdate}
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/>
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</div>
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)
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const summonGridElement = (
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<div id="LabeledGrid">
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<div className="Label">{t('summons.summons')}</div>
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<ul id="Summons">
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{Array.from(Array(numSummons)).map((x, i) => {
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return (
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<li key={`grid_unit_${i}`}>
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<SummonUnit
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gridSummon={grid.summons.allSummons[i]}
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editable={props.editable}
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position={i}
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unitType={1}
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removeSummon={removeSummon}
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updateObject={receiveSummonFromSearch}
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updateUncap={initiateUncapUpdate}
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updateTranscendence={initiateTranscendenceUpdate}
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/>
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</li>
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)
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})}
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</ul>
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</div>
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)
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const subAuraSummonElement = (
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<ExtraSummons
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grid={grid.summons.allSummons}
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editable={props.editable}
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exists={false}
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offset={numSummons}
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removeSummon={removeSummon}
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updateObject={receiveSummonFromSearch}
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updateUncap={initiateUncapUpdate}
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updateTranscendence={initiateTranscendenceUpdate}
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/>
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)
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return (
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<div>
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<div id="SummonGrid">
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{mainSummonElement}
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{summonGridElement}
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{friendSummonElement}
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</div>
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{subAuraSummonElement}
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{errorAlert()}
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</div>
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)
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}
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export default SummonGrid
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