add promotions to weapon database views

This commit is contained in:
Justin Edmund 2025-12-02 05:25:49 -08:00
parent cf694bb1ce
commit 8c45c21939
2 changed files with 34 additions and 7 deletions

View file

@ -7,6 +7,7 @@ export const WeaponEditSchema = z.object({
element: z.number().int().min(0),
proficiency1: z.number().int().min(0).optional().default(0),
proficiency2: z.number().int().min(0).optional().default(0),
promotions: z.array(z.number().int().min(1)),
min_hp: z.number().int().min(0),
max_hp: z.number().int().min(0),
max_hp_flb: z.number().int().min(0),
@ -23,17 +24,19 @@ export type WeaponEdit = z.infer<typeof WeaponEditSchema>
export function toEditData(model: any): WeaponEdit {
return {
name: model?.name ?? '',
granblue_id: model?.granblue_id ?? '',
granblue_id: model?.granblueId ?? model?.granblue_id ?? '',
rarity: model?.rarity ?? 1,
element: model?.element ?? 0,
proficiency1: Array.isArray(model?.proficiency) ? (model.proficiency[0] ?? 0) : (model?.proficiency ?? 0),
proficiency2: Array.isArray(model?.proficiency) ? (model.proficiency[1] ?? 0) : 0,
min_hp: model?.hp?.min_hp ?? 0,
max_hp: model?.hp?.max_hp ?? 0,
max_hp_flb: model?.hp?.max_hp_flb ?? 0,
min_atk: model?.atk?.min_atk ?? 0,
max_atk: model?.atk?.max_atk ?? 0,
max_atk_flb: model?.atk?.max_atk_flb ?? 0,
promotions: model?.promotions ?? [],
// API returns camelCase after transformation
min_hp: model?.hp?.minHp ?? model?.hp?.min_hp ?? 0,
max_hp: model?.hp?.maxHp ?? model?.hp?.max_hp ?? 0,
max_hp_flb: model?.hp?.maxHpFlb ?? model?.hp?.max_hp_flb ?? 0,
min_atk: model?.atk?.minAtk ?? model?.atk?.min_atk ?? 0,
max_atk: model?.atk?.maxAtk ?? model?.atk?.max_atk ?? 0,
max_atk_flb: model?.atk?.maxAtkFlb ?? model?.atk?.max_atk_flb ?? 0,
flb: model?.uncap?.flb ?? false,
ulb: model?.uncap?.ulb ?? false,
transcendence: model?.uncap?.transcendence ?? false
@ -47,6 +50,7 @@ export function toPayload(edit: WeaponEdit) {
rarity: edit.rarity,
element: edit.element,
proficiency: [edit.proficiency1, edit.proficiency2].filter(v => v !== 0),
promotions: edit.promotions,
hp: {
min_hp: edit.min_hp,
max_hp: edit.max_hp,

View file

@ -10,6 +10,7 @@
import { getElementLabel, getElementOptions } from '$lib/utils/element'
import { getProficiencyOptions } from '$lib/utils/proficiency'
import { getWeaponSeriesOptions, getWeaponSeriesSlug } from '$lib/utils/weaponSeries'
import { PROMOTION_NAMES, getPromotionNames } from '$lib/types/enums'
type ElementName = 'wind' | 'fire' | 'water' | 'earth' | 'dark' | 'light'
@ -38,6 +39,12 @@
const proficiencyOptions = getProficiencyOptions()
const seriesOptions = [{ value: 0, label: 'None' }, ...getWeaponSeriesOptions()]
// Promotion options for multiselect
const promotionOptions = Object.entries(PROMOTION_NAMES).map(([value, label]) => ({
value: Number(value),
label
}))
// Get element name for checkbox theming
const elementName = $derived.by((): ElementName | undefined => {
const el = editMode ? editData.element : weapon?.element
@ -55,6 +62,12 @@
.map((w) => w.charAt(0).toUpperCase() + w.slice(1))
.join(' ')
}
// Format promotions for display
function formatPromotionsDisplay(promotions: number[]): string {
if (!promotions || promotions.length === 0) return '—'
return getPromotionNames(promotions).join(', ')
}
</script>
<DetailsContainer title="Details">
@ -112,6 +125,15 @@
type="checkbox"
element={elementName}
/>
<DetailItem
label="Promotions"
sublabel="Gacha pools where this weapon appears"
bind:value={editData.promotions}
editable={true}
type="multiselect"
options={promotionOptions}
element={elementName}
/>
{:else}
<DetailItem label="Element">
<ElementLabel element={weapon.element} size="medium" />
@ -126,5 +148,6 @@
<DetailItem label="Extra" sublabel="Can be placed in Additional Weapons" value={weapon.extra ? 'Yes' : 'No'} />
<DetailItem label="Limit" sublabel="Only one copy can be placed in a team" value={weapon.limit ? 'Yes' : 'No'} />
<DetailItem label="AX Skills" sublabel="Can have AX Skills" value={weapon.ax ? 'Yes' : 'No'} />
<DetailItem label="Promotions" sublabel="Gacha pools where this weapon appears" value={formatPromotionsDisplay(weapon.promotions)} />
{/if}
</DetailsContainer>