11 KiB
11 KiB
Collection Tracking Feature Plan
Overview
The Collection Tracking feature enables users to maintain a comprehensive inventory of their Granblue Fantasy game items. This system is distinct from the existing grid/party system and focuses on cataloging what items users own rather than how they use them in team compositions.
Business Requirements
User Stories
- As a user, I want to record which characters I own so I can keep track of my collection progress.
- As a user, I want to save character customizations (rings, awakenings, transcendence) so I can reference them when building teams.
- As a user, I want to track multiple copies of the same weapon/summon with different properties so I can manage my duplicates.
- As a user, I want to record my job accessories collection so I know which ones I still need to obtain.
- As a user, I want to import/export my collection data so I can backup or share my inventory.
- As a user, I want to see statistics about my collection so I can track my progress.
Core Concepts
Collection vs Grid Items
- Grid Items (GridCharacter, GridWeapon, GridSummon): Represent items configured within a specific party/team
- Collection Items: Represent the user's overall inventory, independent of any party configuration
Item Uniqueness Rules
- Characters: One instance per character (by granblue_id) per user
- Weapons: Multiple instances of the same weapon allowed, each with unique properties
- Summons: Multiple instances of the same summon allowed, each with unique properties
- Job Accessories: One instance per accessory (by granblue_id) per user
Technical Design
Database Schema
users table additions
- collection_privacy: integer (default: 0, not null)
# 0 = public (viewable by everyone)
# 1 = crew_only (viewable by crew members only)
# 2 = private (viewable by owner only)
Index:
- index on collection_privacy
collection_characters
- id: uuid (primary key)
- user_id: uuid (foreign key to users)
- character_id: uuid (foreign key to characters)
- uncap_level: integer (0-5)
- transcendence_step: integer (0-10)
- perpetuity: boolean
- awakening_id: uuid (foreign key to awakenings, optional)
- awakening_level: integer (1-10)
- ring1: jsonb {modifier: integer, strength: float}
- ring2: jsonb {modifier: integer, strength: float}
- ring3: jsonb {modifier: integer, strength: float}
- ring4: jsonb {modifier: integer, strength: float}
- earring: jsonb {modifier: integer, strength: float}
- created_at: timestamp
- updated_at: timestamp
Indexes:
- unique index on [user_id, character_id]
- index on user_id
- index on character_id
collection_weapons
- id: uuid (primary key)
- user_id: uuid (foreign key to users)
- weapon_id: uuid (foreign key to weapons)
- uncap_level: integer (0-5)
- transcendence_step: integer (0-10)
- weapon_key1_id: uuid (foreign key to weapon_keys, optional)
- weapon_key2_id: uuid (foreign key to weapon_keys, optional)
- weapon_key3_id: uuid (foreign key to weapon_keys, optional)
- weapon_key4_id: uuid (foreign key to weapon_keys, optional)
- awakening_id: uuid (foreign key to awakenings, optional)
- awakening_level: integer (1-10)
- ax_modifier1: integer
- ax_strength1: float
- ax_modifier2: integer
- ax_strength2: float
- element: integer (for element-changeable weapons)
- created_at: timestamp
- updated_at: timestamp
Indexes:
- index on user_id
- index on weapon_id
- index on [user_id, weapon_id]
collection_summons
- id: uuid (primary key)
- user_id: uuid (foreign key to users)
- summon_id: uuid (foreign key to summons)
- uncap_level: integer (0-5)
- transcendence_step: integer (0-10)
- created_at: timestamp
- updated_at: timestamp
Indexes:
- index on user_id
- index on summon_id
- index on [user_id, summon_id]
collection_job_accessories
- id: uuid (primary key)
- user_id: uuid (foreign key to users)
- job_accessory_id: uuid (foreign key to job_accessories)
- created_at: timestamp
- updated_at: timestamp
Indexes:
- unique index on [user_id, job_accessory_id]
- index on user_id
- index on job_accessory_id
Model Relationships
# User model additions
has_many :collection_characters, dependent: :destroy
has_many :collection_weapons, dependent: :destroy
has_many :collection_summons, dependent: :destroy
has_many :collection_job_accessories, dependent: :destroy
# CollectionCharacter
belongs_to :user
belongs_to :character
belongs_to :awakening, optional: true
validates :character_id, uniqueness: { scope: :user_id }
# CollectionWeapon
belongs_to :user
belongs_to :weapon
belongs_to :awakening, optional: true
belongs_to :weapon_key1, class_name: 'WeaponKey', optional: true
belongs_to :weapon_key2, class_name: 'WeaponKey', optional: true
belongs_to :weapon_key3, class_name: 'WeaponKey', optional: true
belongs_to :weapon_key4, class_name: 'WeaponKey', optional: true
# CollectionSummon
belongs_to :user
belongs_to :summon
# CollectionJobAccessory
belongs_to :user
belongs_to :job_accessory
validates :job_accessory_id, uniqueness: { scope: :user_id }
API Design
Endpoints
Collection Characters
GET /api/v1/collection/characters
Query params: page, limit
Response: Paginated list of user's characters
GET /api/v1/collection/characters/:id
Response: Single collection character details
POST /api/v1/collection/characters
Body: character_id, uncap_level, transcendence_step, rings, etc.
