Commit graph

1225 commits

Author SHA1 Message Date
8adfa64e7a Finish implementing include/exclude
This commit adds functionality that stores inclusions/exclusions as MentionItems and converts them back and forth into a list of strings as necessary
2023-08-21 19:57:41 -07:00
35ee1aee5c Implement localizations
This translates the static section headers in FilterModal as well as various parts of MentionTypeahead's UI
2023-08-21 19:55:59 -07:00
cf16f0c432 Create convertAdvancedFilters.tsx 2023-08-21 19:54:59 -07:00
84131c96bf Remove exclusions code from Tiptap utils 2023-08-21 19:54:49 -07:00
d88945ad95 Add themed variable for mention focus stroke 2023-08-21 19:54:17 -07:00
e2113e0910 Send exclusions to api when searching all entities 2023-08-21 17:29:06 -07:00
8d41e377ed Use es2015 to remove Set warning 2023-08-21 17:28:54 -07:00
e47b800ac7 Implement MentionItem and MentionTypeahead 2023-08-21 17:28:29 -07:00
0d1630bb1c Fix z-index conflict with MentionTypeahead 2023-08-21 17:28:08 -07:00
ba1bfb9e36 Update MentionTableField to use MentionTypeahead 2023-08-21 17:27:44 -07:00
6b562941c7 Implement MentionTypeahead
This component implements react-bootstrap-typeahead to give us a typeahead for items. Originally this was all implemented in MentionTableField but we split it into its own component.
2023-08-21 17:27:31 -07:00
eb772923da Add MentionItem type
This stores the data we might need for displaying an item mention
2023-08-21 17:26:00 -07:00
3e4f1d37a5 Add react-bootstrap-typeahead
There are some annoying bits of this library but largely its been great to work with
2023-08-21 17:25:33 -07:00
3b32c5a730 Remove files for Tiptap mention editor
The interactions on this were a huge pain in the ass
2023-08-21 17:25:10 -07:00
608f89c788 Add focus states 2023-08-20 06:39:10 -07:00
c07fdcb25c Show different strings based on query length
If the query is less than 3 characters, we can prompt the user to type more. Otherwise, a result wasn't found.
2023-08-20 05:52:53 -07:00
963679ed95 Rename lookup strings to be consistent 2023-08-20 05:52:23 -07:00
c437d26a64 Remove explicit font definition 2023-08-20 05:52:10 -07:00
c16395281c Add strings 2023-08-20 05:52:01 -07:00
44e5bc93f3 Fix outstanding merge conflict 2023-08-20 04:44:13 -07:00
c5c7dde8ed Merge main 2023-08-20 04:43:29 -07:00
99c7eb73c1 Explicitly set on buttons, inputs and textareas 2023-08-20 04:08:28 -07:00
51eb937e0a Implement custom font in styles 2023-08-20 04:07:52 -07:00
e9ead2c7b3 Implement custom font
This implements our custom font at the <body> tag level using useIsomorphicLayoutEffect
2023-08-20 04:06:59 -07:00
67b7e3eb73 Add legacyBehavior flag to Links with nested a
We'll fix this later
2023-08-20 04:06:26 -07:00
e37495072d Update to Nextjs 13 to use next/font 2023-08-20 04:04:51 -07:00
736ab4d175
Fix typo (#362) 2023-08-16 04:38:17 -07:00
29c9a700c1
Add updates from 2023/08/16 Flash Gala (and more) (#361)
I'm not writing notes for this, sorry
2023-08-16 04:08:43 -07:00
e5e946aee1
Add items from the July 2023 Legend Festival (#360)
* Rich text editor and support for tagging objects (#340)

* Preliminary work around making an Element type

* Disabled Youtube code for now

* Clean description with DOMPurify

* Update GranblueElement with slug

* Add new api endpoint for searching all resources

* Add new variables and themes

* Remove fixed height on html tag for now

* Update README.md

We renamed the folders for character images from `chara-` to `character-`

* Add no results string

* Add tiptap and associated packages

* Update .gitignore

* Update components that use character images

* Add Editor component

This commit adds the bulk of the code for our new rich-text editor. The Editor component will be used to edit and display rich text via Tiptap.

