Commit graph

17 commits

Author SHA1 Message Date
c7e0836202
February 2023 Update (#158) 2023-02-04 23:46:24 -08:00
45f1bd291e Fix being able to open multiple selects at once
This was miserable
2022-12-26 03:34:22 -08:00
a3246efd4a Remove logs 2022-12-25 02:53:13 -08:00
0a993f856b Fix AX validity checking for good hopefully 2022-12-23 21:33:57 -08:00
d02a3e0861 Update useEffect dependencies 2022-12-23 21:25:27 -08:00
975baecffb Update default value and validity checking 2022-12-23 21:20:04 -08:00
abf862e323 Change input class 2022-12-23 21:19:10 -08:00
47cfb63719 Fix which value is fed into localization 2022-12-23 21:19:01 -08:00
85fd5df516 Refactored WeaponKeySelect and updated styles 2022-12-20 23:06:27 -08:00
9a9a0397e9 Refactor AxSelect because it was awful/broken
I think this works.
* Shows "No AX Skill" if no AX skill has been set
* Inputs appear after AX skill has been selected
* Second AX skill select shows up after first one has been selected
2022-12-20 19:14:14 -08:00
e8843699c7 Remove trailing semicolons 2022-12-05 17:54:46 -08:00
efa864fb80 Run prettier on src 2022-12-04 07:19:31 -08:00
dfd2bbff19 Localize WeaponModal and AxSelect 2022-03-05 14:30:34 -08:00
242c61c200 Fix typescript build errors 2022-03-03 16:58:04 -08:00
8fe270adb5 Added the last bit of client validation 2022-03-03 16:12:28 -08:00
e9546293dc Add form validation for AxSelect
We're not done yet, there's still some weird behaviors and a case we haven't properly checked (if second AX skill has a value but first AX skill doesn't)
2022-03-03 15:27:31 -08:00
1d0c242429 Add AxSelect component and API call 2022-03-03 03:10:37 -08:00