- new page with granblue_id validation
- role check (>= 7) on server
- API methods: validate, create, download images
- permanent edit mode with create button
The WeaponRep (and other rep components) weren't visually updating when
new items were added to the party. The issue was that Svelte's reactivity
wasn't properly propagating through the {#each} blocks.
Changes:
- PartySegmentedControl: Add derived values for party sub-properties to
ensure reactivity propagates through snippet boundaries
- WeaponRep: Pre-compute rows as explicit $derived value and use keyed
{#each} blocks for proper change detection
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
## Overview
Complete migration from service layer to TanStack Query v6 with
mutations, queries, and automatic cache management.
## What Was Completed
### Phase 1: Entity Queries & Database Pages ✅
- Created `entity.queries.ts` with query options for weapons,
characters, and summons
- Migrated all database detail pages to use TanStack Query with
`withInitialData()` pattern
- SSR with client-side hydration working correctly
### Phase 2: Server Load Cleanup ✅
- Removed PartyService dependency from teams detail server load
- Server loads now use adapters directly instead of service layer
- Cleaner separation of concerns
### Phase 3: Party.svelte Refactoring ✅
- Removed all PartyService, GridService, and ConflictService
dependencies
- Migrated to TanStack Query mutations for all operations:
- Grid operations: create, update, delete, swap, move
- Party operations: update, delete, remix, favorite, unfavorite
- Added swap/move mutations for drag-and-drop operations
- Automatic cache invalidation and query refetching
### Phase 4: Service Layer Removal ✅
- Deleted all service layer files (~1,345 lines removed):
- `party.service.ts` (620 lines)
- `grid.service.ts` (450 lines)
- `conflict.service.ts` (120 lines)
- `gridOperations.ts` (unused utility)
- Deleted empty `services/` directory
- Created utility functions for cross-cutting concerns:
- `localId.ts`: Anonymous user local ID management
- `editKeys.ts`: Edit key management for anonymous editing
- `party-context.ts`: Extracted PartyContext type
### Phase 5: /teams/new Migration ✅
- Migrated party creation wizard to use TanStack Query mutations
- Replaced all direct adapter calls with mutations (7 locations)
- Maintains existing behavior and flow
- Automatic cache invalidation for newly created parties
## Benefits
### Performance
- Automatic request deduplication
- Better cache utilization across pages
- Background refetching for fresh data
- Optimistic updates for instant UI feedback
### Developer Experience
- Single source of truth for data fetching
- Consistent patterns across entire app
- Query devtools for debugging
- Less boilerplate code
### Code Quality
- ~1,088 net lines removed
- Simpler mental model (no service layer)
- Better TypeScript inference
- Easier to test
### Architecture
- **100% TanStack Query coverage** - no service layer, no direct adapter
calls
- Clear separation: UI ← Queries/Mutations ← Adapters ← API
- Automatic cache management
- Consistent mutation patterns everywhere
## Testing
All features verified:
- Party creation (anonymous & authenticated)
- Grid operations (add, remove, update, swap, move)
- Party operations (update, delete, remix, favorite)
- Cache invalidation across tabs
- Error handling and rollback
- SSR with hydration
## Files Modified
### Created (3)
- `src/lib/types/party-context.ts`
- `src/lib/utils/editKeys.ts`
- `src/lib/utils/localId.ts`
### Deleted (4)
- `src/lib/services/party.service.ts`
- `src/lib/services/grid.service.ts`
- `src/lib/services/conflict.service.ts`
- `src/lib/utils/gridOperations.ts`
### Modified (13)
- `src/lib/api/mutations/grid.mutations.ts`
- `src/lib/components/grids/CharacterGrid.svelte`
- `src/lib/components/grids/SummonGrid.svelte`
- `src/lib/components/grids/WeaponGrid.svelte`
- `src/lib/components/party/Party.svelte`
- `src/routes/teams/new/+page.svelte`
- Database entity pages (characters, weapons, summons)
- Other supporting files
## Migration Complete
This PR completes the TanStack Query migration. The entire application
now uses TanStack Query v6 for all data fetching and mutations, with
zero remaining service layer code.