* Add mention components

This adds the code required for us to mention objects in rich text fields like team descriptions.

The mentionSuggestion util fetches data from the server and serves it to MentionList for the user to select, then inserts it into the Editor as a token.

* Implements Editor in edit team and team footer

This implements the Editor component in EditPartyModal and PartyFooter. In PartyFooter, it is read-only.

* Remove min-width on tokens

* Add rudimentary conversion for old descriptions

Old descriptions just translate as a blob of text, so we try to insert some paragraphs and newlines to keep things presentable and lessen the load if users decide to update

* Add support for displaying jobs in MentionList

* Handle numbers and value=0 better

* Keep description reactive

This shouldn't work? The snapshot should be the reactive one? I don't fucking know

* Send locale to api with search query

* Delete getLocale.tsx

We didn't actually use this

* Fix build errors

* Override peer dependencies for tiptap mentions

They haven't fixed the suggestion plugin, so we have to use a beta version

* Fix background-color on CharacterRep

* Tiptap updates (#343)

* Reinstantiate editor on changes

We can't dynamically update the content, so we have to recreate the Editor whenever something changes (page loads and updates)

* Fix import

@tiptap/core is different than @tiptap/react, who knew

* Added several Tiptap components

* Added a Remix icon that isn't in remixicon-react

* Add colors for highlights

* Add ToolbarButton component

This is to standardize adding Toolbar icons so it wasn't a miserable mess in the Editor file

* Add extensions and implement ToolbarButton

* Remove unused code

* Use party prop and add keys

We always want to use the party in props until the transformer work is done and our source of truth is more reliable.

Also, we are using keys to ensure that the component reloads on new page.

* Component cleanup

* Always use props.party

* Ensure content gets reset when edits are committed

Here, we do some tactical bandaid fixes to ensure that when the user saves data to the server, the editor will show the freshest data in both editable and read-only mode.

In the Editor, its as easy as calling the setContent command in a useEffect hook when the content changes.

In the party, we are saving party in a state and passing it down to the components via props. This is because the party prop we get from pages is only from the first time the server loaded data, so any edits are not reflected. The app state should have the latest updates, but due to reasons I don't completely understand, it is showing the old state first and then the one we want, causing the Editor to get stuck on old data.

By storing the party in a state, we can populate the state from the server when the component mounts, then update it whenever the user saves data since all party data is saved in that component.

* Fix build errors

* Fix icon path

* Remove duplicate binding

* Fix styles

* Update transcendence components to work with CSS modules (#350)

* Update transcendence components to use CSS modules

* Fix summon transcendence

Summon transcendence was doing something wonky. This adapts the updateUncap endpoint method to make it a little bit clearer whats going on.

* Add toolbar localizations

* Allow translation of Heading icons

* Show localized placeholder for team name

* Add placeholder extension

* Add placeholder to party description

* Ensure name modification works right

Needed a null check? for some reason?

* Small fix for some modals on mobile

This fixes the slide up animation and the end point so that modals are actually visible on mobile. Ones that scroll still don't work great.

* Fix TableField components on mobile

* Put viewport meta tag in _app

* Some fixes for scrollable dialogs on mobile

This is 100% not going to scale to devices that are not my iPhone 14 Pro Max, but I can't get env variables working in CSS and something is better than nothing for right now.

