Add awakening fields to types
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3 changed files with 9 additions and 0 deletions
4
types/GridCharacter.d.ts
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4
types/GridCharacter.d.ts
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@ -3,4 +3,8 @@ interface GridCharacter {
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position: number
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object: Character
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uncap_level: number
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awakening: {
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type: number
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level: number
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}
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}
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4
types/GridWeapon.d.ts
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4
types/GridWeapon.d.ts
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@ -7,4 +7,8 @@ interface GridWeapon {
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element: number
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weapon_keys?: Array<WeaponKey>
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ax?: Array<SimpleAxSkill>
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awakening?: {
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type: number
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level: number
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}
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}
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1
types/Weapon.d.ts
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1
types/Weapon.d.ts
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@ -9,6 +9,7 @@ interface Weapon {
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max_skill_level: number
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series: number
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ax: number
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awakening: boolean
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name: {
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[key: string]: string
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en: string
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