* Update gitignore There is a mystery postgres folder and we are going to ignore it * Add migrations * Update preview state default to pending * Adds indexes * Adds PgHero and PgStatements * Update .gitignore * Update Gemfile Production: - `newrelic_rpm` Development: - `pg_query` - `prosopite` * Configure Sidekiq Create job for cleaning up party previews * Configure Prosopite and remove CacheFreeLogger * Enable query logging * Update api_controller.rb Add N+1 detectioin via Prosopite in development/test environments * Refactor canonical object blueprints * Refactor grid object blueprints * Remove N+1 from grid object models Reimplementing `character` `summon` and `weapon` was making N+1s which made queries really slow * Add counter caches to party * Add preview generation helpers The Party model can respond to queries about its preview state with the following models: - `schedule_preview_generation` - `preview_content_changed?` - `preview_expired?` - `should_generate_preview?` - `ready_for_preview?` - `needs_preview_generation?` - `preview_relevant_attributes` Removes the following methods: - `schedule_preview_regeneration` - `preview_relevant_changes?` * Add cache to is_favorited(user) * Refactored PartyBlueprint to minimize N+1s * Remove preview expiry constants These are defined in the Coordinator instead * Add method comments * Create parties_controller.rbs * Update logic and logs * Updates excluded methods and calculate_count * Use `includes` instead of `joins` * Use a less-insane way of counting * Adds a helper method for party privacy * Update filter condition helpers Just minor refactoring * Fix old view name in PartyBlueprint * Refactor parties#create * Remove redundant return * Update parties_controller.rbs * Update parties#index * Update parties_controller.rb Updates apply_includes and apply_excludes, along with modifying id_to_table and build_query * Update parties_controller.rb Adds the rest of the changes, too tired to write them all out. Some preview generation, some filtering * Refactor parties#index and parties#favorites These are mostly the same methods, so we remove common code into build_parties_query and render_paginated_parties * Alias table name to object to maintain API consistency * Maintain API consistency with raid blueprint * Optimize party loading by adding eager loading to `set_from_slug` - Refactored `set_from_slug` to use `includes` for eager loading associated models: - `user`, `job`, `raid` (with `group`) - `characters` (with `character` and `awakening`) - `weapons` (with `weapon`, `awakenings`, `weapon_key1`, `weapon_key2`, `weapon_key3`) - `summons` (with `summon`) - `guidebooks` (`guidebook1`, `guidebook2`, `guidebook3`) - `source_party`, `remixes`, `skills`, and `accessory` - This change improves query efficiency by reducing N+1 queries and ensures all relevant associations are preloaded. - Removed redundant favorite check as it was not necessary in this context. * Refactor grid blueprints - **GridCharacterBlueprint:** - Removed `:minimal` view restriction on `party` association. - Improved nil checks for `ring1`, `ring2`, and `earring` to prevent errors. - Converted string values in `awakening_level`, `over_mastery`, and `aetherial_mastery` fields to integers for consistency. - Ensured `over_mastery` and `aetherial_mastery` only include valid entries, filtering out blank or zero-modifier values. - **GridWeaponBlueprint:** - Removed `:minimal` view restriction on `party` association. - Ensured `weapon` association exists before accessing `ax`, `series`, or `awakening`. - Improved conditional checks for `weapon_keys` to prevent errors when `weapon` or `series` is nil. - Converted `awakening_level` field to integer for consistency. - **GridCharacterBlueprint:** - Removed `:minimal` view restriction on `party` association. * Update raid blueprints - Show flat representation of raid group in RaidBlueprint's nested view - Show nested representation of raid in RaidGroupBlueprint's full view * Move n+1 detection to around_action hook * Improve handling mastery bonuses - Improved handling of nested attributes: - Replaced old mastery structure with new `rings` and `awakening` assignments. - Added `new_rings` and `new_awakening` virtual attributes for easier updates. - Updated `assign_attributes` to exclude `rings` and `awakening` to prevent conflicts. - Enhanced parameter transformation: - Introduced `transform_character_params` to process `rings`, `awakening`, and `earring` more reliably. - Ensured proper type conversion (`to_i`) for numeric values in `uncap_level`, `transcendence_step`, and `awakening_level`. - Improved error handling for missing values by setting defaults where needed. - Optimized database queries: - Added `.includes(:awakening)` to `set` to prevent N+1 query issues. - Updated strong parameters: - Changed `rings` from individual keys (`ring1`, `ring2`, etc.) to a structured array format. - Refactored permitted attributes to align with the new nested structure. * Eager-load jobs when querying job skills * Eager load raids/groups when querying * Update users_controller.rb More efficient way of denoting favorited parties. * Update awakening.rb - Removes explicitly defined associations and adds ActiveRecord associations instead * Update party.rb - Removes favorited accessor - Renames derivative_parties to remixes and adds in-built sort * Update weapon_awakening.rb - Removes redefined explicit associations * Update grid_character.rb - Adds code transforming incoming ring and awakening values into something the db understands * Update character.rb Add explicit Awakenings enum * Update coordinator.rb Adds 'queued' as a state for generation
83 lines
3.3 KiB
Ruby
83 lines
3.3 KiB
Ruby
require 'active_support/core_ext/integer/time'
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Rails.application.configure do
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# Settings specified here will take precedence over those in config/application.rb.
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config.hosts << 'staging-api.granblue.team'
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# In the development environment your application's code is reloaded any time
