hensei-web/pages/new/index.tsx
Justin Edmund ddd6a9da96
Implement raid combobox (#311)
* Add ellipsis icon

* Reduce size of tokens

* Move UpdateToast to toasts folder

* Update variables.scss

* Add reps for grid objects

These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons.

They only render the grid of objects and nothing else.

Eventually PartyRep will use WeaponRep

* Added RepSegment

This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl

* Modify PartySegmentedControl to use RepSegments

This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text

* Extract URL copied and Remixed toasts into files

* Extract delete team alert into a file

Also, to support this:
* Added `Destructive` class to Button
* Added `primaryActionClassName` prop to Alert

* Added an alert for when remixing teams

* Began refactoring PartyDetails into several files

* PartyHeader will live at the top, above the new segmented control
* PartyDetails stays below, only showing remixed teams and the description
* PartyDropdown handles the new ... menu

* Remove duplicated code

This is description and remix code that is still in `PartyDetails`

* Small fixes for weapon grid

* Add placeholder image for guidebooks

* Add localizations

* Add Guidebook type and update other types

* Update gitignore

Don't commit guidebook images

* Indicate if a dialog is scrollable

We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them

* Add ExtraContainer

This is the purple container that will contain additional weapons and sephira guidebooks

* Move ExtraWeapons to ExtraWeaponsGrid

And put it in ExtraContainer

* Added GuidebooksGrid and GuidebookUnit

These are the display components for Guidebooks in the WeaponGrid

* Visual adjustments to summon grid

* Add Empty class to weapons when unit is unfilled

* Implement GuidebooksGrid in WeaponGrid

* Remove extra switch

* Remove old dependencies and props

* Implement searching for/adding guidebooks to party

* Update styles

* Fix dependency

* Properly determine when extra container should display

* Change to 1-indexing for guidebooks

* Add support for removing guidebooks

* Display guidebook validation error

* Move read only buttons to PartyHeader

Also broke up tokens and made them easier to render

* Add guidebooks to DetailsObject

* Add raid placeholder string to locale

* Update .gitignore

* Update and reorganize localization files

* Update types

Added RaidGroup and updated Raid, then updated dependent types and objects

* Update dependencies

* Update react and react-dom to at least 18.0.0
* Install cmdk

* Rename Arrow.svg to Chevron.svg

Also added a new Arrow.svg with a stem

* Add api call for raidGroups and update pages

Pages fetch raids and store them in the app state. We needed to update this to pull raid groups instead

* Update SegmentedControl component

* Add className and blended properties
* Segment gets flex-grow

* Update Select component

* data-placeholder style should match only if true
* Adjust corner radius to match cards instead of inputs
* Fix classNames call in SelectItem

* Remove raid prop from Party

* Add Popover component

* Popover is a wrapper of Radix's Popover component that we will use to wrap the combobox.
* Move styles that were in PopoverContent.scss to Popover.scss

* Add Command component

The Command component is a wrapper over CMDK's Command component. Pretty much every object in that library is wrapped here. We will use this for the guts of our combobox.

* Add RaidCombobox and RaidItem components

* RaidCombobox combines Popover and Command to create an experience where users can browse through raids by section, search them and sort them.
* RaidItem is effectively a copy-paste of SelectItem using CommandItem, adding some raid-specific styles and elements

* Updates themes and variables

* Replace RaidDropdown with RaidCombobox

* Add small shadow to Tooltip

* Update side offset for Popover

* Update CharLimitedFieldset class name

* Add clear button to Combobox input

* It only shows up when there is text in the input
* Clicking it clears the text in the input
* It uses CharLimitedFieldset's classes

* ChatGPT helped me refactor RaidCombobox

* Further refactoring of RaidCombobox

* Deploy content update (#309)

* Update the updates page with new items (#306)

* Add Nier and Estarriola uncaps (#308)

* Update the updates page with new items (#306) (#307)

* Update .gitignore

* Add Nier and Estarriola uncaps

* Fix uncaps treated as new characters

* Make combobox keyboard accessible

* Style updates

* Refactor accessibility code

* Add translation for "Selected" text

* Change selects to be poppers for consistency

We can't make the new Raid combobox appear over the input like the macOS behavior, so we change all selects to be normal popper behavior

