Refactored SummonGrid to pull its own data
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1 changed files with 81 additions and 32 deletions
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@ -1,11 +1,13 @@
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/* eslint-disable react-hooks/exhaustive-deps */
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import React, { useCallback, useEffect, useMemo, useState } from 'react'
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import React, { useCallback, useContext, useEffect, useMemo, useState } from 'react'
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import { useCookies } from 'react-cookie'
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import { useModal as useModal } from '~utils/useModal'
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import { AxiosResponse } from 'axios'
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import debounce from 'lodash.debounce'
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import AppContext from '~context/AppContext'
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import SearchModal from '~components/SearchModal'
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import SummonUnit from '~components/SummonUnit'
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import ExtraSummons from '~components/ExtraSummons'
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@ -13,21 +15,9 @@ import ExtraSummons from '~components/ExtraSummons'
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import api from '~utils/api'
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import './index.scss'
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// GridType
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export enum GridType {
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Class,
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Character,
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Weapon,
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Summon
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}
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// Props
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interface Props {
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partyId?: string
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mainSummon: GridSummon | undefined
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friendSummon: GridSummon | undefined
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summons: GridArray<GridSummon>
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editable: boolean
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slug?: string
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createParty: () => Promise<AxiosResponse<any, any>>
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pushHistory?: (path: string) => void
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}
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@ -47,6 +37,12 @@ const SummonGrid = (props: Props) => {
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// Set up state for party
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const [partyId, setPartyId] = useState('')
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// Set up state for view management
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const [found, setFound] = useState(false)
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const [loading, setLoading] = useState(true)
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const [editable, setEditable] = useState(false)
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const { setEditable: setEditableContext } = useContext(AppContext)
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// Set up states for Grid data
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const [summons, setSummons] = useState<GridArray<GridSummon>>({})
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const [mainSummon, setMainSummon] = useState<GridSummon>()
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@ -62,22 +58,20 @@ const SummonGrid = (props: Props) => {
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// Create a state dictionary to store pure objects for Search
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const [searchGrid, setSearchGrid] = useState<GridArray<Summon>>({})
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// Fetch data from the server
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useEffect(() => {
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if (props.slug) fetchGrid(props.slug)
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}, [])
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// Initialize an array of current uncap values for each summon
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useEffect(() => {
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let initialPreviousUncapValues: {[key: number]: number} = {}
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if (props.mainSummon) initialPreviousUncapValues[-1] = props.mainSummon.uncap_level
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if (props.friendSummon) initialPreviousUncapValues[6] = props.friendSummon.uncap_level
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Object.values(props.summons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
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if (mainSummon) initialPreviousUncapValues[-1] = mainSummon.uncap_level
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if (friendSummon) initialPreviousUncapValues[6] = friendSummon.uncap_level
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Object.values(summons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
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setPreviousUncapValues(initialPreviousUncapValues)
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}, [props])
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// Set states from props
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useEffect(() => {
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setSummons(props.summons || {})
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setMainSummon(props.mainSummon)
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setFriendSummon(props.friendSummon)
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}, [props])
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// Update search grid whenever any summon is updated
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useEffect(() => {
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let newSearchGrid = Object.values(summons).map((o) => o.summon)
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@ -91,6 +85,61 @@ const SummonGrid = (props: Props) => {
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setSearchGrid(newSearchGrid)
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}, [summons, mainSummon, friendSummon])
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// Methods: Fetching an object from the server
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async function fetchGrid(shortcode: string) {
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return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'summons' })
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.then(response => processResult(response))
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.catch(error => processError(error))
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}
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function processResult(response: AxiosResponse) {
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// Store the response
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const party = response.data.party
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// Get the party user and logged in user, if possible, to compare
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const partyUser = (party.user_id) ? party.user_id : undefined
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const loggedInUser = (cookies.user) ? cookies.user.user_id : ''
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if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser) {
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setEditable(true)
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setEditableContext(true)
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}
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// Store the important party and state-keeping values
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setPartyId(party.id)
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setFound(true)
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setLoading(false)
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// Populate the weapons in state
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populateSummons(party.summons)
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}
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function processError(error: any) {
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if (error.response != null) {
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if (error.response.status == 404) {
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setFound(false)
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setLoading(false)
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}
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} else {
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console.error(error)
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}
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}
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function populateSummons(list: [GridSummon]) {
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let summons: GridArray<GridSummon> = {}
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list.forEach((object: GridSummon) => {
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if (object.main)
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setMainSummon(object)
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else if (object.friend)
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setFriendSummon(object)
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else if (!object.main && !object.friend && object.position != null)
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summons[object.position] = object
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})
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setSummons(summons)
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}
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// Methods: Adding an object from search
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function openSearchModal(position: number) {
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setItemPositionForSearch(position)
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@ -209,8 +258,8 @@ const SummonGrid = (props: Props) => {
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<div className="LabeledUnit">
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<div className="Label">Main Summon</div>
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<SummonUnit
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gridSummon={props.mainSummon}
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editable={props.editable}
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gridSummon={mainSummon}
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editable={editable}
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key="grid_main_summon"
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position={-1}
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unitType={0}
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@ -224,8 +273,8 @@ const SummonGrid = (props: Props) => {
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<div className="LabeledUnit">
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<div className="Label">Friend Summon</div>
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<SummonUnit
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gridSummon={props.friendSummon}
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editable={props.editable}
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gridSummon={friendSummon}
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editable={editable}
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key="grid_friend_summon"
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position={6}
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unitType={2}
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@ -241,8 +290,8 @@ const SummonGrid = (props: Props) => {
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{Array.from(Array(numSummons)).map((x, i) => {
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return (<li key={`grid_unit_${i}`} >
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<SummonUnit
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gridSummon={props.summons[i]}
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editable={props.editable}
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gridSummon={summons[i]}
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editable={editable}
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position={i}
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unitType={1}
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onClick={() => { openSearchModal(i) }}
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@ -255,8 +304,8 @@ const SummonGrid = (props: Props) => {
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)
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const subAuraSummonElement = (
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<ExtraSummons
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grid={props.summons}
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editable={props.editable}
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grid={summons}
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editable={editable}
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exists={false}
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offset={numSummons}
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onClick={openSearchModal}
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