hensei-api/app/blueprints/api/v1
Justin Edmund a15ba3c376 Correct ConflictBlueprint
ConflictBlueprint uses `options` to display arbitrary values, but I think those are only available behind conditional statements. This adds those statements and checks if the key that will be used exists on the hash.

ConflictBlueprint was also inheriting from ApiBlueprint which requires a real object (with an ID), so instead we inherit from Blueprinter::Base
2022-12-21 20:40:27 -08:00
..
api_blueprint.rb Create api_blueprint.rb 2022-12-21 01:20:13 -08:00
character_blueprint.rb Add all blueprints and associate with models 2022-12-21 03:31:55 -08:00
conflict_blueprint.rb Correct ConflictBlueprint 2022-12-21 20:40:27 -08:00
error_blueprint.rb Create error_blueprint.rb 2022-12-21 01:20:55 -08:00
favorite_blueprint.rb Refactor FavoritesController for blueprinter 2022-12-21 16:10:53 -08:00
grid_character_blueprint.rb Update GridObject blueprints with view 2022-12-21 20:39:17 -08:00
grid_summon_blueprint.rb Update GridObject blueprints with view 2022-12-21 20:39:17 -08:00
grid_weapon_blueprint.rb Update GridObject blueprints with view 2022-12-21 20:39:17 -08:00
job_blueprint.rb Add all blueprints and associate with models 2022-12-21 03:31:55 -08:00
job_skill_blueprint.rb Add all blueprints and associate with models 2022-12-21 03:31:55 -08:00
party_blueprint.rb Update party_blueprint.rb 2022-12-21 16:20:04 -08:00
raid_blueprint.rb Add all blueprints and associate with models 2022-12-21 03:31:55 -08:00
summon_blueprint.rb Add all blueprints and associate with models 2022-12-21 03:31:55 -08:00
user_blueprint.rb Add all blueprints and associate with models 2022-12-21 03:31:55 -08:00
weapon_blueprint.rb Add all blueprints and associate with models 2022-12-21 03:31:55 -08:00
weapon_key_blueprint.rb Add all blueprints and associate with models 2022-12-21 03:31:55 -08:00