* Set raid groups on teams page

* Implement in FilterBar

* Fix styles for combobox input

* Remove RaidDropdown component

* Update index.scss

* Remove preview when on mobile sizes

* Fix some mobile styles

* Add farming raid option

* Increase height slightly
2023-06-16 19:00:57 -07:00

202 lines
5.4 KiB
TypeScript

import React, { useEffect, useState } from 'react'
import { getCookie, setCookie } from 'cookies-next'
import { get, set } from 'local-storage'
import { serverSideTranslations } from 'next-i18next/serverSideTranslations'
import { useRouter } from 'next/router'
import { v4 as uuidv4 } from 'uuid'
import clonedeep from 'lodash.clonedeep'
import ErrorSection from '~components/ErrorSection'
import Party from '~components/party/Party'
import NewHead from '~components/head/NewHead'
import api from '~utils/api'
import fetchLatestVersion from '~utils/fetchLatestVersion'
import { accountCookie, setHeaders } from '~utils/userToken'
import { appState, initialAppState } from '~utils/appState'
import { groupWeaponKeys } from '~utils/groupWeaponKeys'
import type { AxiosError } from 'axios'
import type { NextApiRequest, NextApiResponse } from 'next'
import type { PageContextObj, ResponseStatus } from '~types'
import { GridType } from '~utils/enums'
interface Props {
context?: PageContextObj
version: AppUpdate
error: boolean
status?: ResponseStatus
}
const NewRoute: React.FC<Props> = ({
context,
version,
error,
status,
}: Props) => {
// Set up router
const router = useRouter()
const [selectedTab, setSelectedTab] = useState<GridType>(GridType.Weapon)
function callback(path: string) {
router.push(path, undefined, { shallow: true })
}
useEffect(() => {
const parts = router.asPath.split('/')
const tab = parts[parts.length - 1]
switch (tab) {
case 'characters':
setSelectedTab(GridType.Character)
break
case 'weapons':
setSelectedTab(GridType.Weapon)
break
case 'summons':
setSelectedTab(GridType.Summon)
break
}
}, [router.asPath])
// Persist generated userId in storage
useEffect(() => {
const cookie = getCookie('account')
const data: AccountCookie = JSON.parse(cookie as string)
if (!get('userId') && data && !data.token) set('userId', data.userId)
}, [])
useEffect(() => {
if (context && context.jobs && context.jobSkills) {
appState.raids = context.raidGroups
appState.jobs = context.jobs
appState.jobSkills = context.jobSkills
appState.weaponKeys = context.weaponKeys
}
appState.version = version
}, [context, version])
useEffect(() => {
// Clean state
const resetState = clonedeep(initialAppState)
appState.party = resetState.party
appState.grid = resetState.grid
// Old method kept in case we need it later
// Object.keys(resetState).forEach((key) => {
// appState[key] = resetState[key]
// })
// Set party to be editable
appState.party.editable = true
}, [])
// Methods: Page component rendering
function pageHead() {
return <NewHead />
}
function pageError() {
if (status) return <ErrorSection status={status} />
else return <div />
}
if (context) {
return (
<React.Fragment key={router.asPath}>
{pageHead()}
<Party new={true} pushHistory={callback} selectedTab={selectedTab} />
</React.Fragment>
)
} else return pageError()
}
export const getServerSidePaths = async () => {
return {
paths: [
// Object variant:
{ params: { party: 'string' } },
],
fallback: true,
}
}
// prettier-ignore
export const getServerSideProps = async ({ req, res, locale, query }: { req: NextApiRequest, res: NextApiResponse, locale: string, query: { [index: string]: string } }) => {
// Set headers for API calls
setHeaders(req, res)
// If there is no account entry in cookies, create a UUID and store it
if (!accountCookie(req, res)) {
const uuid = uuidv4()
const expiresAt = new Date()
expiresAt.setDate(expiresAt.getDate() + 60)
const cookieObj = {
userId: uuid,
username: undefined,
token: undefined,
}
const options = req && res ? { req, res } : {}
setCookie('account', cookieObj, { path: '/', expires: expiresAt, ...options })
}
// Fetch latest version
const version = await fetchLatestVersion()
try {
// Fetch and organize raids
let raidGroups: RaidGroup[] = await api.raidGroups().then((response) => response.data)
// Fetch jobs and job skills
let jobs = await api.endpoints.jobs
.getAll()
.then((response) => response.data)
let jobSkills = await api.allJobSkills()
.then((response) => response.data)
// Fetch and organize weapon keys
let weaponKeys = await api.endpoints.weapon_keys
.getAll()
.then((response) => groupWeaponKeys(response.data))
// Consolidate data into context object
const context: PageContextObj = {
jobs: jobs,
jobSkills: jobSkills,
raidGroups: raidGroups,
weaponKeys: weaponKeys,
}
// Pass to the page component as props
return {
props: {
context: context,
version: version,
error: false,
...(await serverSideTranslations(locale, ['common'])),
},
}
} catch (error) {
// Extract the underlying Axios error
const axiosError = error as AxiosError
const response = axiosError.response
// Pass to the page component as props
return {
props: {
context: null,
error: true,
status: {
code: response?.status,
text: response?.statusText,
},
...(await serverSideTranslations(locale, ['common'])),
},
}
}
}
export default NewRoute