Response: Created collection character
PUT /api/v1/collection/characters/:id
Body: Updated fields
Response: Updated collection character
DELETE /api/v1/collection/characters/:id
Response: Success/error status
Collection Weapons
GET /api/v1/collection/weapons
Query params: page, limit, weapon_id (filter)
Response: Paginated list of user's weapons
GET /api/v1/collection/weapons/:id
Response: Single collection weapon details
POST /api/v1/collection/weapons
Body: weapon_id, uncap_level, keys, ax_modifiers, etc.
Response: Created collection weapon
PUT /api/v1/collection/weapons/:id
Body: Updated fields
Response: Updated collection weapon
DELETE /api/v1/collection/weapons/:id
Response: Success/error status
Collection Summons
GET /api/v1/collection/summons
Query params: page, limit, summon_id (filter)
Response: Paginated list of user's summons
GET /api/v1/collection/summons/:id
Response: Single collection summon details
POST /api/v1/collection/summons
Body: summon_id, uncap_level, transcendence_step
Response: Created collection summon
PUT /api/v1/collection/summons/:id
Body: Updated fields
Response: Updated collection summon
DELETE /api/v1/collection/summons/:id
Response: Success/error status
Collection Job Accessories
GET /api/v1/collection/job_accessories
Query params: page, limit, job_id (filter)
Response: Paginated list of user's job accessories
POST /api/v1/collection/job_accessories
Body: job_accessory_id
Response: Created collection job accessory
DELETE /api/v1/collection/job_accessories/:id
Response: Success/error status
Collection Management
GET /api/v1/collection/statistics
Response: {
total_characters: 150,
total_weapons: 500,
total_summons: 200,
total_job_accessories: 25,
breakdown_by_element: {...},
breakdown_by_rarity: {...}
}
POST /api/v1/collection/import
Body: JSON with collection data
Response: Import results
GET /api/v1/collection/export
Response: Complete collection data as JSON
Error Handling
Custom Error Classes
# app/errors/collection_errors.rb
module CollectionErrors
class CollectionItemNotFound < StandardError; end
class DuplicateCharacter < StandardError; end
class DuplicateJobAccessory < StandardError; end
class InvalidWeaponKey < StandardError; end
class InvalidAwakening < StandardError; end
class InvalidUncapLevel < StandardError; end
class InvalidTranscendenceStep < StandardError; end
class CollectionLimitExceeded < StandardError; end
end
Error Responses
{
"error": {
"type": "DuplicateCharacter",
"message": "Character already exists in collection",
"details": {
"character_id": "3040001000",
"existing_id": "uuid-here"
}
}
}
Security Considerations
- Authorization: Collection management endpoints require authentication
- Ownership: Users can only modify their own collection
- Privacy Controls: Three-tier privacy system:
- Public: Viewable by everyone
- Crew Only: Viewable by crew members (future feature)
- Private: Viewable only by the owner
- Access Control: Enforced based on privacy level and viewer relationship
- Rate Limiting: Import/export endpoints have stricter rate limits
- Validation: Strict validation of all input data against game rules
Performance Considerations
- Eager Loading: Use includes() to avoid N+1 queries
- Pagination: All list endpoints must be paginated
- Caching: Cache statistics and export data (15-minute TTL)
- Batch Operations: Support bulk create/update for imports
- Database Indexes: Proper indexes on foreign keys and common query patterns
Implementation Phases
Phase 1: Core Models and Database (Week 1)
- Create migrations for all collection tables
- Implement collection models with validations
- Add model associations and scopes
- Write model specs
Phase 2: API Controllers and Blueprints (Week 2)
- Implement CRUD controllers for each collection type
- Create blueprint serializers
- Add authentication and authorization
- Write controller specs
Phase 3: Import/Export and Statistics (Week 3)
- Implement bulk import functionality
- Add export endpoints
- Create statistics aggregation
- Add background job support for large imports
Phase 4: Frontend Integration (Week 4)
- Update frontend models and types
- Create collection management UI
- Add import/export interface
- Implement collection statistics dashboard
Success Metrics
- Performance: All endpoints respond within 200ms for standard operations
- Reliability: 99.9% uptime for collection services
- User Adoption: 50% of active users use collection tracking within 3 months
- Data Integrity: Zero data loss incidents
- User Satisfaction: 4+ star rating for the feature
Future Enhancements
- Collection Sharing: Allow users to share their collection publicly
- Collection Goals: Set targets for collection completion
- Collection Comparison: Compare collections between users
- Automated Sync: Sync with game data via API (if available)
- Collection Value: Calculate total collection value/rarity score
- Mobile App: Native mobile app for collection management
- Collection History: Track changes to collection over time