add promotions to weapon database views
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cf694bb1ce
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2 changed files with 34 additions and 7 deletions
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@ -7,6 +7,7 @@ export const WeaponEditSchema = z.object({
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element: z.number().int().min(0),
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proficiency1: z.number().int().min(0).optional().default(0),
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proficiency2: z.number().int().min(0).optional().default(0),
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promotions: z.array(z.number().int().min(1)),
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min_hp: z.number().int().min(0),
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max_hp: z.number().int().min(0),
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max_hp_flb: z.number().int().min(0),
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@ -23,17 +24,19 @@ export type WeaponEdit = z.infer<typeof WeaponEditSchema>
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export function toEditData(model: any): WeaponEdit {
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return {
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name: model?.name ?? '',
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granblue_id: model?.granblue_id ?? '',
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granblue_id: model?.granblueId ?? model?.granblue_id ?? '',
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rarity: model?.rarity ?? 1,
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element: model?.element ?? 0,
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proficiency1: Array.isArray(model?.proficiency) ? (model.proficiency[0] ?? 0) : (model?.proficiency ?? 0),
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proficiency2: Array.isArray(model?.proficiency) ? (model.proficiency[1] ?? 0) : 0,
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min_hp: model?.hp?.min_hp ?? 0,
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max_hp: model?.hp?.max_hp ?? 0,
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max_hp_flb: model?.hp?.max_hp_flb ?? 0,
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min_atk: model?.atk?.min_atk ?? 0,
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max_atk: model?.atk?.max_atk ?? 0,
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max_atk_flb: model?.atk?.max_atk_flb ?? 0,
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promotions: model?.promotions ?? [],
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// API returns camelCase after transformation
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min_hp: model?.hp?.minHp ?? model?.hp?.min_hp ?? 0,
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max_hp: model?.hp?.maxHp ?? model?.hp?.max_hp ?? 0,
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max_hp_flb: model?.hp?.maxHpFlb ?? model?.hp?.max_hp_flb ?? 0,
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min_atk: model?.atk?.minAtk ?? model?.atk?.min_atk ?? 0,
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max_atk: model?.atk?.maxAtk ?? model?.atk?.max_atk ?? 0,
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max_atk_flb: model?.atk?.maxAtkFlb ?? model?.atk?.max_atk_flb ?? 0,
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flb: model?.uncap?.flb ?? false,
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ulb: model?.uncap?.ulb ?? false,
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transcendence: model?.uncap?.transcendence ?? false
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@ -47,6 +50,7 @@ export function toPayload(edit: WeaponEdit) {
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rarity: edit.rarity,
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element: edit.element,
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proficiency: [edit.proficiency1, edit.proficiency2].filter(v => v !== 0),
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promotions: edit.promotions,
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hp: {
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min_hp: edit.min_hp,
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max_hp: edit.max_hp,
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@ -10,6 +10,7 @@
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import { getElementLabel, getElementOptions } from '$lib/utils/element'
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import { getProficiencyOptions } from '$lib/utils/proficiency'
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import { getWeaponSeriesOptions, getWeaponSeriesSlug } from '$lib/utils/weaponSeries'
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import { PROMOTION_NAMES, getPromotionNames } from '$lib/types/enums'
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type ElementName = 'wind' | 'fire' | 'water' | 'earth' | 'dark' | 'light'
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@ -38,6 +39,12 @@
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const proficiencyOptions = getProficiencyOptions()
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const seriesOptions = [{ value: 0, label: 'None' }, ...getWeaponSeriesOptions()]
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// Promotion options for multiselect
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const promotionOptions = Object.entries(PROMOTION_NAMES).map(([value, label]) => ({
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value: Number(value),
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label
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}))
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// Get element name for checkbox theming
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const elementName = $derived.by((): ElementName | undefined => {
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const el = editMode ? editData.element : weapon?.element
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@ -55,6 +62,12 @@
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.map((w) => w.charAt(0).toUpperCase() + w.slice(1))
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.join(' ')
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}
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// Format promotions for display
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function formatPromotionsDisplay(promotions: number[]): string {
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if (!promotions || promotions.length === 0) return '—'
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return getPromotionNames(promotions).join(', ')
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}
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</script>
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<DetailsContainer title="Details">
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@ -112,6 +125,15 @@
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type="checkbox"
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element={elementName}
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/>
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<DetailItem
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label="Promotions"
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sublabel="Gacha pools where this weapon appears"
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bind:value={editData.promotions}
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editable={true}
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type="multiselect"
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options={promotionOptions}
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element={elementName}
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/>
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{:else}
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<DetailItem label="Element">
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<ElementLabel element={weapon.element} size="medium" />
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@ -126,5 +148,6 @@
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<DetailItem label="Extra" sublabel="Can be placed in Additional Weapons" value={weapon.extra ? 'Yes' : 'No'} />
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<DetailItem label="Limit" sublabel="Only one copy can be placed in a team" value={weapon.limit ? 'Yes' : 'No'} />
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<DetailItem label="AX Skills" sublabel="Can have AX Skills" value={weapon.ax ? 'Yes' : 'No'} />
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<DetailItem label="Promotions" sublabel="Gacha pools where this weapon appears" value={formatPromotionsDisplay(weapon.promotions)} />
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{/if}
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</DetailsContainer>
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