---------
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
This PR establishes the foundation for migrating from custom Svelte 5
resource classes to TanStack Query v6 for server state management. It
adds:
**Query Options Factories** (in `src/lib/api/queries/`):
- `party.queries.ts` - Party fetching with infinite scroll support
- `job.queries.ts` - Job and skill queries with pagination
- `user.queries.ts` - User profile, parties, and favorites queries
**Mutation Configurations** (in `src/lib/api/mutations/`):
- `party.mutations.ts` - Party CRUD with cache invalidation
- `grid.mutations.ts` - Weapon/character/summon mutations with
optimistic updates
- `job.mutations.ts` - Job and skill update mutations
**Deprecation Notices**:
- Added `@deprecated` JSDoc to `search.resource.svelte.ts` and
`party.resource.svelte.ts` with migration examples
**SSR Integration** (Phase 4):
- Created `+layout.ts` to initialize QueryClient for SSR support
- Updated `+layout.svelte` to receive QueryClient from load function
- Added SSR utilities in `src/lib/query/ssr.ts`:
- `withInitialData()` - for pages using +page.server.ts
- `prefetchQuery()` / `prefetchInfiniteQuery()` - for pages using
+page.ts
- `setQueryData()` - for direct cache population
- Added documentation in `src/lib/query/README.md`
**Component Wiring Examples** (Phase 5):
- `JobSelectionSidebar.svelte` - Migrated from `createJobResource()` to
`createQuery(() => jobQueries.list())`. Demonstrates client-side query
pattern with automatic loading/error states.
- `teams/[id]/+page.svelte` - Added `withInitialData()` pattern for SSR
integration. Server-fetched party data is used as initial cache value
with background refetching support.
**Migration Guide**:
- Added `src/lib/query/MIGRATION.md` with follow-up prompts for
remaining component migrations (JobSkillSelectionSidebar, search modal,
user profile, teams explore, Party mutations, resource class removal)
## Updates Since Last Revision
Fixed TypeScript type errors in the TanStack Query integration:
- `party.queries.ts`: Made `total` and `perPage` optional in
`PartyPageResult` interface to match adapter return type
- `ssr.ts`: Fixed `withInitialData` to properly handle null values using
`NonNullable<TData>` return type
- `job.mutations.ts`: Fixed slot indexing by casting through `unknown`
to `keyof typeof updatedSkills`
Type checks now pass for all files modified in this PR (16 remaining
errors are pre-existing project issues unrelated to this PR - paraglide
modules not generated, hooks.ts implicit anys).
## Review & Testing Checklist for Human
- [ ] **Verify app loads correctly**: The `+layout.ts` and
`+layout.svelte` changes are critical path - confirm the app still
renders
- [ ] **Test JobSelectionSidebar**: Open job selection sidebar and
verify jobs load correctly, search/filter works, and retry button works
on error
- [ ] **Test teams/[id] page**: Navigate to a party detail page and
verify it renders without loading flash (SSR data should be immediate)
- [ ] **Review type casts**: Check `job.mutations.ts:135` - the `as
unknown as keyof typeof` cast for slot indexing is a workaround for
jobSkills having string literal keys ('0', '1', '2', '3') while slot is
a number
- [ ] **Verify withInitialData behavior**: The `NonNullable<TData>`
return type change in `ssr.ts` should work correctly with `data.party`
which can be `Party | null`
**Recommended test plan**:
1. Run `pnpm install` to ensure dependencies are up to date
2. Start dev server and verify the app loads without errors
3. Navigate to a party detail page (`/teams/[shortcode]`) - should
render immediately without loading state
4. Open job selection sidebar (click job icon on a party you can edit) -
verify jobs load and filtering works
5. Test error handling by temporarily breaking network - verify retry
button appears
### Notes
- Pre-existing project issues remain (paraglide modules not generated,
hooks.ts implicit anys) - these are unrelated to this PR
- Local testing could not run due to missing node_modules (vite not
found) - project setup issue
- TanStack Query devtools installation was skipped due to Storybook
version conflicts
- The existing `search.queries.ts` file was used as the pattern
reference for new query factories
- SSR approach uses hybrid pattern: existing `+page.server.ts` files
work with `withInitialData()`, while new pages can use `prefetchQuery()`
in `+page.ts`
- Migration guide includes 6 follow-up prompts for completing the
remaining component migrations
**Link to Devin run**:
https://app.devin.ai/sessions/33e97a98ae3e415aa4dc35378cad3a2b
**Requested by**: Justin Edmund (justin@jedmund.com) / @jedmund
---------
Co-authored-by: Devin AI <158243242+devin-ai-integration[bot]@users.noreply.github.com>
Co-authored-by: Justin Edmund <justin@jedmund.com>
Changed from numeric (0/1/2) to string literals ('public'/'private'/'unlisted')
- Created PartyVisibility type with const assertion
- Updated Party and PartyPreview interfaces
- Updated PartyUpdatePayload interface
- Updated Zod schemas for validation
- Updated test mocks to use string literals
- Added deprecated conversion helpers for backward compat
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- transform job skills pagination meta to include page/perPage
- fix UserInfo avatar type (optional properties -> required when present)
- add visibility number-to-string mapping in party service (0=public, 1=private, 2=unlisted)
- change mapToApiPayload return type from Partial<Party> to CreatePartyParams
- fix raid/job mapping to use IDs instead of nested objects
- add generic type argument to RestDataProvider<any>
- add type assertion in optionalProps (value as T[keyof T])
- remove recruits property from Character test mock (doesn't exist in type)
- add missing subaura property to Summon test mocks
- consolidate Awakening imports to use entities source
- make awakening type/level optional in GridWeapon/GridSummon
- fix null handling in AwakeningDisplay (null -> undefined)
Fixed remaining test mock data to match actual type schemas.
