- edit join date dialog
- add phantom with join date
- dropdown menus for member actions
- disable scout when roster full (30)
- invalidate gw queries on join date change
- Party.svelte: Pass authUserId to openSearchSidebar, link collection
items when adding to party via collectionId
- DetailsSidebar: Show sync banner for out-of-sync items, add sync
functionality for characters, weapons, and summons
- EditCharacterSidebar/EditWeaponSidebar: Add sync banner and button
for items linked to collection
- party.ts types: Add collectionId and outOfSync fields to grid types
Types, adapter, queries, and mutations for managing user collections
(characters, weapons, summons, job accessories). Supports both private
collection management and public collection viewing with privacy.
## Overview
Complete migration from service layer to TanStack Query v6 with
mutations, queries, and automatic cache management.
## What Was Completed
### Phase 1: Entity Queries & Database Pages ✅
- Created `entity.queries.ts` with query options for weapons,
characters, and summons
- Migrated all database detail pages to use TanStack Query with
`withInitialData()` pattern
- SSR with client-side hydration working correctly
### Phase 2: Server Load Cleanup ✅
- Removed PartyService dependency from teams detail server load
- Server loads now use adapters directly instead of service layer
- Cleaner separation of concerns
### Phase 3: Party.svelte Refactoring ✅
- Removed all PartyService, GridService, and ConflictService
dependencies
- Migrated to TanStack Query mutations for all operations:
- Grid operations: create, update, delete, swap, move
- Party operations: update, delete, remix, favorite, unfavorite
- Added swap/move mutations for drag-and-drop operations
- Automatic cache invalidation and query refetching
### Phase 4: Service Layer Removal ✅
- Deleted all service layer files (~1,345 lines removed):
- `party.service.ts` (620 lines)
- `grid.service.ts` (450 lines)
- `conflict.service.ts` (120 lines)
- `gridOperations.ts` (unused utility)
- Deleted empty `services/` directory
- Created utility functions for cross-cutting concerns:
- `localId.ts`: Anonymous user local ID management
- `editKeys.ts`: Edit key management for anonymous editing
- `party-context.ts`: Extracted PartyContext type
### Phase 5: /teams/new Migration ✅
- Migrated party creation wizard to use TanStack Query mutations
- Replaced all direct adapter calls with mutations (7 locations)
- Maintains existing behavior and flow
- Automatic cache invalidation for newly created parties
## Benefits
### Performance
- Automatic request deduplication
- Better cache utilization across pages
- Background refetching for fresh data
- Optimistic updates for instant UI feedback
### Developer Experience
- Single source of truth for data fetching
- Consistent patterns across entire app
- Query devtools for debugging
- Less boilerplate code
### Code Quality
- ~1,088 net lines removed
- Simpler mental model (no service layer)
- Better TypeScript inference
- Easier to test
### Architecture
- **100% TanStack Query coverage** - no service layer, no direct adapter
calls
- Clear separation: UI ← Queries/Mutations ← Adapters ← API
- Automatic cache management
- Consistent mutation patterns everywhere
## Testing
All features verified:
- Party creation (anonymous & authenticated)
- Grid operations (add, remove, update, swap, move)
- Party operations (update, delete, remix, favorite)
- Cache invalidation across tabs
- Error handling and rollback
- SSR with hydration
## Files Modified
### Created (3)
- `src/lib/types/party-context.ts`
- `src/lib/utils/editKeys.ts`
- `src/lib/utils/localId.ts`
### Deleted (4)
- `src/lib/services/party.service.ts`
- `src/lib/services/grid.service.ts`
- `src/lib/services/conflict.service.ts`
- `src/lib/utils/gridOperations.ts`
### Modified (13)
- `src/lib/api/mutations/grid.mutations.ts`
- `src/lib/components/grids/CharacterGrid.svelte`
- `src/lib/components/grids/SummonGrid.svelte`
- `src/lib/components/grids/WeaponGrid.svelte`
- `src/lib/components/party/Party.svelte`
- `src/routes/teams/new/+page.svelte`
- Database entity pages (characters, weapons, summons)
- Other supporting files
## Migration Complete
This PR completes the TanStack Query migration. The entire application
now uses TanStack Query v6 for all data fetching and mutations, with
zero remaining service layer code.
---------
Co-authored-by: Claude <noreply@anthropic.com>
Phase 3.1: Remove duplicate Awakening interface
- Removed unused src/lib/types/Awakening.d.ts
- Using entities.ts as single source of truth for Awakening type
- Awakening now properly uses LocalizedName interface
- No breaking changes (unused file had zero imports)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Phase 2.2: Add proper type definitions for wx-svelte-grid
- Created Cell interface export in wx-svelte-grid declarations
- Updated all 9 database cell components to use Cell type
- Removed custom Props interfaces with loose IRow typing
- Improved IntelliSense support for grid component props
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Changed from numeric (0/1/2) to string literals ('public'/'private'/'unlisted')
- Created PartyVisibility type with const assertion
- Updated Party and PartyPreview interfaces
- Updated PartyUpdatePayload interface
- Updated Zod schemas for validation
- Updated test mocks to use string literals
- Added deprecated conversion helpers for backward compat
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- remove recruits property from Character test mock (doesn't exist in type)
- add missing subaura property to Summon test mocks
- consolidate Awakening imports to use entities source
- make awakening type/level optional in GridWeapon/GridSummon
- fix null handling in AwakeningDisplay (null -> undefined)
Fixed three key type definition issues in the adapter layer:
1. Added missing element property to Party interface
- Added `element?: number` to Party type
- Used throughout codebase but was missing from interface
2. Aligned onError callback types for consistency
- Changed ResourceOptions.onError from Error to AdapterError
- Now matches AdapterOptions.onError type signature
3. Exported Grid types from grid.adapter.ts
- Re-exported GridWeapon, GridCharacter, GridSummon
- Makes types available for test files
Files modified:
- src/lib/types/api/party.ts: Added element property
- src/lib/api/adapters/types.ts: Fixed onError callback type
- src/lib/api/adapters/grid.adapter.ts: Added type re-exports
Result: 43 → 42 errors (-1)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Update entities.ts WeaponKey to include all required fields (granblue_id, series, group, order)
- Use snake_case naming (granblue_id) to match API/database conventions
- Update modifiers.ts to import from entities.ts and use snake_case property
- Removes duplicate WeaponKey type and eliminates type conflicts
Fixes "Property 'granblueId' does not exist on type 'WeaponKey'" and type assignment errors.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Fix RequestOptions cache type incompatibility in adapters/types.ts
- Add missing properties to Character type in entity.adapter.ts and entities.ts
- Create adapters index.ts for module exports
- Update users.ts to use userAdapter instead of removed core module
- Fix UserSettingsModal.svelte switch import and type errors
- Add type shims for wx-svelte-grid and $env/static/public
- Accept upstream versions for SearchSidebar.svelte and teams/new/+page.svelte
- Add CLEANUP_PLAN.md documenting remaining work
Reduces type errors from ~412 to ~378. See CLEANUP_PLAN.md for remaining fixes.
Co-Authored-By: Justin Edmund <justin@jedmund.com>
- update JobSkill type with emp/base boolean flags
- use new skill fields in jobUtils and components
- update job adapter with locale and filter params
- restyle empty skill slots with cleaner placeholder
- simplify ML badge to not show level number