253 lines
7.1 KiB
TypeScript
253 lines
7.1 KiB
TypeScript
import React from 'react'
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import { useRouter } from 'next/router'
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import { useTranslation } from 'next-i18next'
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import * as HoverCard from '@radix-ui/react-hover-card'
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import WeaponLabelIcon from '~components/WeaponLabelIcon'
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import UncapIndicator from '~components/UncapIndicator'
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import { axData } from '~utils/axData'
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import './index.scss'
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interface Props {
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gridWeapon: GridWeapon
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children: React.ReactNode
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}
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interface KeyNames {
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[key: string]: {
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[key: string]: string
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en: string
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ja: string
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}
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}
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const WeaponHovercard = (props: Props) => {
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const router = useRouter()
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const { t } = useTranslation('common')
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const locale =
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router.locale && ['en', 'ja'].includes(router.locale) ? router.locale : 'en'
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const Element = ['null', 'wind', 'fire', 'water', 'earth', 'dark', 'light']
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const Proficiency = [
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'none',
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'sword',
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'dagger',
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'axe',
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'spear',
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'bow',
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'staff',
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'fist',
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'harp',
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'gun',
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'katana',
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]
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const WeaponKeyNames: KeyNames = {
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'2': {
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en: 'Pendulum',
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ja: 'ペンデュラム',
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},
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'3': {
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en: 'Teluma',
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ja: 'テルマ',
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},
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'17': {
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en: 'Gauph Key',
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ja: 'ガフスキー',
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},
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'22': {
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en: 'Emblem',
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ja: 'エンブレム',
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},
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}
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const tintElement =
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props.gridWeapon.object.element == 0 && props.gridWeapon.element
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? Element[props.gridWeapon.element]
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: Element[props.gridWeapon.object.element]
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const wikiUrl = `https://gbf.wiki/${props.gridWeapon.object.name.en.replaceAll(
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' ',
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'_'
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)}`
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const hovercardSide = () => {
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if (props.gridWeapon.position == -1) return 'right'
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else if ([6, 7, 8, 9, 10, 11].includes(props.gridWeapon.position))
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return 'top'
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else return 'bottom'
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}
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const createPrimaryAxSkillString = () => {
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const primaryAxSkills = axData[props.gridWeapon.object.ax_type - 1]
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if (props.gridWeapon.ax) {
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const simpleAxSkill = props.gridWeapon.ax[0]
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const axSkill = primaryAxSkills.find(
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(skill) => skill.id == simpleAxSkill.modifier
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)
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return `${axSkill?.name[locale]} +${simpleAxSkill.strength}${
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axSkill?.suffix ? axSkill.suffix : ''
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}`
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}
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return ''
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}
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const createSecondaryAxSkillString = () => {
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const primaryAxSkills = axData[props.gridWeapon.object.ax_type - 1]
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if (props.gridWeapon.ax) {
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const primarySimpleAxSkill = props.gridWeapon.ax[0]
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const secondarySimpleAxSkill = props.gridWeapon.ax[1]
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const primaryAxSkill = primaryAxSkills.find(
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(skill) => skill.id == primarySimpleAxSkill.modifier
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)
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if (primaryAxSkill && primaryAxSkill.secondary) {
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const secondaryAxSkill = primaryAxSkill.secondary.find(
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(skill) => skill.id == secondarySimpleAxSkill.modifier
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)
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return `${secondaryAxSkill?.name[locale]} +${
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secondarySimpleAxSkill.strength
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}${secondaryAxSkill?.suffix ? secondaryAxSkill.suffix : ''}`
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}
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}
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return ''
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}
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function weaponImage() {
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const weapon = props.gridWeapon.object
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if (props.gridWeapon.object.element == 0 && props.gridWeapon.element)
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return `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}_${props.gridWeapon.element}.jpg`
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else
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return `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}.jpg`
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}
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const keysSection = (
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<section className="weaponKeys">
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{WeaponKeyNames[props.gridWeapon.object.series] ? (
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<h5 className={tintElement}>
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{WeaponKeyNames[props.gridWeapon.object.series][locale]}
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{locale === 'en' ? 's' : ''}
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</h5>
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) : (
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''
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)}
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{props.gridWeapon.weapon_keys
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? Array.from(Array(props.gridWeapon.weapon_keys.length)).map((x, i) => {
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return (
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<div
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className="weaponKey"
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key={props.gridWeapon.weapon_keys![i].id}
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>
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<span>{props.gridWeapon.weapon_keys![i].name[locale]}</span>
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</div>
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)
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})
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: ''}
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</section>
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)
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const axSection = (
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<section className="axSkills">
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<h5 className={tintElement}>{t('modals.weapon.subtitles.ax_skills')}</h5>
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<div className="skills">
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<div className="primary axSkill">
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<img
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alt="AX1"
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src={`/icons/ax/primary_${
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props.gridWeapon.ax ? props.gridWeapon.ax[0].modifier : ''
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}.png`}
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/>
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<span>{createPrimaryAxSkillString()}</span>
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</div>
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{props.gridWeapon.ax &&
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props.gridWeapon.ax[1].modifier &&
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props.gridWeapon.ax[1].strength ? (
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<div className="secondary axSkill">
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<img
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alt="AX2"
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src={`/icons/ax/secondary_${
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props.gridWeapon.ax ? props.gridWeapon.ax[1].modifier : ''
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}.png`}
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/>
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<span>{createSecondaryAxSkillString()}</span>
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</div>
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) : (
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''
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)}
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</div>
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</section>
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)
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return (
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<HoverCard.Root>
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<HoverCard.Trigger>{props.children}</HoverCard.Trigger>
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<HoverCard.Portal>
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<HoverCard.Content className="Weapon Hovercard" side={hovercardSide()}>
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<div className="top">
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<div className="title">
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<h4>{props.gridWeapon.object.name[locale]}</h4>
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<img
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alt={props.gridWeapon.object.name[locale]}
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src={weaponImage()}
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/>
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</div>
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<div className="subInfo">
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<div className="icons">
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{props.gridWeapon.object.element !== 0 ||
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(props.gridWeapon.object.element === 0 &&
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props.gridWeapon.element != null) ? (
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<WeaponLabelIcon
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labelType={
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props.gridWeapon.object.element === 0 &&
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props.gridWeapon.element !== 0
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? Element[props.gridWeapon.element]
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: Element[props.gridWeapon.object.element]
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}
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/>
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) : (
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''
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)}
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<WeaponLabelIcon
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labelType={Proficiency[props.gridWeapon.object.proficiency]}
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/>
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</div>
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<UncapIndicator
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type="weapon"
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ulb={props.gridWeapon.object.uncap.ulb || false}
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flb={props.gridWeapon.object.uncap.flb || false}
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special={false}
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/>
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</div>
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</div>
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{props.gridWeapon.object.ax &&
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props.gridWeapon.ax &&
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props.gridWeapon.ax[0].modifier &&
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props.gridWeapon.ax[0].strength
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? axSection
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: ''}
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{props.gridWeapon.weapon_keys &&
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props.gridWeapon.weapon_keys.length > 0
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? keysSection
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: ''}
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<a className={`Button ${tintElement}`} href={wikiUrl} target="_new">
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{t('buttons.wiki')}
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</a>
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<HoverCard.Arrow />
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</HoverCard.Content>
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</HoverCard.Portal>
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</HoverCard.Root>
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)
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}
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export default WeaponHovercard
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