Changes:
1. entity.adapter.test.ts:
- Removed invalid maxLevel property from Character mock
- Character interface doesn't have maxLevel
2. grid.adapter.test.ts:
- Added missing required properties to Weapon mock:
- maxSkillLevel: 15
- maxAwakeningLevel: 5
- ax: true
- axType: 1
- Removed invalid series property from Summon mock
- Summon interface doesn't have series property
3. settings/+page.svelte:
- Fixed users.update call (removed extra fetch parameter)
All test mocks now match their corresponding type definitions from
entities.ts, ensuring tests can compile and run correctly.
Result: 24 → 22 errors (-2)
Overall progress: 53 → 22 errors (58% reduction)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Fixed TypeScript errors for optional MSW (Mock Service Worker) test dependency.
MSW is intentionally optional - tests work with or without it. The dynamic
imports are wrapped in try-catch to gracefully handle when MSW is not installed.
Added @ts-expect-error comments to suppress TypeScript module resolution errors
for the optional dynamic imports, while maintaining the runtime fallback behavior.
Changes:
- src/lib/api/adapters/test-setup.ts:
- Added @ts-expect-error for 'msw/node' dynamic import
- Added @ts-expect-error for 'msw' dynamic import
- Preserves optional dependency pattern
Result: 34 → 32 errors (-2)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Fixed multiple test fixture type errors to match actual schema definitions.
Changes:
1. Removed leftover optionalProps() call in users.ts (missed in Phase 2)
2. Fixed Character race field in entity.adapter.test.ts
- Changed from object {race1, race2} to array [1, 2]
- Matches entity.adapter.ts Character interface expectation
3. Added missing ULB stat fields to Weapon mocks in grid.adapter.test.ts
- Added maxHpUlb and maxAtkUlb to hp/atk objects
- Required by entities.ts Weapon interface
Result: 36 → 34 errors (-2)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Fixed all test fixture mock data to match actual type definitions across
4 test files. Resolved 9 distinct type errors by correcting mock object
structures.
Files modified:
- entity.adapter.test.ts: Fixed Character mock to use nested hp/atk objects
- grid.adapter.test.ts: Fixed GridWeapon/GridCharacter/GridSummon mocks
- Added proper entity objects (mockWeapon, mockCharacter, mockSummon)
- Fixed transcendenceStage -> transcendenceStep
- Removed invalid partyId/weaponId/characterId/summonId properties
- party.adapter.test.ts: Fixed Party mock
- Changed visibility from 'public' string to 0 number
- Removed invalid skills array from Job object
- Added complete RaidGroup with all required properties
- user.adapter.test.ts: Fixed User/Party mocks
- Created separate mockUser (User type) vs mockUserInfo (UserInfo type)
- Fixed role type mismatch (number vs string)
- Added required arrays (weapons, characters, summons) to Party objects
Result: 42 → 38 errors (-4)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Fixed three key type definition issues in the adapter layer:
1. Added missing element property to Party interface
- Added `element?: number` to Party type
- Used throughout codebase but was missing from interface
2. Aligned onError callback types for consistency
- Changed ResourceOptions.onError from Error to AdapterError
- Now matches AdapterOptions.onError type signature
3. Exported Grid types from grid.adapter.ts
- Re-exported GridWeapon, GridCharacter, GridSummon
- Makes types available for test files
Files modified:
- src/lib/types/api/party.ts: Added element property
- src/lib/api/adapters/types.ts: Fixed onError callback type
- src/lib/api/adapters/grid.adapter.ts: Added type re-exports
Result: 43 → 42 errors (-1)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Removed inappropriate use of optionalProps() type shim from our own
codebase where we control the types. Type shims should only be used
for third-party library incompatibilities.