* Disable tab pages

* Update with items from July 2023 Flash Gala

### Weapons
- Beach Grynoth
- Splash Howl

### Characters
- Vaseraga (Summer)
- Enyo (Summer)

* Correct version

* Add uncap event

* Add units from the July 2023 Legfest

Characters:
* Fediel (Summer)
* Aliza (Summer)
* Claudia and Dorothy (Summer)
* Yurius (Summer)

Weapons
* Fediel Float
* Sunset Blaze
* Shine and Silence
* Tentacular Javelin
* King's Thruster
* Konbu Dashi

Summons:
* Cerberus (Summer)
2023-07-30 21:34:05 -07:00
d0b1b7fde2
Add items from July 2023 Flash Gala (#356)
* Rich text editor and support for tagging objects (#340)

* Preliminary work around making an Element type

* Disabled Youtube code for now

* Clean description with DOMPurify

* Update GranblueElement with slug

* Add new api endpoint for searching all resources

* Add new variables and themes

* Remove fixed height on html tag for now

* Update README.md

We renamed the folders for character images from `chara-` to `character-`

* Add no results string

* Add tiptap and associated packages

* Update .gitignore

* Update components that use character images

* Add Editor component

This commit adds the bulk of the code for our new rich-text editor. The Editor component will be used to edit and display rich text via Tiptap.

* Add mention components

This adds the code required for us to mention objects in rich text fields like team descriptions.

The mentionSuggestion util fetches data from the server and serves it to MentionList for the user to select, then inserts it into the Editor as a token.

* Implements Editor in edit team and team footer

This implements the Editor component in EditPartyModal and PartyFooter. In PartyFooter, it is read-only.

* Remove min-width on tokens

* Add rudimentary conversion for old descriptions

Old descriptions just translate as a blob of text, so we try to insert some paragraphs and newlines to keep things presentable and lessen the load if users decide to update

* Add support for displaying jobs in MentionList

* Handle numbers and value=0 better

* Keep description reactive

This shouldn't work? The snapshot should be the reactive one? I don't fucking know

* Send locale to api with search query

* Delete getLocale.tsx

We didn't actually use this

* Fix build errors

* Override peer dependencies for tiptap mentions

They haven't fixed the suggestion plugin, so we have to use a beta version

* Fix background-color on CharacterRep

* Tiptap updates (#343)

* Reinstantiate editor on changes

We can't dynamically update the content, so we have to recreate the Editor whenever something changes (page loads and updates)

* Fix import

@tiptap/core is different than @tiptap/react, who knew

* Added several Tiptap components

* Added a Remix icon that isn't in remixicon-react

* Add colors for highlights

* Add ToolbarButton component

This is to standardize adding Toolbar icons so it wasn't a miserable mess in the Editor file

* Add extensions and implement ToolbarButton

* Remove unused code

* Use party prop and add keys

We always want to use the party in props until the transformer work is done and our source of truth is more reliable.

Also, we are using keys to ensure that the component reloads on new page.

* Component cleanup

* Always use props.party

* Ensure content gets reset when edits are committed

Here, we do some tactical bandaid fixes to ensure that when the user saves data to the server, the editor will show the freshest data in both editable and read-only mode.

In the Editor, its as easy as calling the setContent command in a useEffect hook when the content changes.

In the party, we are saving party in a state and passing it down to the components via props. This is because the party prop we get from pages is only from the first time the server loaded data, so any edits are not reflected. The app state should have the latest updates, but due to reasons I don't completely understand, it is showing the old state first and then the one we want, causing the Editor to get stuck on old data.

By storing the party in a state, we can populate the state from the server when the component mounts, then update it whenever the user saves data since all party data is saved in that component.

* Fix build errors

* Fix icon path

* Remove duplicate binding

* Fix styles

* Update transcendence components to work with CSS modules (#350)

* Update transcendence components to use CSS modules

* Fix summon transcendence

Summon transcendence was doing something wonky. This adapts the updateUncap endpoint method to make it a little bit clearer whats going on.

* Add toolbar localizations

* Allow translation of Heading icons

* Show localized placeholder for team name

* Add placeholder extension

* Add placeholder to party description

* Ensure name modification works right

Needed a null check? for some reason?

