Refactored SummonGrid to pull its own data

This commit is contained in:
Justin Edmund 2022-02-03 23:51:13 -08:00
parent 46feb6895d
commit ef13369550

View file

@ -1,11 +1,13 @@
/* eslint-disable react-hooks/exhaustive-deps */
import React, { useCallback, useEffect, useMemo, useState } from 'react'
import React, { useCallback, useContext, useEffect, useMemo, useState } from 'react'
import { useCookies } from 'react-cookie'
import { useModal as useModal } from '~utils/useModal'
import { AxiosResponse } from 'axios'
import debounce from 'lodash.debounce'
import AppContext from '~context/AppContext'
import SearchModal from '~components/SearchModal'
import SummonUnit from '~components/SummonUnit'
import ExtraSummons from '~components/ExtraSummons'
@ -13,21 +15,9 @@ import ExtraSummons from '~components/ExtraSummons'
import api from '~utils/api'
import './index.scss'
// GridType
export enum GridType {
Class,
Character,
Weapon,
Summon
}
// Props
interface Props {
partyId?: string
mainSummon: GridSummon | undefined
friendSummon: GridSummon | undefined
summons: GridArray<GridSummon>
editable: boolean
slug?: string
createParty: () => Promise<AxiosResponse<any, any>>
pushHistory?: (path: string) => void
}
@ -47,6 +37,12 @@ const SummonGrid = (props: Props) => {
// Set up state for party
const [partyId, setPartyId] = useState('')
// Set up state for view management
const [found, setFound] = useState(false)
const [loading, setLoading] = useState(true)
const [editable, setEditable] = useState(false)
const { setEditable: setEditableContext } = useContext(AppContext)
// Set up states for Grid data
const [summons, setSummons] = useState<GridArray<GridSummon>>({})
const [mainSummon, setMainSummon] = useState<GridSummon>()
@ -62,22 +58,20 @@ const SummonGrid = (props: Props) => {
// Create a state dictionary to store pure objects for Search
const [searchGrid, setSearchGrid] = useState<GridArray<Summon>>({})
// Fetch data from the server
useEffect(() => {
if (props.slug) fetchGrid(props.slug)
}, [])
// Initialize an array of current uncap values for each summon
useEffect(() => {
let initialPreviousUncapValues: {[key: number]: number} = {}
if (props.mainSummon) initialPreviousUncapValues[-1] = props.mainSummon.uncap_level
if (props.friendSummon) initialPreviousUncapValues[6] = props.friendSummon.uncap_level
Object.values(props.summons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
if (mainSummon) initialPreviousUncapValues[-1] = mainSummon.uncap_level
if (friendSummon) initialPreviousUncapValues[6] = friendSummon.uncap_level
Object.values(summons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
setPreviousUncapValues(initialPreviousUncapValues)
}, [props])
// Set states from props
useEffect(() => {
setSummons(props.summons || {})
setMainSummon(props.mainSummon)
setFriendSummon(props.friendSummon)
}, [props])
// Update search grid whenever any summon is updated
useEffect(() => {
let newSearchGrid = Object.values(summons).map((o) => o.summon)
@ -91,6 +85,61 @@ const SummonGrid = (props: Props) => {
setSearchGrid(newSearchGrid)
}, [summons, mainSummon, friendSummon])
// Methods: Fetching an object from the server
async function fetchGrid(shortcode: string) {
return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'summons' })
.then(response => processResult(response))
.catch(error => processError(error))
}
function processResult(response: AxiosResponse) {
// Store the response
const party = response.data.party
// Get the party user and logged in user, if possible, to compare
const partyUser = (party.user_id) ? party.user_id : undefined
const loggedInUser = (cookies.user) ? cookies.user.user_id : ''
if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser) {
setEditable(true)
setEditableContext(true)
}
// Store the important party and state-keeping values
setPartyId(party.id)
setFound(true)
setLoading(false)
// Populate the weapons in state
populateSummons(party.summons)
}
function processError(error: any) {
if (error.response != null) {
if (error.response.status == 404) {
setFound(false)
setLoading(false)
}
} else {
console.error(error)
}
}
function populateSummons(list: [GridSummon]) {
let summons: GridArray<GridSummon> = {}
list.forEach((object: GridSummon) => {
if (object.main)
setMainSummon(object)
else if (object.friend)
setFriendSummon(object)
else if (!object.main && !object.friend && object.position != null)
summons[object.position] = object
})
setSummons(summons)
}
// Methods: Adding an object from search
function openSearchModal(position: number) {
setItemPositionForSearch(position)
@ -209,8 +258,8 @@ const SummonGrid = (props: Props) => {
<div className="LabeledUnit">
<div className="Label">Main Summon</div>
<SummonUnit
gridSummon={props.mainSummon}
editable={props.editable}
gridSummon={mainSummon}
editable={editable}
key="grid_main_summon"
position={-1}
unitType={0}
@ -224,8 +273,8 @@ const SummonGrid = (props: Props) => {
<div className="LabeledUnit">
<div className="Label">Friend Summon</div>
<SummonUnit
gridSummon={props.friendSummon}
editable={props.editable}
gridSummon={friendSummon}
editable={editable}
key="grid_friend_summon"
position={6}
unitType={2}
@ -241,8 +290,8 @@ const SummonGrid = (props: Props) => {
{Array.from(Array(numSummons)).map((x, i) => {
return (<li key={`grid_unit_${i}`} >
<SummonUnit
gridSummon={props.summons[i]}
editable={props.editable}
gridSummon={summons[i]}
editable={editable}
position={i}
unitType={1}
onClick={() => { openSearchModal(i) }}
@ -255,8 +304,8 @@ const SummonGrid = (props: Props) => {
)
const subAuraSummonElement = (
<ExtraSummons
grid={props.summons}
editable={props.editable}
grid={summons}
editable={editable}
exists={false}
offset={numSummons}
onClick={openSearchModal}