45f1bd291e
Fix being able to open multiple selects at once
...
This was miserable
2022-12-26 03:34:22 -08:00
a3246efd4a
Remove logs
2022-12-25 02:53:13 -08:00
0a993f856b
Fix AX validity checking for good hopefully
2022-12-23 21:33:57 -08:00
d02a3e0861
Update useEffect dependencies
2022-12-23 21:25:27 -08:00
975baecffb
Update default value and validity checking
2022-12-23 21:20:04 -08:00
abf862e323
Change input class
2022-12-23 21:19:10 -08:00
47cfb63719
Fix which value is fed into localization
2022-12-23 21:19:01 -08:00
0295e9f769
Adjust min-width
2022-12-23 21:18:46 -08:00
9cbba094f9
Update AxSelect styles
2022-12-20 23:07:11 -08:00
85fd5df516
Refactored WeaponKeySelect and updated styles
2022-12-20 23:06:27 -08:00
9a9a0397e9
Refactor AxSelect because it was awful/broken
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I think this works.
* Shows "No AX Skill" if no AX skill has been set
* Inputs appear after AX skill has been selected
* Second AX skill select shows up after first one has been selected
2022-12-20 19:14:14 -08:00
3ee7c0b4b2
Shuffled greyscale, fixed dark mode for select/input
2022-12-06 09:31:56 -08:00
e8843699c7
Remove trailing semicolons
2022-12-05 17:54:46 -08:00
b36b6b747c
Rename greys
2022-12-04 09:12:40 -08:00
efa864fb80
Run prettier on src
2022-12-04 07:19:31 -08:00
dfd2bbff19
Localize WeaponModal and AxSelect
2022-03-05 14:30:34 -08:00
242c61c200
Fix typescript build errors
2022-03-03 16:58:04 -08:00
8fe270adb5
Added the last bit of client validation
2022-03-03 16:12:28 -08:00
e9546293dc
Add form validation for AxSelect
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We're not done yet, there's still some weird behaviors and a case we haven't properly checked (if second AX skill has a value but first AX skill doesn't)
2022-03-03 15:27:31 -08:00
1d0c242429
Add AxSelect component and API call
2022-03-03 03:10:37 -08:00