hensei-web/components/WeaponModal/index.tsx
2023-01-02 21:40:27 -08:00

386 lines
11 KiB
TypeScript

import React, { useEffect, useState } from 'react'
import { getCookie } from 'cookies-next'
import { useRouter } from 'next/router'
import { useTranslation } from 'next-i18next'
import { AxiosResponse } from 'axios'
import {
Dialog,
DialogClose,
DialogContent,
DialogTitle,
DialogTrigger,
} from '~components/Dialog'
import AXSelect from '~components/AxSelect'
import AwakeningSelect from '~components/AwakeningSelect'
import ElementToggle from '~components/ElementToggle'
import WeaponKeySelect from '~components/WeaponKeySelect'
import Button from '~components/Button'
import api from '~utils/api'
import { appState } from '~utils/appState'
import CrossIcon from '~public/icons/Cross.svg'
import './index.scss'
interface GridWeaponObject {
weapon: {
element?: number
weapon_key1_id?: string
weapon_key2_id?: string
weapon_key3_id?: string
ax_modifier1?: number
ax_modifier2?: number
ax_strength1?: number
ax_strength2?: number
awakening_type?: number
awakening_level?: Number
}
}
interface Props {
gridWeapon: GridWeapon
children: React.ReactNode
}
const WeaponModal = (props: Props) => {
const router = useRouter()
const locale =
router.locale && ['en', 'ja'].includes(router.locale) ? router.locale : 'en'
const { t } = useTranslation('common')
// Cookies
const cookie = getCookie('account')
const accountData: AccountCookie = cookie
? JSON.parse(cookie as string)
: null
const headers = accountData
? { Authorization: `Bearer ${accountData.token}` }
: {}
// State
const [open, setOpen] = useState(false)
const [formValid, setFormValid] = useState(false)
const [element, setElement] = useState(-1)
const [awakeningType, setAwakeningType] = useState(-1)
const [awakeningLevel, setAwakeningLevel] = useState(1)
const [primaryAxModifier, setPrimaryAxModifier] = useState(-1)
const [secondaryAxModifier, setSecondaryAxModifier] = useState(-1)
const [primaryAxValue, setPrimaryAxValue] = useState(0.0)
const [secondaryAxValue, setSecondaryAxValue] = useState(0.0)
const [weaponKey1, setWeaponKey1] = useState<WeaponKey | undefined>()
const [weaponKey2, setWeaponKey2] = useState<WeaponKey | undefined>()
const [weaponKey3, setWeaponKey3] = useState<WeaponKey | undefined>()
const [weaponKey1Id, setWeaponKey1Id] = useState('')
const [weaponKey2Id, setWeaponKey2Id] = useState('')
const [weaponKey3Id, setWeaponKey3Id] = useState('')
const [weaponKey1Open, setWeaponKey1Open] = useState(false)
const [weaponKey2Open, setWeaponKey2Open] = useState(false)
const [weaponKey3Open, setWeaponKey3Open] = useState(false)
const [weaponKey4Open, setWeaponKey4Open] = useState(false)
const [ax1Open, setAx1Open] = useState(false)
const [ax2Open, setAx2Open] = useState(false)
const [awakeningOpen, setAwakeningOpen] = useState(false)
useEffect(() => {
setElement(props.gridWeapon.element)
if (props.gridWeapon.weapon_keys) {
props.gridWeapon.weapon_keys.forEach((key) => {
if (key.slot + 1 === 1) {
setWeaponKey1(key)
} else if (key.slot + 1 === 2) {
setWeaponKey2(key)
} else if (key.slot + 1 === 3) {
setWeaponKey3(key)
}
})
}
}, [props])
function receiveAxValues(
primaryAxModifier: number,
