hensei-api/app/models/grid_character.rb

74 lines
2 KiB
Ruby

# frozen_string_literal: true
class GridCharacter < ApplicationRecord
belongs_to :party,
counter_cache: :weapons_count,
inverse_of: :characters
validates_presence_of :party
validate :awakening_level, on: :update
validate :transcendence, on: :update
validate :over_mastery_attack, on: :update
validate :over_mastery_hp, on: :update
validate :over_mastery_attack_matches_hp, on: :update
##### Amoeba configuration
amoeba do
nullify :ring1
nullify :ring2
nullify :ring3
nullify :ring4
nullify :earring
nullify :perpetuity
end
def awakening_level
return if awakening.nil?
errors.add(:awakening, 'awakening level too low') if awakening['level'] < 1
errors.add(:awakening, 'awakening level too high') if awakening['level'] > 9
end
def transcendence
errors.add(:transcendence_step, 'character has no transcendence') if transcendence_step > 0 && !character.ulb
errors.add(:transcendence_step, 'transcendence step too high') if transcendence_step > 5 && character.ulb
errors.add(:transcendence_step, 'transcendence step too low') if transcendence_step < 0 && character.ulb
end
def over_mastery_attack
errors.add(:ring1, 'invalid value') unless ring1['modifier'].nil? || atk_values.include?(ring1['strength'])
end
def over_mastery_hp
return if ring2['modifier'].nil?
errors.add(:ring2, 'invalid value') unless hp_values.include?(ring2['strength'])
end
def over_mastery_attack_matches_hp
return if ring1[:modifier].nil? && ring2[:modifier].nil?
return if ring2[:strength] == (ring1[:strength] / 2)
errors.add(:over_mastery,
'over mastery attack and hp values do not match')
end
def character
Character.find(character_id)
end
def blueprint
GridCharacterBlueprint
end
private
def atk_values
[300, 600, 900, 1200, 1500, 1800, 2100, 2400, 2700, 3000]
end
def hp_values
[150, 300, 450, 600, 750, 900, 1050, 1200, 1350, 1500]
end
end