- restructure routes: read via /users/:id/collection/*, write via /collection/*
- add user lookup + privacy check to collection_characters_controller
- add race, proficiency, gender scopes to model
- delete old collection_controller
Add PATCH/PUT update actions to all three entity controllers with
editor role authorization. Routes updated to include :update action.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Add weapon entity creation API following the established pattern from
characters and summons controllers.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- validate granblue_id via HEAD request to GBF CDN
- create characters with editor role check (role >= 7)
- async image download job with Redis status polling
- download_status endpoint for progress tracking
- Change response view from :nested/:full to :uncap for update_uncap_level
- Add default value of 0 for transcendence_step when not provided
- Fix max_uncap_level method call in GridSummonsController
The total_pages method was using the hardcoded SEARCH_PER_PAGE constant
instead of the dynamic search_page_size value from the X-Per-Page header.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Allow search endpoints to work without the 'search' key in the request body.
When no search key is provided, return an empty hash to show all items.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
The render_unprocessable_entity_response method was calling to_hash
on all exceptions, but ActionController::ParameterMissing doesn't
have that method. Updated to handle different exception types properly.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add page_size helper method to read from X-Per-Page header
- Set min (1) and max (100) bounds for page sizes
- Update all paginated endpoints to use dynamic page size
- Maintain backward compatibility with default sizes
- POST /parties/:id/grid_update for atomic multi-operations
- Support move, swap, and remove operations
- Validate all operations before executing
- Use transaction for atomicity
- Optional character sequence maintenance
- PUT /parties/:party_id/grid_summons/:id/position
- POST /parties/:party_id/grid_summons/swap
- Restrict main and friend summon positions
- Validate sub/subaura slot transitions
- PUT /parties/:party_id/grid_characters/:id/position
- POST /parties/:party_id/grid_characters/swap
- Auto-compact main slots to maintain sequential filling
- Handle main/extra slot transitions
- PUT /parties/:party_id/grid_weapons/:id/position
- POST /parties/:party_id/grid_weapons/swap
- Validate positions and handle mainhand/extra slots
- Use transactions for atomic swaps
- Create IdResolvable concern for flexible ID lookups
- Update character/summon/weapon controllers to use concern
- Support both UUID and granblue_id in API calls
* First pass at dataminer service
* Got output printing from dataminer
* Fetches summons, characters and weapons
* Can loop over objects
* Finish dataminer
Adds logger and continuing downloads
* Update schema.rb
* Add endpoints for importing game data
This lets privileged users import canonical data for characters, weapons and summons directly from the game
* Update weapon series migration
This update fixes MigrateWeaponSeries from 20250218 such that it can be run on an empty database without throwing errors.
* Update .gitignore
Hide backups and logs directories, since we’ll be storing these in the project folder. Also hide mise’s .local directory.
* Change NewRelic log directory
Moved from log/ to logs/
* Add rake task for backing up/restoring prod db
* Rubocop fixes
* Fix error where :preview_state didn’t have an attribute
* Add supervisord ini
This uses my local paths, so we should try to abstract that away later.
* Ignore mise.toml
* Update test csvs
* Fix count filters and refactor apply_filters
* Update party_querying_concern.rb
* +tests/-debug logs
* Make party association optional in Job
* Updates for weapon series
- Change to new series numbers
- Add static method for querying whether the weapon's element is changeable
- Add a new method to return a text slug for the weapon's series
* Add and update test data
- Updates canonical.rb for loading multiple types of data with multiple types of associations
- Adds test data for Guidebooks, Job Accessories, Job Skills, and Jobs
- Updates test data for Weapons and Summons
* Migrations
- Adds series of migrations for changing the weapon's series to the values used by Cygames
- Shuffled around some foreign keys
* Implement BaseProcessor
Processors are in charge of processing deck data straight from Granblue.
* Implement CharacterProcessor
Process character data from deck
* Implement WeaponProcessor
Process weapon data from deck
* Implement JobProcessor
Process job, job skill, and job accessory data from deck
* Implement SummonProcessor
Process summon data from deck
* Update SummonProcessor to work like the others
* ImportController should use processors
* Process element for changeable weapons