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# it changes. This slows down response time but is perfect for development
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# since you don't have to restart the web server when you make code changes.
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config.cache_classes = false
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# Do not eager load code on boot.
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config.eager_load = false
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# Show full error reports.
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config.consider_all_requests_local = true
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# Enable server timing
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config.server_timing = true
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# Enable/disable caching. By default caching is disabled.
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# Run rails dev:cache to toggle caching.
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if Rails.root.join('tmp/caching-dev.txt').exist?
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config.cache_store = :memory_store
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config.public_file_server.headers = {
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'Cache-Control' => "public, max-age=#{2.days.to_i}"
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}
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else
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config.action_controller.perform_caching = false
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config.cache_store = :null_store
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end
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# Store uploaded files on the local file system (see config/storage.yml for options).
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config.active_storage.service = :local
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# Print deprecation notices to the Rails logger.
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config.active_support.deprecation = :log
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# Raise exceptions for disallowed deprecations.
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config.active_support.disallowed_deprecation = :raise
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# Tell Active Support which deprecation messages to disallow.
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config.active_support.disallowed_deprecation_warnings = []
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# Raise an error on page load if there are pending migrations.
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config.active_record.migration_error = :page_load
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# Highlight code that triggered database queries in logs.
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config.active_record.verbose_query_logs = true
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# Raises error for missing translations.
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# config.i18n.raise_on_missing_translations = true
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# Annotate rendered view with file names.
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# config.action_view.annotate_rendered_view_with_filenames = true
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# Uncomment if you wish to allow Action Cable access from any origin.
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# config.action_cable.disable_request_forgery_protection = true
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#
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logger = ActiveSupport::Logger.new(STDOUT)
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# To support a formatter, you must manually assign a formatter from the config.log_formatter value to the logger.
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logger.formatter = config.log_formatter
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# config.logger is the logger that will be used for Rails.logger and any
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# related Rails logging such as ActiveRecord::Base.logger.
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# It defaults to an instance of ActiveSupport::TaggedLogging that wraps an
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# instance of ActiveSupport::Logger which outputs a log to the log/ directory.
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config.logger = ActiveSupport::TaggedLogging.new(logger)
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# config.log_level defines the verbosity of the Rails logger.
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# This option defaults to :debug for all environments.
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# The available log levels are: :debug, :info, :warn, :error, :fatal, and :unknown
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# config.log_level = :debug
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# config.log_tags accepts a list of: methods that the request object responds to,
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# a Proc that accepts the request object, or something that responds to to_s.
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# This makes it easy to tag log lines with debug information like subdomain and request id -
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# both very helpful in debugging multi-user production applications.
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config.log_tags = [:request_id]
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config.after_initialize do
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Prosopite.rails_logger = true
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end
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end
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