Add PATCH/PUT update actions to all three entity controllers with
editor role authorization. Routes updated to include :update action.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Add weapon entity creation API following the established pattern from
characters and summons controllers.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- validate granblue_id via HEAD request to GBF CDN
- create characters with editor role check (role >= 7)
- async image download job with Redis status polling
- download_status endpoint for progress tracking
- Change response view from :nested/:full to :uncap for update_uncap_level
- Add default value of 0 for transcendence_step when not provided
- Fix max_uncap_level method call in GridSummonsController
The total_pages method was using the hardcoded SEARCH_PER_PAGE constant
instead of the dynamic search_page_size value from the X-Per-Page header.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Allow search endpoints to work without the 'search' key in the request body.
When no search key is provided, return an empty hash to show all items.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
The render_unprocessable_entity_response method was calling to_hash
on all exceptions, but ActionController::ParameterMissing doesn't
have that method. Updated to handle different exception types properly.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add page_size helper method to read from X-Per-Page header
- Set min (1) and max (100) bounds for page sizes
- Update all paginated endpoints to use dynamic page size
- Maintain backward compatibility with default sizes
- POST /parties/:id/grid_update for atomic multi-operations
- Support move, swap, and remove operations
- Validate all operations before executing
- Use transaction for atomicity
- Optional character sequence maintenance
- PUT /parties/:party_id/grid_summons/:id/position
- POST /parties/:party_id/grid_summons/swap
- Restrict main and friend summon positions
- Validate sub/subaura slot transitions
- PUT /parties/:party_id/grid_characters/:id/position
- POST /parties/:party_id/grid_characters/swap
- Auto-compact main slots to maintain sequential filling
- Handle main/extra slot transitions
- PUT /parties/:party_id/grid_weapons/:id/position
- POST /parties/:party_id/grid_weapons/swap
- Validate positions and handle mainhand/extra slots
- Use transactions for atomic swaps
- Create IdResolvable concern for flexible ID lookups
- Update character/summon/weapon controllers to use concern
- Support both UUID and granblue_id in API calls
* Update schema.rb
* Add endpoints for importing game data
This lets privileged users import canonical data for characters, weapons and summons directly from the game
* Update test csvs
* Fix count filters and refactor apply_filters
* Update party_querying_concern.rb
* +tests/-debug logs
* Make party association optional in Job
* Updates for weapon series
- Change to new series numbers
- Add static method for querying whether the weapon's element is changeable
- Add a new method to return a text slug for the weapon's series
* Add and update test data
- Updates canonical.rb for loading multiple types of data with multiple types of associations
- Adds test data for Guidebooks, Job Accessories, Job Skills, and Jobs
- Updates test data for Weapons and Summons
* Migrations
- Adds series of migrations for changing the weapon's series to the values used by Cygames
- Shuffled around some foreign keys
* Implement BaseProcessor
Processors are in charge of processing deck data straight from Granblue.
* Implement CharacterProcessor
Process character data from deck
* Implement WeaponProcessor
Process weapon data from deck
* Implement JobProcessor
Process job, job skill, and job accessory data from deck
* Implement SummonProcessor
Process summon data from deck
* Update SummonProcessor to work like the others
* ImportController should use processors
* Process element for changeable weapons
* Moved queries into PartyQueryBuilder service
PartyQueryBuilder supersedes PartyQueryingConcern as it is also used for UsersController (and is our fix for profiles being broken)
* Implement PartyQueryBuilder in controllers
* Update summon_transformer.rb
This should fix the transformer so that we properly capture summons and subaura summons
* Update parties_controller_spec.rb
* Add NewRelic license key
* Add Sentry
Why not?
* Install Rspec
* Create .aidigestignore
* Update rails_helper
- Added sections and comments
- Add support for loading via canonical.rb
- Add FactoryBot syntax methods
- Disable SQL logging in test environment
* Move gems around
* Add canonical.rb and test env CSVs
We load these CSVs via canonical.rb when we run tests as a data source for canonical objects.
