hensei-web/components/CharacterGrid/index.tsx

240 lines
8.1 KiB
TypeScript

/* eslint-disable react-hooks/exhaustive-deps */
import React, { useCallback, useEffect, useMemo, useState } from 'react'
import { useCookies } from 'react-cookie'
import { useSnapshot } from 'valtio'
import { AxiosResponse } from 'axios'
import debounce from 'lodash.debounce'
import CharacterUnit from '~components/CharacterUnit'
import api from '~utils/api'
import { appState } from '~utils/appState'
import './index.scss'
// Props
interface Props {
slug?: string
createParty: () => Promise<AxiosResponse<any, any>>
pushHistory?: (path: string) => void
}
const CharacterGrid = (props: Props) => {
// Constants
const numCharacters: number = 5
// Cookies
const [cookies, _] = useCookies(['user'])
const headers = (cookies.user != null) ? {
headers: {
'Authorization': `Bearer ${cookies.user.access_token}`
}
} : {}
// Set up state for view management
const { party, grid } = useSnapshot(appState)
const [slug, setSlug] = useState()
const [found, setFound] = useState(false)
const [loading, setLoading] = useState(true)
// Create a temporary state to store previous character uncap values
const [previousUncapValues, setPreviousUncapValues] = useState<{[key: number]: number}>({})
// Fetch data from the server
useEffect(() => {
const shortcode = (props.slug) ? props.slug : slug
if (shortcode) fetchGrid(shortcode)
else appState.party.editable = true
}, [slug, props.slug])
// Initialize an array of current uncap values for each characters
useEffect(() => {
let initialPreviousUncapValues: {[key: number]: number} = {}
Object.values(appState.grid.characters).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
setPreviousUncapValues(initialPreviousUncapValues)
}, [appState.grid.characters])
// Methods: Fetching an object from the server
async function fetchGrid(shortcode: string) {
return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'characters' })
.then(response => processResult(response))
.catch(error => processError(error))
}
function processResult(response: AxiosResponse) {
// Store the response
const party = response.data.party
// Get the party user and logged in user, if possible, to compare
const partyUser = (party.user_id) ? party.user_id : undefined
const loggedInUser = (cookies.user) ? cookies.user.user_id : ''
if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser)
appState.party.editable = true
else
appState.party.editable = false
// Store the important party and state-keeping values
appState.party.id = party.id
setFound(true)
setLoading(false)
// Populate the weapons in state
populateCharacters(party.characters)
}
function processError(error: any) {
if (error.response != null) {
if (error.response.status == 404) {
setFound(false)
setLoading(false)
}
} else {
console.error(error)
}
}
function populateCharacters(list: [GridCharacter]) {
list.forEach((object: GridCharacter) => {
if (object.position != null)
appState.grid.characters[object.position] = object
})
}
// Methods: Adding an object from search
function receiveCharacterFromSearch(object: Character | Weapon | Summon, position: number) {
const character = object as Character
if (!party.id) {
props.createParty()
.then(response => {
const party = response.data.party
appState.party.id = party.id
setSlug(party.shortcode)
if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
saveCharacter(party.id, character, position)
.then(response => storeGridCharacter(response.data.grid_character))
.catch(error => console.error(error))
})
} else {
if (party.editable)
saveCharacter(party.id, character, position)
.then(response => storeGridCharacter(response.data.grid_character))
.catch(error => console.error(error))
}
}
async function saveCharacter(partyId: string, character: Character, position: number) {
return await api.endpoints.characters.create({
'character': {
'party_id': partyId,
'character_id': character.id,
'position': position,
'uncap_level': characterUncapLevel(character)
}
}, headers)
}
function storeGridCharacter(gridCharacter: GridCharacter) {
appState.grid.characters[gridCharacter.position] = gridCharacter
}
// Methods: Helpers
function characterUncapLevel(character: Character) {
let uncapLevel
if (character.special) {
uncapLevel = 3
if (character.uncap.ulb) uncapLevel = 5
else if (character.uncap.flb) uncapLevel = 4
} else {
uncapLevel = 4
if (character.uncap.ulb) uncapLevel = 6
else if (character.uncap.flb) uncapLevel = 5
}
return uncapLevel
}
// Methods: Updating uncap level
// Note: Saves, but debouncing is not working properly
async function saveUncap(id: string, position: number, uncapLevel: number) {
storePreviousUncapValue(position)
try {
if (uncapLevel != previousUncapValues[position])
await api.updateUncap('character', id, uncapLevel)
.then(response => { storeGridCharacter(response.data.grid_character) })
} catch (error) {
console.error(error)
// Revert optimistic UI
updateUncapLevel(position, previousUncapValues[position])
// Remove optimistic key
let newPreviousValues = {...previousUncapValues}
delete newPreviousValues[position]
setPreviousUncapValues(newPreviousValues)
}
}
function initiateUncapUpdate(id: string, position: number, uncapLevel: number) {
memoizeAction(id, position, uncapLevel)
// Optimistically update UI
updateUncapLevel(position, uncapLevel)
}
const memoizeAction = useCallback(
(id: string, position: number, uncapLevel: number) => {
debouncedAction(id, position, uncapLevel)
}, [props, previousUncapValues]
)
const debouncedAction = useMemo(() =>
debounce((id, position, number) => {
saveUncap(id, position, number)
}, 500), [props, saveUncap]
)
const updateUncapLevel = (position: number, uncapLevel: number) => {
appState.grid.characters[position].uncap_level = uncapLevel
}
function storePreviousUncapValue(position: number) {
// Save the current value in case of an unexpected result
let newPreviousValues = {...previousUncapValues}
if (grid.characters[position]) {
newPreviousValues[position] = grid.characters[position].uncap_level
setPreviousUncapValues(newPreviousValues)
}
}
// Render: JSX components
return (
<div id="CharacterGrid">
<ul id="grid_characters">
{Array.from(Array(numCharacters)).map((x, i) => {
return (
<li key={`grid_unit_${i}`} >
<CharacterUnit
gridCharacter={grid.characters[i]}
editable={party.editable}
position={i}
updateObject={receiveCharacterFromSearch}
updateUncap={initiateUncapUpdate}
/>
</li>
)
})}
</ul>
</div>
)
}
export default CharacterGrid