primaryAxValue: number,
secondaryAxModifier: number,
secondaryAxValue: number
) {
setPrimaryAxModifier(primaryAxModifier)
setSecondaryAxModifier(secondaryAxModifier)
setPrimaryAxValue(primaryAxValue)
setSecondaryAxValue(secondaryAxValue)
}
function receiveValidity(isValid: boolean) {
setFormValid(isValid)
}
function receiveAwakeningValues(type: number, level: number) {
setAwakeningType(type)
setAwakeningLevel(level)
}
function receiveElementValue(element: string) {
setElement(parseInt(element))
}
function prepareObject() {
let object: GridWeaponObject = { weapon: {} }
if (props.gridWeapon.object.element == 0) object.weapon.element = element
if (
[2, 3, 17, 24].includes(props.gridWeapon.object.series) &&
weaponKey1Id
) {
object.weapon.weapon_key1_id = weaponKey1Id
}
if ([2, 3, 17].includes(props.gridWeapon.object.series) && weaponKey2Id)
object.weapon.weapon_key2_id = weaponKey2Id
if (props.gridWeapon.object.series == 17 && weaponKey3Id)
object.weapon.weapon_key3_id = weaponKey3Id
if (props.gridWeapon.object.ax && props.gridWeapon.object.ax_type > 0) {
object.weapon.ax_modifier1 = primaryAxModifier
object.weapon.ax_modifier2 = secondaryAxModifier
object.weapon.ax_strength1 = primaryAxValue
object.weapon.ax_strength2 = secondaryAxValue
}
if (props.gridWeapon.object.awakening) {
object.weapon.awakening_type = awakeningType
object.weapon.awakening_level = awakeningLevel
}
return object
}
async function updateWeapon() {
const updateObject = prepareObject()
return await api.endpoints.grid_weapons
.update(props.gridWeapon.id, updateObject, headers)
.then((response) => processResult(response))
.catch((error) => processError(error))
}
function processResult(response: AxiosResponse) {
const gridWeapon: GridWeapon = response.data
if (gridWeapon.mainhand) appState.grid.weapons.mainWeapon = gridWeapon
else appState.grid.weapons.allWeapons[gridWeapon.position] = gridWeapon
setOpen(false)
}
function processError(error: any) {
console.error(error)
}
function receiveWeaponKey(value: string, slot: number) {
if (slot === 0) setWeaponKey1Id(value)
if (slot === 1) setWeaponKey2Id(value)
if (slot === 2) setWeaponKey3Id(value)
}
const elementSelect = () => {
return (
<section>
<h3>{t('modals.weapon.subtitles.element')}</h3>
<ElementToggle
currentElement={element}
sendValue={receiveElementValue}
/>
</section>
)
}
function openSelect(index: 1 | 2 | 3 | 4) {
setWeaponKey1Open(index === 1 ? !weaponKey1Open : false)
setWeaponKey2Open(index === 2 ? !weaponKey2Open : false)
setWeaponKey3Open(index === 3 ? !weaponKey3Open : false)
setWeaponKey4Open(index === 4 ? !weaponKey4Open : false)
}
function receiveAxOpen(index: 1 | 2, isOpen: boolean) {
if (index === 1) setAx1Open(isOpen)
if (index === 2) setAx2Open(isOpen)
}
function receiveAwakeningOpen(isOpen: boolean) {
setAwakeningOpen(isOpen)
}
const keySelect = () => {
return (
<section>
<h3>{t('modals.weapon.subtitles.weapon_keys')}</h3>
{[2, 3, 17, 22].includes(props.gridWeapon.object.series) ? (
<WeaponKeySelect
open={weaponKey1Open}
currentValue={weaponKey1 != null ? weaponKey1 : undefined}
series={props.gridWeapon.object.series}
slot={0}
onOpenChange={() => openSelect(1)}
onChange={receiveWeaponKey}