* Remove RBS for now
This is too much and we need to find the right solution
* Refactor GridSummonsController and add tests
* Create GridSummon factory
* Refactor GridSummon and add documentation and tests
* Create have_error_on.rb
* Update .aidigestignore
* Fix warnings
* Add GridWeapons and Parties factories
* Refactor GridWeapon and add documentation and tests
* Create .rubocop.yml
* Create no_weapon_provided_error.rb
* Refactor GridWeaponsController
- Refactors controller
- Adds YARD documentation
- Adds Rspec tests
* Refactor GridSummonsController
- Refactors controller
- Adds YARD documentation
- Adds Rspec tests
* Enable shoulda/matchers
* Update User factory
* Update party.rb
We moved updating the party's element and extra flag to inside the party. We use an after_commit hook to minimize the amount of queries we're running to do this.
* Update party.rb
We change setting the edit key to use the conditional assignment operator so that it doesn't get overridden when we're running tests. This shouldn't have an effect in production.
* Update api_controller.rb
Change render_unprocessable_entity_response to render the errors hash instead of the exception so that we get more helpful errors.
* Add new errors
Added NoCharacterProvidedError and NoSummonProvidedError
* Add tests and docs to GridCharacter
We added a factory, spec and documentation to the GridCharacter model
* Ensure numericality
* Move enums into GranblueEnums
We don't use these yet, but it gives us a structured place to pull them from.
* Refactor GridCharactersController
- Refactors controller
- Adds YARD documentation
- Adds Rspec tests
* Add debug hook and other small changes
* Update grid_characters_controller.rb
Removes logs
* Update .gitignore
* Update .aidigestignore
* Refactored PartiesController
- Split PartiesController into three concerns
- Implemented testing for PartiesController and two concerns
- Implemented fixes across other files to ensure PartiesController tests pass
- Added Favorites factory
* Implement SimpleCov
* Refactor Party model
- Refactors Party model
- Adds tests
- Adds documentation
* Update granblue_enums.rb
Remove included block
* Update gitignore
There is a mystery postgres folder and we are going to ignore it
* Add migrations
* Update preview state default to pending
* Adds indexes
* Adds PgHero and PgStatements
* Update .gitignore
* Update Gemfile
Production:
- `newrelic_rpm`
Development:
- `pg_query`
- `prosopite`
* Configure Sidekiq
Create job for cleaning up party previews
* Configure Prosopite and remove CacheFreeLogger
* Enable query logging
* Update api_controller.rb
Add N+1 detectioin via Prosopite in development/test environments
* Refactor canonical object blueprints
* Refactor grid object blueprints
* Remove N+1 from grid object models
Reimplementing `character` `summon` and `weapon` was making N+1s which made queries really slow
* Add counter caches to party
* Add preview generation helpers
The Party model can respond to queries about its preview state with the following models:
- `schedule_preview_generation`
- `preview_content_changed?`
- `preview_expired?`
- `should_generate_preview?`
- `ready_for_preview?`
- `needs_preview_generation?`
- `preview_relevant_attributes`
Removes the following methods:
- `schedule_preview_regeneration`
- `preview_relevant_changes?`
* Add cache to is_favorited(user)
* Refactored PartyBlueprint to minimize N+1s
* Remove preview expiry constants
These are defined in the Coordinator instead
* Add method comments
* Create parties_controller.rbs
* Update logic and logs
* Updates excluded methods and calculate_count
* Use `includes` instead of `joins`
* Use a less-insane way of counting
* Adds a helper method for party privacy
* Update filter condition helpers
Just minor refactoring
* Fix old view name in PartyBlueprint
* Refactor parties#create
* Remove redundant return
* Update parties_controller.rbs
* Update parties#index
* Update parties_controller.rb
Updates apply_includes and apply_excludes, along with modifying id_to_table and build_query
* Update parties_controller.rb
Adds the rest of the changes, too tired to write them all out. Some preview generation, some filtering
* Refactor parties#index and parties#favorites
These are mostly the same methods, so we remove common code into build_parties_query and render_paginated_parties
* Alias table name to object to maintain API consistency
* Maintain API consistency with raid blueprint
* Optimize party loading by adding eager loading to `set_from_slug`
- Refactored `set_from_slug` to use `includes` for eager loading associated models:
- `user`, `job`, `raid` (with `group`)
- `characters` (with `character` and `awakening`)
- `weapons` (with `weapon`, `awakenings`, `weapon_key1`, `weapon_key2`, `weapon_key3`)
- `summons` (with `summon`)
- `guidebooks` (`guidebook1`, `guidebook2`, `guidebook3`)
- `source_party`, `remixes`, `skills`, and `accessory`
- This change improves query efficiency by reducing N+1 queries and ensures all relevant associations are preloaded.
