hensei-web/components/weapon/WeaponUnit/index.scss
Justin Edmund d765b00120
Redesigned team navigation (#310)
* Add ellipsis icon

* Reduce size of tokens

* Move UpdateToast to toasts folder

* Update variables.scss

* Add reps for grid objects

These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons.

They only render the grid of objects and nothing else.

Eventually PartyRep will use WeaponRep

* Added RepSegment

This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl

* Modify PartySegmentedControl to use RepSegments

This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text

* Extract URL copied and Remixed toasts into files

* Extract delete team alert into a file

Also, to support this:
* Added `Destructive` class to Button
* Added `primaryActionClassName` prop to Alert

* Added an alert for when remixing teams

* Began refactoring PartyDetails into several files

* PartyHeader will live at the top, above the new segmented control
* PartyDetails stays below, only showing remixed teams and the description
* PartyDropdown handles the new ... menu

* Remove duplicated code

This is description and remix code that is still in `PartyDetails`

* Small fixes for weapon grid

* Add placeholder image for guidebooks

* Add localizations

* Add Guidebook type and update other types

* Update gitignore

Don't commit guidebook images

* Indicate if a dialog is scrollable

We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them

* Add ExtraContainer

This is the purple container that will contain additional weapons and sephira guidebooks

* Move ExtraWeapons to ExtraWeaponsGrid

And put it in ExtraContainer

* Added GuidebooksGrid and GuidebookUnit

These are the display components for Guidebooks in the WeaponGrid

* Visual adjustments to summon grid

* Add Empty class to weapons when unit is unfilled

* Implement GuidebooksGrid in WeaponGrid

* Remove extra switch

* Remove old dependencies and props

* Implement searching for/adding guidebooks to party

* Update styles

* Fix dependency

* Properly determine when extra container should display

* Change to 1-indexing for guidebooks

* Add support for removing guidebooks

* Display guidebook validation error

* Move read only buttons to PartyHeader

Also broke up tokens and made them easier to render

* Add guidebooks to DetailsObject

* Remove preview when on mobile sizes
2023-06-16 18:49:55 -07:00

185 lines
2.9 KiB
SCSS

.WeaponUnit {
align-items: center;
display: flex;
flex-direction: column;
gap: $unit-half;
position: relative;
width: 100%;
height: auto;
z-index: 0;
@include breakpoint(tablet) {
min-height: auto;
}
.Button {
pointer-events: none;
opacity: 0;
z-index: 10;
}
&:hover .Button,
.Button.Clicked {
pointer-events: initial;
opacity: 1;
}
&.editable .WeaponImage:hover {
border: $hover-stroke;
box-shadow: $hover-shadow;
cursor: pointer;
transform: $scale-wide;
}
&.empty {
min-height: auto;
}
&.mainhand {
display: flex;
&.editable .WeaponImage:hover {
transform: $scale-tall;
}
.WeaponImage {
width: 100%;
height: auto;
.Awakening {
width: 40%;
height: auto;
top: 67%;
left: -3.5%;
}
.Modifiers > .Skills {
bottom: 12%;
right: -3.5%;
& > .Skill {
width: 25%;
height: auto;
}
}
}
}
&.grid {
.WeaponImage {
list-style-type: none;
width: 100%;
height: auto;
.Awakening {
width: 30%;
height: auto;
top: 14%;
left: -3.5%;
}
.Modifiers > .Skills {
bottom: 12%;
left: -3.5%;
& > .Skill {
width: 20%;
height: auto;
}
}
}
}
&.filled h3 {
display: block;
}
&.filled ul {
display: flex;
}
& h3,
& ul {
display: none;
}
h3 {
color: var(--text-primary);
font-size: $font-button;
font-weight: $normal;
line-height: 1.1;
margin: 0;
text-align: center;
}
.WeaponImage {
background: var(--card-bg);
border: 1px solid rgba(0, 0, 0, 0);
border-radius: $unit;
display: flex;
align-items: center;
justify-content: center;
margin-bottom: calc($unit / 4);
overflow: hidden;
position: relative;
transition: $duration-zoom all ease-in-out;
&:hover .icon svg {
fill: var(--icon-secondary-hover);
}
.Awakening {
width: 100%;
height: 100%;
position: absolute;
z-index: 3;
}
.Modifiers {
display: flex;
align-items: flex-end;
width: 100%;
height: 100%;
position: absolute;
z-index: 3;
.Skills {
display: flex;
gap: $unit-fourth;
justify-content: flex-end;
padding: $unit-half;
width: 100%;
}
}
img {
position: relative;
width: 100%;
z-index: 2;
&.Placeholder {
opacity: 0;
}
}
.icon {
position: absolute;
height: $unit * 3;
width: $unit * 3;
z-index: 1;
svg {
transition: $duration-color-fade fill ease-in-out;
fill: var(--icon-secondary);
}
}
}
.WeaponName {
font-size: $font-name;
line-height: 1.2;
@include breakpoint(phone) {
font-size: $font-tiny;
}
}
}