Commit graph

21 commits

Author SHA1 Message Date
1c2a1b6bb4
Deploy organization and bug fixes (#299)
* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Added World Series to weapon series empty state (#293)

* Push 2023/03 updates to main (#292)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Add World series to empty state

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Enables advanced filters in collections (#289)

* Add skeleton of FilterModal

* Install react-slider from Radix

* Move AccountModal styles to more generic place

* Make generic TableField and move styles

This is so we have a base for other table rows that use different interactive elements

* Implement custom Slider component

This inherits from Radix's Slider

* Implement SliderTableField

* Implemented SwitchTableField

* Change enabled switch color

* Implement InputTableField

* Update modal skeleton

* Added localizations for Advanced filters

* Update styles for various components

Added some new colors and fixed spacing

* Added value reporting and fixed a cycle error

* Added default values, clearing filters, etc

* Default values
* Ability to clear filters
* Receiving values from components

* Fix maximum cycle depth exceeded error

* Update TableFields to not error

Also optional value is required

* Create FilterSet.d.ts

* Send filtersets to FilterModal

This sends the default filterset and the user's filterset to the filter modal.

The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal

* Add new localizations

* Change types and add default filterset object

* Add fast-deep-equal package

* Change value in table fields

* Input table fields need to be able to be empty
* Slider table fields should default to 0 if value isn't provided

* Set width of Select in table field in Filter dialog

* Add style for filter button with filters active

* Swap to using selects for some boolean fields

Charge Attack, Full Auto, and Auto Guard are not boolean values since the user can select (and the default should be) to show both on and off values. We swap to using a SelectTableField here to represent this difference.

We also added logic for Full Auto and Auto Guard fields since they are tied together in some cases (you can't show Auto Guard teams that have Full Auto disabled)

* Populate values from defaultFilterSet

* Update how we save and propagate filters

We save filterset in a local state, because the FilterBar will send it down to us from cookies.

We then set each individual property from that filter set.

We set inputs to have a placeholder, as max buttons and max turns could not be set (null). Then, we only send those fields when they have a value provided by the user.

* Remove default filterset

This was moved to a utils/ file

* Propagate filters from modal

This updates how we handle filter propagation to accommodate the advanced ones. The icon lights up when filters are active.

* Implement advanced filters on Teams page

* Add skeleton of FilterModal

* Make generic TableField and move styles

This is so we have a base for other table rows that use different interactive elements

* Implement custom Slider component

This inherits from Radix's Slider

* Implement SliderTableField

* Implemented SwitchTableField

* Implement InputTableField

* Update modal skeleton

* Added localizations for Advanced filters

* Update styles for various components

Added some new colors and fixed spacing

* Added value reporting and fixed a cycle error

* Added default values, clearing filters, etc

* Default values
* Ability to clear filters
* Receiving values from components

* Fix maximum cycle depth exceeded error

* Update TableFields to not error

Also optional value is required

* Create FilterSet.d.ts

* Send filtersets to FilterModal

This sends the default filterset and the user's filterset to the filter modal.

The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal

* Add new localizations

* Change types and add default filterset object

* Change value in table fields

* Input table fields need to be able to be empty
* Slider table fields should default to 0 if value isn't provided

* Set width of Select in table field in Filter dialog

* Add style for filter button with filters active

* Swap to using selects for some boolean fields

Charge Attack, Full Auto, and Auto Guard are not boolean values since the user can select (and the default should be) to show both on and off values. We swap to using a SelectTableField here to represent this difference.

We also added logic for Full Auto and Auto Guard fields since they are tied together in some cases (you can't show Auto Guard teams that have Full Auto disabled)

* Populate values from defaultFilterSet

* Update how we save and propagate filters

We save filterset in a local state, because the FilterBar will send it down to us from cookies.

We then set each individual property from that filter set.

We set inputs to have a placeholder, as max buttons and max turns could not be set (null). Then, we only send those fields when they have a value provided by the user.

* Remove default filterset

This was moved to a utils/ file

* Propagate filters from modal

This updates how we handle filter propagation to accommodate the advanced ones. The icon lights up when filters are active.

* GridRep adjustments

* Properly unset mainhand when cells get reused and the new team doesnt have one
* Slightly better styling to make the grid more correct

* Fix bad merge

* Add advanced filter support to saved and profile pages

* Fix auto guard text

* Ensure fetchTeams callback is updated with filters

* Add auto guard icon to GridRep

* Disable max buttons and turns

* Fix build errors

* Organize components (#298)

* Deploy advanced filters (#297)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Added World Series to weapon series empty state (#293)

* Push 2023/03 updates to main (#292)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Add World series to empty state

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Enables advanced filters in collections (#289)

* Add skeleton of FilterModal

* Install react-slider from Radix

* Move AccountModal styles to more generic place

* Make generic TableField and move styles

This is so we have a base for other table rows that use different interactive elements

* Implement custom Slider component

This inherits from Radix's Slider

* Implement SliderTableField

* Implemented SwitchTableField

* Change enabled switch color

* Implement InputTableField

* Update modal skeleton

* Added localizations for Advanced filters

* Update styles for various components

Added some new colors and fixed spacing

* Added value reporting and fixed a cycle error

* Added default values, clearing filters, etc

* Default values
* Ability to clear filters
* Receiving values from components

* Fix maximum cycle depth exceeded error

* Update TableFields to not error

Also optional value is required

* Create FilterSet.d.ts

* Send filtersets to FilterModal

This sends the default filterset and the user's filterset to the filter modal.