onClose={() => setWeaponKey1Open(false)}
/>
) : (
''
)}
{[2, 3, 17].includes(props.gridWeapon.object.series) ? (
<WeaponKeySelect
open={weaponKey2Open}
currentValue={weaponKey2 != null ? weaponKey2 : undefined}
series={props.gridWeapon.object.series}
slot={1}
onOpenChange={() => openSelect(2)}
onChange={receiveWeaponKey}
onClose={() => setWeaponKey2Open(false)}
/>
) : (
''
)}
{props.gridWeapon.object.series == 17 ? (
<WeaponKeySelect
open={weaponKey3Open}
currentValue={weaponKey3 != null ? weaponKey3 : undefined}
series={props.gridWeapon.object.series}
slot={2}
onOpenChange={() => openSelect(3)}
onChange={receiveWeaponKey}
onClose={() => setWeaponKey3Open(false)}
/>
) : (
''
)}
{props.gridWeapon.object.series == 24 &&
props.gridWeapon.object.uncap.ulb ? (
<WeaponKeySelect
open={weaponKey4Open}
currentValue={weaponKey1 != null ? weaponKey1 : undefined}
series={props.gridWeapon.object.series}
slot={0}
onOpenChange={() => openSelect(4)}
onChange={receiveWeaponKey}
onClose={() => setWeaponKey4Open(false)}
/>
) : (
''
)}
</section>
)
}
const axSelect = () => {
return (
<section>
<h3>{t('modals.weapon.subtitles.ax_skills')}</h3>
<AXSelect
axType={props.gridWeapon.object.ax_type}
currentSkills={props.gridWeapon.ax}
onOpenChange={receiveAxOpen}
sendValidity={receiveValidity}
sendValues={receiveAxValues}
/>
</section>
)
}
const awakeningSelect = () => {
return (
<section>
<h3>{t('modals.weapon.subtitles.awakening')}</h3>
<AwakeningSelect
object="weapon"
awakeningType={props.gridWeapon.awakening?.type}
awakeningLevel={props.gridWeapon.awakening?.level}
onOpenChange={receiveAwakeningOpen}
sendValidity={receiveValidity}
sendValues={receiveAwakeningValues}
/>
</section>
)
}
function openChange(open: boolean) {
if (props.gridWeapon.object.ax || props.gridWeapon.object.awakening) {
setFormValid(false)
} else {
setFormValid(true)
}
setOpen(open)
}
const anySelectOpen =
weaponKey1Open ||
weaponKey2Open ||
weaponKey3Open ||
weaponKey4Open ||
ax1Open ||
ax2Open ||
awakeningOpen
function onEscapeKeyDown(event: KeyboardEvent) {
if (anySelectOpen) {
return event.preventDefault()
} else {
setOpen(false)
}
}
return (
// TODO: Refactor into Dialog component
<Dialog open={open} onOpenChange={openChange}>
<DialogTrigger asChild>{props.children}</DialogTrigger>
<DialogContent
className="Weapon Dialog"
onOpenAutoFocus={(event) => event.preventDefault()}
onEscapeKeyDown={onEscapeKeyDown}
>
<div className="DialogHeader">
<div className="DialogTop">
<DialogTitle className="SubTitle">
{t('modals.weapon.title')}
</DialogTitle>
<DialogTitle className="DialogTitle">
{props.gridWeapon.object.name[locale]}
</DialogTitle>
</div>
<DialogClose className="DialogClose" asChild>
<span>
<CrossIcon />
</span>
</DialogClose>
</div>
<div className="mods">
{props.gridWeapon.object.element == 0 ? elementSelect() : ''}
{[2, 3, 17, 24].includes(props.gridWeapon.object.series)
? keySelect()
: ''}
{props.gridWeapon.object.ax ? axSelect() : ''}
{props.gridWeapon.awakening ? awakeningSelect() : ''}
<Button
contained={true}
onClick={updateWeapon}
disabled={!formValid}
text={t('modals.weapon.buttons.confirm')}
/>
</div>
</DialogContent>
</Dialog>
)
}
export default WeaponModal