hensei-web/components/WeaponModal/index.tsx

263 lines
7.4 KiB
TypeScript

import React, { useState } from "react";
import { getCookie } from "cookies-next";
import { useRouter } from "next/router";
import { useTranslation } from "next-i18next";
import { AxiosResponse } from "axios";
import * as Dialog from "@radix-ui/react-dialog";
import AXSelect from "~components/AxSelect";
import ElementToggle from "~components/ElementToggle";
import WeaponKeyDropdown from "~components/WeaponKeyDropdown";
import Button from "~components/Button";
import api from "~utils/api";
import { appState } from "~utils/appState";
import CrossIcon from "~public/icons/Cross.svg";
import "./index.scss";
interface GridWeaponObject {
weapon: {
element?: number;
weapon_key1_id?: string;
weapon_key2_id?: string;
weapon_key3_id?: string;
ax_modifier1?: number;
ax_modifier2?: number;
ax_strength1?: number;
ax_strength2?: number;
};
}
interface Props {
gridWeapon: GridWeapon;
children: React.ReactNode;
}
const WeaponModal = (props: Props) => {
const router = useRouter();
const locale =
router.locale && ["en", "ja"].includes(router.locale)
? router.locale
: "en";
const { t } = useTranslation("common");
// Cookies
const cookie = getCookie("account");
const accountData: AccountCookie = cookie
? JSON.parse(cookie as string)
: null;
const headers = accountData
? { Authorization: `Bearer ${accountData.token}` }
: {};
// Refs
const weaponKey1Select = React.createRef<HTMLSelectElement>();
const weaponKey2Select = React.createRef<HTMLSelectElement>();
const weaponKey3Select = React.createRef<HTMLSelectElement>();
// State
const [open, setOpen] = useState(false);
const [formValid, setFormValid] = useState(false);
const [element, setElement] = useState(-1);
const [primaryAxModifier, setPrimaryAxModifier] = useState(-1);
const [secondaryAxModifier, setSecondaryAxModifier] = useState(-1);
const [primaryAxValue, setPrimaryAxValue] = useState(0.0);
const [secondaryAxValue, setSecondaryAxValue] = useState(0.0);
function receiveAxValues(
primaryAxModifier: number,
primaryAxValue: number,
secondaryAxModifier: number,
secondaryAxValue: number
) {
setPrimaryAxModifier(primaryAxModifier);
setSecondaryAxModifier(secondaryAxModifier);
setPrimaryAxValue(primaryAxValue);
setSecondaryAxValue(secondaryAxValue);
}
function receiveAxValidity(isValid: boolean) {
setFormValid(isValid);
}
function receiveElementValue(element: string) {
setElement(parseInt(element));
}
function prepareObject() {
let object: GridWeaponObject = { weapon: {} };
if (props.gridWeapon.object.element == 0) object.weapon.element = element;
if ([2, 3, 17, 24].includes(props.gridWeapon.object.series))
object.weapon.weapon_key1_id = weaponKey1Select.current?.value;
if ([2, 3, 17].includes(props.gridWeapon.object.series))
object.weapon.weapon_key2_id = weaponKey2Select.current?.value;
if (props.gridWeapon.object.series == 17)
object.weapon.weapon_key3_id = weaponKey3Select.current?.value;
if (props.gridWeapon.object.ax > 0) {
object.weapon.ax_modifier1 = primaryAxModifier;
object.weapon.ax_modifier2 = secondaryAxModifier;
object.weapon.ax_strength1 = primaryAxValue;
object.weapon.ax_strength2 = secondaryAxValue;
}
return object;
}
async function updateWeapon() {
const updateObject = prepareObject();
return await api.endpoints.grid_weapons
.update(props.gridWeapon.id, updateObject, headers)
.then((response) => processResult(response))
.catch((error) => processError(error));
}
function processResult(response: AxiosResponse) {
const gridWeapon: GridWeapon = response.data.grid_weapon;
if (gridWeapon.mainhand) appState.grid.weapons.mainWeapon = gridWeapon;
else appState.grid.weapons.allWeapons[gridWeapon.position] = gridWeapon;
setOpen(false);
}
function processError(error: any) {
console.error(error);
}
const elementSelect = () => {
return (
<section>
<h3>{t("modals.weapon.subtitles.element")}</h3>
<ElementToggle
currentElement={props.gridWeapon.element}
sendValue={receiveElementValue}
/>
</section>
);
};
const keySelect = () => {
return (
<section>
<h3>{t("modals.weapon.subtitles.weapon_keys")}</h3>
{[2, 3, 17, 22].includes(props.gridWeapon.object.series) ? (
<WeaponKeyDropdown
currentValue={
props.gridWeapon.weapon_keys
? props.gridWeapon.weapon_keys[0]
: undefined
}
series={props.gridWeapon.object.series}
slot={0}
ref={weaponKey1Select}
/>
) : (
""
)}
{[2, 3, 17].includes(props.gridWeapon.object.series) ? (
<WeaponKeyDropdown
currentValue={
props.gridWeapon.weapon_keys
? props.gridWeapon.weapon_keys[1]
: undefined
}
series={props.gridWeapon.object.series}
slot={1}
ref={weaponKey2Select}
/>
) : (
""
)}
{props.gridWeapon.object.series == 17 ? (
<WeaponKeyDropdown
currentValue={
props.gridWeapon.weapon_keys
? props.gridWeapon.weapon_keys[2]
: undefined
}
series={props.gridWeapon.object.series}
slot={2}
ref={weaponKey3Select}
/>
) : (
""
)}
</section>
);
};
const axSelect = () => {
return (
<section>
<h3>{t("modals.weapon.subtitles.ax_skills")}</h3>
<AXSelect
axType={props.gridWeapon.object.ax}
currentSkills={props.gridWeapon.ax}
sendValidity={receiveAxValidity}
sendValues={receiveAxValues}
/>
</section>
);
};
function openChange(open: boolean) {
setFormValid(false);
setOpen(open);
}
return (
<Dialog.Root open={open} onOpenChange={openChange}>
<Dialog.Trigger asChild>{props.children}</Dialog.Trigger>
<Dialog.Portal>
<Dialog.Content
className="Weapon Dialog"
onOpenAutoFocus={(event) => event.preventDefault()}
>
<div className="DialogHeader">
<div className="DialogTop">
<Dialog.Title className="SubTitle">
{t("modals.weapon.title")}
</Dialog.Title>
<Dialog.Title className="DialogTitle">
{props.gridWeapon.object.name[locale]}
</Dialog.Title>
</div>
<Dialog.Close className="DialogClose" asChild>
<span>
<CrossIcon />
</span>
</Dialog.Close>
</div>
<div className="mods">
{props.gridWeapon.object.element == 0 ? elementSelect() : ""}
{[2, 3, 17, 24].includes(props.gridWeapon.object.series)
? keySelect()
: ""}
{props.gridWeapon.object.ax > 0 ? axSelect() : ""}
<Button
onClick={updateWeapon}
disabled={props.gridWeapon.object.ax > 0 && !formValid}
>
{t("modals.weapon.buttons.confirm")}
</Button>
</div>
</Dialog.Content>
<Dialog.Overlay className="Overlay" />
</Dialog.Portal>
</Dialog.Root>
);
};
export default WeaponModal;