The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal

* Add new localizations

* Change types and add default filterset object

* Add fast-deep-equal package

* Change value in table fields

* Input table fields need to be able to be empty
* Slider table fields should default to 0 if value isn't provided

* Set width of Select in table field in Filter dialog

* Add style for filter button with filters active

* Swap to using selects for some boolean fields

Charge Attack, Full Auto, and Auto Guard are not boolean values since the user can select (and the default should be) to show both on and off values. We swap to using a SelectTableField here to represent this difference.

We also added logic for Full Auto and Auto Guard fields since they are tied together in some cases (you can't show Auto Guard teams that have Full Auto disabled)

* Populate values from defaultFilterSet

* Update how we save and propagate filters

We save filterset in a local state, because the FilterBar will send it down to us from cookies.

We then set each individual property from that filter set.

We set inputs to have a placeholder, as max buttons and max turns could not be set (null). Then, we only send those fields when they have a value provided by the user.

* Remove default filterset

This was moved to a utils/ file

* Propagate filters from modal

This updates how we handle filter propagation to accommodate the advanced ones. The icon lights up when filters are active.

* Implement advanced filters on Teams page

* Add skeleton of FilterModal

* Make generic TableField and move styles

This is so we have a base for other table rows that use different interactive elements

* Implement custom Slider component

This inherits from Radix's Slider

* Implement SliderTableField

* Implemented SwitchTableField

* Implement InputTableField

* Update modal skeleton

* Added localizations for Advanced filters

* Update styles for various components

Added some new colors and fixed spacing

* Added value reporting and fixed a cycle error

* Added default values, clearing filters, etc

* Default values
* Ability to clear filters
* Receiving values from components

* Fix maximum cycle depth exceeded error

* Update TableFields to not error

Also optional value is required

* Create FilterSet.d.ts

* Send filtersets to FilterModal

This sends the default filterset and the user's filterset to the filter modal.

The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal

* Add new localizations

* Change types and add default filterset object

* Change value in table fields

* Input table fields need to be able to be empty
* Slider table fields should default to 0 if value isn't provided

* Set width of Select in table field in Filter dialog

* Add style for filter button with filters active

* Swap to using selects for some boolean fields

Charge Attack, Full Auto, and Auto Guard are not boolean values since the user can select (and the default should be) to show both on and off values. We swap to using a SelectTableField here to represent this difference.

We also added logic for Full Auto and Auto Guard fields since they are tied together in some cases (you can't show Auto Guard teams that have Full Auto disabled)

* Populate values from defaultFilterSet

* Update how we save and propagate filters

We save filterset in a local state, because the FilterBar will send it down to us from cookies.

We then set each individual property from that filter set.

We set inputs to have a placeholder, as max buttons and max turns could not be set (null). Then, we only send those fields when they have a value provided by the user.

* Remove default filterset

This was moved to a utils/ file

* Propagate filters from modal

This updates how we handle filter propagation to accommodate the advanced ones. The icon lights up when filters are active.

* GridRep adjustments

* Properly unset mainhand when cells get reused and the new team doesnt have one
* Slightly better styling to make the grid more correct

* Fix bad merge

* Add advanced filter support to saved and profile pages

* Fix auto guard text

* Ensure fetchTeams callback is updated with filters

* Add auto guard icon to GridRep

* Disable max buttons and turns

* Fix build errors

* Organize components into folders

* Fix transcendence popover levels

* Remove extra styles

* Add Storybook

* Delete Home.module.css

* Update paths

* Fix popover arrow

* Fix import paths

* Fix scrollbars in search

* Add type to further fix TranscendencePopover

* Add background-size to 1x in hidpiImage mixin

* Fix hovercard scrollbar

* Move components

* Fix ElementToggle on smaller devices

* Change default filterset

Min characters should be 2, not 3
2023-04-12 06:37:41 -07:00
c7e0836202
February 2023 Update (#158) 2023-02-04 23:46:24 -08:00
ba6c45d551 Fix job image rendering
* Only render when job selected
* Render localized name as alt string
2023-01-02 00:52:26 -08:00
dc86e712cb Fix canEditSkill 2022-12-23 15:47:39 -08:00
2d2497b8da Allow setting job to "No job" after it has been set 2022-12-23 15:34:13 -08:00
e8843699c7 Remove trailing semicolons 2022-12-05 17:54:46 -08:00
efa864fb80 Run prettier on src 2022-12-04 07:19:31 -08:00
2164b563d0 Fix race condition when selecting job for first time 2022-12-03 19:01:45 -08:00
b8130af3f6 Don't show JobDropdown if party isn't editable 2022-12-03 18:40:34 -08:00
977c1df13c Remove unused dependencies 2022-12-02 14:54:06 -08:00
cfc8e149fb Remove logs 2022-12-02 11:21:14 -08:00
fdebea27ae Populate skills from props instead of state
We're essentially ensuring consistency between the backend by frontend by using the backend as more of a source of truth.
2022-12-01 05:36:57 -08:00
c307fcb18f Remove logs 2022-12-01 02:00:58 -08:00
6070164150 Save job and job skill to party 2022-12-01 01:46:11 -08:00
97f22b852a Remove dead ref code 2022-11-30 06:09:32 -08:00
725e989bd7 Remove console logs 2022-11-30 05:21:11 -08:00
6ef73583df Implement job skill search 2022-11-30 05:20:22 -08:00
79a0095d22 Add basic interface for skills
Skills change when the job changes, but can't be selected on their own yet
2022-11-28 20:36:12 -08:00
e53dac8b46 Update JobSection to reflect MC gender 2022-04-10 13:25:30 -07:00
b0b0219896 Don't crash when loading parties without jobs 2022-04-10 13:07:02 -07:00
95f4dccb9e Create JobSection 2022-04-04 23:43:02 -07:00