* Fix character hovercard z-index
* Allow unauth users to edit their remixed parties
* Adds ultimate_mastery and renamed master_level to defs
* Add granblue_id to weapon keys
* Add granblue_id to AX skills
* Add granblue_id to data-granblue-id
* Added bugfixes to update notes
* Fix types where ItemSelect is used
These need an empty `granblue_id`
I think this works.
* Shows "No AX Skill" if no AX skill has been set
* Inputs appear after AX skill has been selected
* Second AX skill select shows up after first one has been selected
We're not done yet, there's still some weird behaviors and a case we haven't properly checked (if second AX skill has a value but first AX skill doesn't)