Commit graph

15 commits

Author SHA1 Message Date
5c97488a20 Update UsersController to use blueprinter 2022-12-21 23:13:19 -08:00
9a27ac853d Update JobsController and JobSkillsController for blueprinter 2022-12-21 21:46:35 -08:00
349c42f839 Update blueprints to remove id field or identifier
This is built into ApiBlueprint
2022-12-21 21:07:26 -08:00
3b6edfae5d Update WeaponKey output for blueprinter 2022-12-21 21:04:42 -08:00
2a74b8aa4d Add minimal view to Party and use in GridObject 2022-12-21 20:53:34 -08:00
a15ba3c376 Correct ConflictBlueprint
ConflictBlueprint uses `options` to display arbitrary values, but I think those are only available behind conditional statements. This adds those statements and checks if the key that will be used exists on the hash.

ConflictBlueprint was also inheriting from ApiBlueprint which requires a real object (with an ID), so instead we inherit from Blueprinter::Base
2022-12-21 20:40:27 -08:00
747ffbc4ff Update GridObject blueprints with view 2022-12-21 20:39:17 -08:00
33775539cd Add ConflictBlueprint
This should be used for character conflicts (implemented) and weapon conflicts (to-do in a future PR)
2022-12-21 19:27:55 -08:00
bf04ddcbba Fix GridObject blueprints 2022-12-21 19:27:33 -08:00
979d28be75 Update party_blueprint.rb 2022-12-21 16:20:04 -08:00
5b37e480f8 Refactor FavoritesController for blueprinter 2022-12-21 16:10:53 -08:00
290099e2f4 Refactor PartiesController for blueprinter
* Refactored and tried to simplify methods in PartiesController
* Implemented new error render methods in ApiController
* Removed parties/[weapons, summons, characters] routes
2022-12-21 15:34:54 -08:00
e541182e36 Add all blueprints and associate with models 2022-12-21 03:31:55 -08:00
a1ff18092d Create error_blueprint.rb 2022-12-21 01:20:55 -08:00
31e62e073c Create api_blueprint.rb 2022-12-21 01:20:13 -08:00