Files modified:
- base.adapter.ts: Removed shim from RequestOptions spreading
- grid.service.ts: Removed 3 usages from update methods
- party.service.ts: Removed import
- users.ts: Removed import and usage
- UserSettingsModal.svelte: Direct object construction
- drag-drop.svelte.ts: Direct object for DragOperation.target
Result: 45 → 43 errors (-2)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Build avatar object separately with proper types before assignment
- Apply optionalProps before passing to updateProfile
This maintains 53 errors (65% reduction from original 151).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Update UserUpdateParams to include | undefined for all optional fields
- Add | undefined to CreatePartyParams and UpdatePartyParams interfaces
- Add | undefined to CreateGrid*Params interfaces (Weapon, Character, Summon)
- Transform UserUpdateParams to nested avatar structure in users.ts
- Remove unnecessary optionalProps wrappers (now handled by interface definitions)
- Fix TeamView awakening prop with conditional spreading
Reduces errors from 63 to 60.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Fix jobUtils proficiency type narrowing by storing intermediate values
- Add default empty string for openDescriptionSidebar title parameter
- Remove explicit undefined assignments in search resource tests
Reduces errors from 68 to 63.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add optionalProps shim to base.adapter.ts for RequestInit compatibility
- Apply optionalProps to UserSettingsModal updateData
- Use conditional spreading for Navigation Button element prop
- Apply optionalProps to drag-drop target object creation
- Apply optionalProps to party.service create/update methods
- Apply optionalProps to grid.service CRUD operations
- Fix transcendenceStage -> transcendenceStep typo in grid.service
- Update UserUpdateParams interface to include | undefined
- Update DragOperation interface properties to include | undefined
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- errors.ts: Only assign retryAfter when defined, not undefined
- user.adapter.ts: Build UserProfileResponse conditionally
- Only include optional properties (total, totalPages, perPage) when defined
- Use intermediate variables to ensure type safety
Fixes exactOptionalPropertyTypes violations where `T | undefined` cannot be
assigned to optional property `prop?: T`.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Remove duplicate generic SearchResult<T> from types.ts
- Export SearchResult from search.adapter.ts via index.ts
- Eliminates type conflict between two incompatible SearchResult definitions
This fixes "Type 'SearchResult' is not assignable to type 'SearchResult<any>'" errors.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Fix RequestOptions cache type incompatibility in adapters/types.ts
- Add missing properties to Character type in entity.adapter.ts and entities.ts
- Create adapters index.ts for module exports
- Update users.ts to use userAdapter instead of removed core module
- Fix UserSettingsModal.svelte switch import and type errors
- Add type shims for wx-svelte-grid and $env/static/public
- Accept upstream versions for SearchSidebar.svelte and teams/new/+page.svelte
- Add CLEANUP_PLAN.md documenting remaining work
Reduces type errors from ~412 to ~378. See CLEANUP_PLAN.md for remaining fixes.
Co-Authored-By: Justin Edmund <justin@jedmund.com>
## Summary
This PR performs low-risk cleanup tasks on the svelte-main branch:
1. **Remove unused imports** from `base.adapter.ts` - `snakeToCamel` and
`camelToSnake` were imported but never used
2. **Add `/.next` to `.gitignore`** - This is a SvelteKit project but
had a stale Next.js build artifact showing in git status
3. **Fix broken auth import** - `map.ts` was importing
`UserInfoResponse` from `$lib/api/resources/users` which never existed.
Created the type in `oauth.ts` based on actual usage in `buildCookies()`
4. **Remove test/example routes** - Deleted development scaffolding that
had no references elsewhere:
- `src/lib/components/examples/SearchExample.svelte`
- `src/routes/test-sidebar/+page.svelte`
- `src/routes/test/drag-drop/+page.svelte`
## Review & Testing Checklist for Human
- [ ] **Verify `UserInfoResponse` type matches actual API response** - I
inferred the type from usage in `map.ts`, but haven't verified against
the actual `/users/info` endpoint response from hensei-api. Fields:
`id`, `username`, `role`, `avatar.picture`, `avatar.element`,
`language`, `gender`, `theme`
- [ ] **Confirm test routes are not needed** - These appeared to be dev
scaffolding with no code references, but verify they're not used in any
manual QA workflows
- [ ] **Test auth flow** - Login/signup should still work correctly with
the new type location
**Recommended test plan:** Log in to the app and verify user info
(avatar, language, theme preferences) loads correctly after
authentication.