- Removed redundant favorite check as it was not necessary in this context.
* Refactor grid blueprints
- **GridCharacterBlueprint:**
- Removed `:minimal` view restriction on `party` association.
- Improved nil checks for `ring1`, `ring2`, and `earring` to prevent errors.
- Converted string values in `awakening_level`, `over_mastery`, and `aetherial_mastery` fields to integers for consistency.
- Ensured `over_mastery` and `aetherial_mastery` only include valid entries, filtering out blank or zero-modifier values.
- **GridWeaponBlueprint:**
- Removed `:minimal` view restriction on `party` association.
- Ensured `weapon` association exists before accessing `ax`, `series`, or `awakening`.
- Improved conditional checks for `weapon_keys` to prevent errors when `weapon` or `series` is nil.
- Converted `awakening_level` field to integer for consistency.
- **GridCharacterBlueprint:**
- Removed `:minimal` view restriction on `party` association.
* Update raid blueprints
- Show flat representation of raid group in RaidBlueprint's nested view
- Show nested representation of raid in RaidGroupBlueprint's full view
* Move n+1 detection to around_action hook
* Improve handling mastery bonuses
- Improved handling of nested attributes:
- Replaced old mastery structure with new `rings` and `awakening` assignments.
- Added `new_rings` and `new_awakening` virtual attributes for easier updates.
- Updated `assign_attributes` to exclude `rings` and `awakening` to prevent conflicts.
- Enhanced parameter transformation:
- Introduced `transform_character_params` to process `rings`, `awakening`, and `earring` more reliably.
- Ensured proper type conversion (`to_i`) for numeric values in `uncap_level`, `transcendence_step`, and `awakening_level`.
- Improved error handling for missing values by setting defaults where needed.
- Optimized database queries:
- Added `.includes(:awakening)` to `set` to prevent N+1 query issues.
- Updated strong parameters:
- Changed `rings` from individual keys (`ring1`, `ring2`, etc.) to a structured array format.
- Refactored permitted attributes to align with the new nested structure.
* Eager-load jobs when querying job skills
* Eager load raids/groups when querying
* Update users_controller.rb
More efficient way of denoting favorited parties.
* Update awakening.rb
- Removes explicitly defined associations and adds ActiveRecord associations instead
* Update party.rb
- Removes favorited accessor
- Renames derivative_parties to remixes and adds in-built sort
* Update weapon_awakening.rb
- Removes redefined explicit associations
* Update grid_character.rb
- Adds code transforming incoming ring and awakening values into something the db understands
* Update character.rb
Add explicit Awakenings enum
* Update coordinator.rb
Adds 'queued' as a state for generation
* Add default preview images
* Update application.rb
* Adds app assets path in API mode
* Cleans up file
* Create assets.rb
An initializer for font assets (for image generation)
* Updates to Canvas and Coordinator
* Update parties_controller.rb
* Adds retry header if generation is still in progress
* Streams S3 content instead of redirecting to prevent 302
* Update coordinator.rbs
* Create previews.rake
A rake task for generating images offline
* Add commands to build phase
* Add mini_magick and rufus-scheduler
* Expose attributes and add sigs to AwsService
* Get Party ready for preview state
* Added new fields for preview state and generated_at timestamp
* Add preview state enum to model
* Add preview_relevant_changes? after_commit hook
* Add jobs for generating and cleaning up party previews
* Add new endpoints to PartiesController
* `preview` shows the preview and queues it up for generation if it doesn't exist yet
* `regenerate_preview` allows the party owner to force regeneration of previews
* Schedule jobs
* Stalled jobs are checked every 5 minutes
* Failed jobs are retried every hour
* Old preview jobs are cleaned up daily
* Add the preview service
This is where the bulk of the work is. This service renders out the preview images bit by bit. Currently we render the party name, creator, job icon, and weapon grid.
This includes signatures and some fonts.
