hensei-web/components/SummonGrid/index.tsx

291 lines
8.4 KiB
TypeScript

/* eslint-disable react-hooks/exhaustive-deps */
import React, { useCallback, useEffect, useMemo, useState } from 'react'
import { getCookie } from 'cookies-next'
import { useSnapshot } from 'valtio'
import { useTranslation } from 'next-i18next'
import { AxiosResponse } from 'axios'
import debounce from 'lodash.debounce'
import SummonUnit from '~components/SummonUnit'
import ExtraSummons from '~components/ExtraSummons'
import api from '~utils/api'
import { appState } from '~utils/appState'
import type { SearchableObject } from '~types'
import './index.scss'
// Props
interface Props {
new: boolean
summons?: GridSummon[]
createParty: () => Promise<AxiosResponse<any, any>>
pushHistory?: (path: string) => void
}
const SummonGrid = (props: Props) => {
// Constants
const numSummons: number = 4
// Cookies
const cookie = getCookie('account')
const accountData: AccountCookie = cookie
? JSON.parse(cookie as string)
: null
const headers = accountData
? { headers: { Authorization: `Bearer ${accountData.token}` } }
: {}
// Localization
const { t } = useTranslation('common')
// Set up state for view management
const { party, grid } = useSnapshot(appState)
const [slug, setSlug] = useState()
// Create a temporary state to store previous weapon uncap value
const [previousUncapValues, setPreviousUncapValues] = useState<{
[key: number]: number
}>({})
// Set the editable flag only on first load
useEffect(() => {
// If user is logged in and matches
if (
(accountData && party.user && accountData.userId === party.user.id) ||
props.new
)
appState.party.editable = true
else appState.party.editable = false
}, [props.new, accountData, party])
// Initialize an array of current uncap values for each summon
useEffect(() => {
let initialPreviousUncapValues: { [key: number]: number } = {}
if (appState.grid.summons.mainSummon)
initialPreviousUncapValues[-1] =
appState.grid.summons.mainSummon.uncap_level
if (appState.grid.summons.friendSummon)
initialPreviousUncapValues[6] =
appState.grid.summons.friendSummon.uncap_level
Object.values(appState.grid.summons.allSummons).map((o) =>
o ? (initialPreviousUncapValues[o.position] = o.uncap_level) : 0
)
setPreviousUncapValues(initialPreviousUncapValues)
}, [
appState.grid.summons.mainSummon,
appState.grid.summons.friendSummon,
appState.grid.summons.allSummons,
])
// Methods: Adding an object from search
function receiveSummonFromSearch(object: SearchableObject, position: number) {
const summon = object as Summon
if (!party.id) {
props.createParty().then((response) => {
const party = response.data.party
appState.party.id = party.id
setSlug(party.shortcode)
if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
saveSummon(party.id, summon, position).then((response) =>
storeGridSummon(response.data.grid_summon)
)
})
} else {
if (party.editable)
saveSummon(party.id, summon, position).then((response) =>
storeGridSummon(response.data.grid_summon)
)
}
}
async function saveSummon(partyId: string, summon: Summon, position: number) {
let uncapLevel = 3
if (summon.uncap.ulb) uncapLevel = 5
else if (summon.uncap.flb) uncapLevel = 4
return await api.endpoints.summons.create(
{
summon: {
party_id: partyId,
summon_id: summon.id,
position: position,
main: position == -1,
friend: position == 6,
uncap_level: uncapLevel,
},
},
headers
)
}
function storeGridSummon(gridSummon: GridSummon) {
if (gridSummon.position == -1) appState.grid.summons.mainSummon = gridSummon
else if (gridSummon.position == 6)
appState.grid.summons.friendSummon = gridSummon
else appState.grid.summons.allSummons[gridSummon.position] = gridSummon
}
// Methods: Updating uncap level