### Notes
- The broken `$lib/api/resources/users` import was pre-existing (the
file never existed), not caused by the previous API layer cleanup PR
- Running `pnpm check` confirms the auth/map error is resolved;
remaining type errors are unrelated pre-existing issues
Link to Devin run:
https://app.devin.ai/sessions/611580bc2db94e20a48c3692d3cbd432
Requested by: Justin Edmund (justin@jedmund.com) / @jedmund
Co-authored-by: Devin AI <158243242+devin-ai-integration[bot]@users.noreply.github.com>
Co-authored-by: Justin Edmund <justin@jedmund.com>
# Remove legacy API layer (APIClient, core.ts, resources/)
## Summary
This PR consolidates the API layer by removing unused legacy code. The
codebase had two API patterns:
1. **Adapters layer** (`src/lib/api/adapters/`) - The newer, canonical
HTTP layer with retry logic, caching, and proper error handling
2. **Legacy layer** (`src/lib/api/client.ts`, `core.ts`, `resources/`) -
An older pattern using SvelteKit proxy endpoints that was no longer
imported anywhere
The legacy layer was confirmed unused via grep analysis. The only
exception was `transformResponse` and `transformRequest` functions in
`client.ts` which were still used by `BaseAdapter` and
`schemas/party.ts` - these have been moved to `schemas/transforms.ts`.
**Files deleted:**
- `src/lib/api/client.ts` (732 lines - APIClient class was dead code)
- `src/lib/api/core.ts` (helper functions, unused)
- `src/lib/api/index.ts` (empty file)
- `src/lib/api/resources/` directory (search.ts, weapons.ts,
characters.ts, summons.ts - all unused)
**Files modified:**
- `src/lib/api/schemas/transforms.ts` - Added `transformResponse`,
`transformRequest`, and their helper functions
- `src/lib/api/adapters/base.adapter.ts` - Updated import path
- `src/lib/api/schemas/party.ts` - Updated import path
## Review & Testing Checklist for Human
- [ ] **Verify transform functions work correctly** - The
`transformResponse` and `transformRequest` functions handle critical
data transformation (snake_case ↔ camelCase, object ↔ entity field
renaming). Test that party data loads correctly with proper field names.
- [ ] **Test party CRUD operations** - Create, update, and delete a
party to verify the adapters layer still works end-to-end
- [ ] **Test grid operations** - Add/remove weapons, characters, and
summons to verify the entity field renaming still works correctly
- [ ] **Check for any runtime errors** - The local type checking
couldn't run due to missing dev dependencies, so CI is the first line of
defense
**Recommended test plan:**
1. Load an existing party page and verify all data displays correctly
2. Create a new party and add weapons/characters/summons
3. Edit an existing party (update name, add/remove items)
4. Verify search functionality works for weapons/characters/summons
### Notes
- Local lint/typecheck commands failed due to missing dependencies
(prettier-plugin-svelte, eslint-config-prettier) - relying on CI for
type verification
- The services layer (`src/lib/services/`) was intentionally kept as
it's a business logic layer that wraps the adapters
Link to Devin run:
https://app.devin.ai/sessions/611580bc2db94e20a48c3692d3cbd432
Requested by: Justin Edmund (justin@jedmund.com) / @jedmund
Co-authored-by: Devin AI <158243242+devin-ai-integration[bot]@users.noreply.github.com>
Co-authored-by: Justin Edmund <justin@jedmund.com>
- let backend compute default uncap levels
- fix InfiniteScroll resource lifecycle (don't destroy on unmount)
- improve party resource error handling with type narrowing
- use SvelteMap/SvelteDate for reactivity
- use shortcode instead of id for job updates
- wrap job_id in party object for rails API
- only send editable skill slots (1-3), skip null values
- add updateAccessory method stub
- update JobSkill type with emp/base boolean flags
- use new skill fields in jobUtils and components
- update job adapter with locale and filter params
- restyle empty skill slots with cleaner placeholder
- simplify ML badge to not show level number
- integrate @tanstack/svelte-query into layout
- add query client factory and query keys
- new InfiniteScrollQuery component for paginated data
- search query options for weapons/characters/summons
- update dev port to 5174
- Update DatabaseProvider to use SearchAdapter instead of direct fetch
- Fix RequestCache error by using cacheTTL instead of cache
- Update image cells to use shared image utilities with correct parameters
- Use only camelCase field names (granblueId) from transformed responses
- Update Party interface to use transformed field names (weapons/characters/summons)
- Fix runed import to use useDebounce instead of debounced
- Clean up debug logging