* Move app/helpers/granblue_wiki to lib/parsers/wiki
This clears up the namespace beginning with "Granblue"
* Removed some top-level Granblue libs
DataImporter and DownloadManager exist inside of the PostDeployment namespace now so these files are redundant
* Fix Downloaders namespace
Our namespace was singular Downloader, now it is plural Downloaders to match the folder name
* Fix import paths
* DownloadManager was moved to downloaders/
* import_data task now uses the PostDeployment version of DataImporter
* Update application.rb
Eager-Load/Autoload the lib/ folder
* Update cors.rb
Add Granblue website and Extension ID to CORS
* Add transformers
Transformers take raw data from Granblue Fantasy and transforms them into hensei-compatible JSON. Transformers heavily borrow from vazkii/hensei-transfer.
* Add ImportController and route
This adds the controller that handles creating a full party from transformed Granblue Fantasy data
* Make weapon key series an array
Draconic Weapons Providence can have original Draconic Weapon keys, but also have a new key that can only be equipped to them. Thanks, Cygames.
* Update weapon.rb
* Update to check key compatibility against an array instead of an int
* Add convenience function to check if the weapon is part of a Draconic Weapon series
* Update grid_weapon.rb
Update conflict detection to:
* Detect Draconic Weapons Providence
* Add multiple weapons to conflicting weapons instead of just one
* (WIP) Update conflict view rendering
Conflict blueprints should render multiple conflict weapons instead of just one.
Also adds Draconic Weapon Providence series to various places that check series by number
* Finish last bugs
We tested to ensure that conflict resolution appears for
* Opus and Draconic
* Draconic and Draconic 2
* Draconic 2 + Opus and Draconic 1
Manually setting summon transcendence was not working due to a change that passed in the canonical object instead of the grid object to `max_uncap_level`
* Add migrations to add user roles and party visibility.
* Update schema.rb
* Add admin check in User model
* Implement rudimentary visibility of teams
* Adds checks to Party model
* Hides parties from collection views depending on visibility
* Disallows viewing private parties if you're not the owner
* Add a party's visibility to blueprint
* Add admin mode
The API Controller checks if the user is logged in and whether they are an admin, and checks for the X-Admin-Mode header
* Implement admin mode overrides
* Add admin_mode to authorize
* Note to self: Implement user editing by admins
* Fix syntax error with equality in SQL
* Fix syntax error with method name
* Fix bug in who can see restricted parties
* Add privacy control to user profiles
* Fix favorites page by fixing how query is built
* Set uncap level when GridSummon is created
If you don't, then NULL entries get sent to the database from the bookmarklet.
* Remove ap call
* Fix remix render method
* Downcase username on db end
There was a bug where users with capital letters in their name could not access their profiles after we tried to make things case insensitive.
* Remove ap call and unused code
* Add granblue.team to cors
This works now!
* Implement all-entity search to support tagging objects (#117)
* Add table for multisearch
* Add new route for searching all entities
* Make models multisearchable
We're going to start with Character, Summon, Weapon and Jobs
* Add method to Search controller
This will search with trigram first, and then if there aren't enough results, search with prefixed text search
* Add support for Japanese all-entity search
* Update grid_summons_controller.rb
Set the proper uncap level for transcended summons
* Search is broken in Japanese!
* Grid model object updates
* Adds has_one association to canonical objects
* GridWeapon is_mainhand refactored
* GridCharacter add_awakening refactored
* (WIP) Add support for inclusion/exclusion + refactor
This commit adds basic support for including/excluding objects from collection filters. There is also a refactor of the filter logic as a whole. It is only implemented in `teams` for now and is a work in progress.
* Update multisearch for exclusions
* Add nicknames to the index for multisearchable
The list of all items that shows up when you open the search modal will now list all items sorted latest first, whether the item is brand new or an item that recently got an uncap.
* Remove ap call
* Fix remix render method
* Downcase username on db end
There was a bug where users with capital letters in their name could not access their profiles after we tried to make things case insensitive.
* Remove ap call and unused code
* Add granblue.team to cors
This works now!
* Implement all-entity search to support tagging objects (#117)
* Add table for multisearch
* Add new route for searching all entities
* Make models multisearchable
We're going to start with Character, Summon, Weapon and Jobs
* Add method to Search controller
This will search with trigram first, and then if there aren't enough results, search with prefixed text search
* Add support for Japanese all-entity search
* Update grid_summons_controller.rb
Set the proper uncap level for transcended summons
* Search is broken in Japanese!