// Note: Saves, but debouncing is not working properly
async function saveUncap(id: string, position: number, uncapLevel: number) {
storePreviousUncapValue(position)
try {
if (uncapLevel != previousUncapValues[position])
await api.updateUncap('summon', id, uncapLevel).then((response) => {
storeGridSummon(response.data.grid_summon)
})
} catch (error) {
console.error(error)
// Revert optimistic UI
updateUncapLevel(position, previousUncapValues[position])
// Remove optimistic key
let newPreviousValues = { ...previousUncapValues }
delete newPreviousValues[position]
setPreviousUncapValues(newPreviousValues)
}
}
function initiateUncapUpdate(
id: string,
position: number,
uncapLevel: number
) {
memoizeAction(id, position, uncapLevel)
// Optimistically update UI
updateUncapLevel(position, uncapLevel)
}
const memoizeAction = useCallback(
(id: string, position: number, uncapLevel: number) => {
debouncedAction(id, position, uncapLevel)
},
[props, previousUncapValues]
)
const debouncedAction = useMemo(
() =>
debounce((id, position, number) => {
saveUncap(id, position, number)
}, 500),
[props, saveUncap]
)
const updateUncapLevel = (position: number, uncapLevel: number) => {
if (appState.grid.summons.mainSummon && position == -1)
appState.grid.summons.mainSummon.uncap_level = uncapLevel
else if (appState.grid.summons.friendSummon && position == 6)
appState.grid.summons.friendSummon.uncap_level = uncapLevel
else {
const summon = appState.grid.summons.allSummons[position]
if (summon) {
summon.uncap_level = uncapLevel
appState.grid.summons.allSummons[position] = summon
}
}
}
function storePreviousUncapValue(position: number) {
// Save the current value in case of an unexpected result
let newPreviousValues = { ...previousUncapValues }
if (appState.grid.summons.mainSummon && position == -1)
newPreviousValues[position] = appState.grid.summons.mainSummon.uncap_level
else if (appState.grid.summons.friendSummon && position == 6)
newPreviousValues[position] =
appState.grid.summons.friendSummon.uncap_level
else {
const summon = appState.grid.summons.allSummons[position]
newPreviousValues[position] = summon ? summon.uncap_level : 0
}
setPreviousUncapValues(newPreviousValues)
}
// Render: JSX components
const mainSummonElement = (
<div className="LabeledUnit">
<div className="Label">{t('summons.main')}</div>
<SummonUnit
gridSummon={grid.summons.mainSummon}
editable={party.editable}
key="grid_main_summon"
position={-1}
unitType={0}
updateObject={receiveSummonFromSearch}
updateUncap={initiateUncapUpdate}
/>
</div>
)
const friendSummonElement = (
<div className="LabeledUnit">
<div className="Label">{t('summons.friend')}</div>
<SummonUnit
gridSummon={grid.summons.friendSummon}
editable={party.editable}
key="grid_friend_summon"
position={6}
unitType={2}
updateObject={receiveSummonFromSearch}
updateUncap={initiateUncapUpdate}
/>
</div>
)
const summonGridElement = (
<div id="LabeledGrid">
<div className="Label">{t('summons.summons')}</div>
<ul id="grid_summons">
{Array.from(Array(numSummons)).map((x, i) => {
return (
<li key={`grid_unit_${i}`}>
<SummonUnit
gridSummon={grid.summons.allSummons[i]}
editable={party.editable}
position={i}
unitType={1}
updateObject={receiveSummonFromSearch}
updateUncap={initiateUncapUpdate}
/>
</li>
)
})}
</ul>
</div>
)
const subAuraSummonElement = (
<ExtraSummons
grid={grid.summons.allSummons}
editable={party.editable}
exists={false}
offset={numSummons}
updateObject={receiveSummonFromSearch}
updateUncap={initiateUncapUpdate}
/>
)
return (
<div>
<div id="SummonGrid">
{mainSummonElement}
{friendSummonElement}
{summonGridElement}
</div>
{subAuraSummonElement}
</div>
)
}
export default SummonGrid