* Small fix for some modals on mobile

This fixes the slide up animation and the end point so that modals are actually visible on mobile. Ones that scroll still don't work great.

* Fix TableField components on mobile

* Put viewport meta tag in _app

* Some fixes for scrollable dialogs on mobile

This is 100% not going to scale to devices that are not my iPhone 14 Pro Max, but I can't get env variables working in CSS and something is better than nothing for right now.

* Disable tab pages

* Update with items from July 2023 Flash Gala

### Weapons
- Beach Grynoth
- Splash Howl

### Characters
- Vaseraga (Summer)
- Enyo (Summer)

* Correct version

* Add uncap event
2023-07-16 01:43:40 -07:00
db2fe44204 Implement MentionEditor and MentionTableField 2023-07-09 22:47:34 -07:00
1d4f1b6211 Add custom FilterMention (no @) 2023-07-09 22:47:22 -07:00
d117984585 Add custom Suggestion extension 2023-07-09 22:47:13 -07:00
31d0cd20c9 Add NoNewLine tiptap extension 2023-07-09 22:47:01 -07:00
e7464e3b8a Add includes/excludes to FilterSet type 2023-07-09 22:46:45 -07:00
01d121ef0f Update mentionSuggestions with new type 2023-07-09 22:46:33 -07:00
b79f25bb0f Change headerRef footerRef to be camelcase 2023-07-09 22:45:55 -07:00
19c852c13b
Hotfix to disable page tabs (#354)
* Rich text editor and support for tagging objects (#340)

* Preliminary work around making an Element type

* Disabled Youtube code for now

* Clean description with DOMPurify

* Update GranblueElement with slug

* Add new api endpoint for searching all resources

* Add new variables and themes

* Remove fixed height on html tag for now

* Update README.md

We renamed the folders for character images from `chara-` to `character-`

* Add no results string

* Add tiptap and associated packages

* Update .gitignore

* Update components that use character images

* Add Editor component

This commit adds the bulk of the code for our new rich-text editor. The Editor component will be used to edit and display rich text via Tiptap.

* Add mention components

This adds the code required for us to mention objects in rich text fields like team descriptions.

The mentionSuggestion util fetches data from the server and serves it to MentionList for the user to select, then inserts it into the Editor as a token.

* Implements Editor in edit team and team footer

This implements the Editor component in EditPartyModal and PartyFooter. In PartyFooter, it is read-only.

* Remove min-width on tokens

* Add rudimentary conversion for old descriptions

Old descriptions just translate as a blob of text, so we try to insert some paragraphs and newlines to keep things presentable and lessen the load if users decide to update

* Add support for displaying jobs in MentionList

* Handle numbers and value=0 better

* Keep description reactive

This shouldn't work? The snapshot should be the reactive one? I don't fucking know

* Send locale to api with search query

* Delete getLocale.tsx

We didn't actually use this

* Fix build errors

* Override peer dependencies for tiptap mentions

They haven't fixed the suggestion plugin, so we have to use a beta version

* Fix background-color on CharacterRep

* Tiptap updates (#343)

* Reinstantiate editor on changes

We can't dynamically update the content, so we have to recreate the Editor whenever something changes (page loads and updates)

* Fix import

@tiptap/core is different than @tiptap/react, who knew

* Added several Tiptap components

* Added a Remix icon that isn't in remixicon-react

* Add colors for highlights

* Add ToolbarButton component

This is to standardize adding Toolbar icons so it wasn't a miserable mess in the Editor file

* Add extensions and implement ToolbarButton

* Remove unused code

* Use party prop and add keys

We always want to use the party in props until the transformer work is done and our source of truth is more reliable.

Also, we are using keys to ensure that the component reloads on new page.

* Component cleanup

* Always use props.party

* Ensure content gets reset when edits are committed

Here, we do some tactical bandaid fixes to ensure that when the user saves data to the server, the editor will show the freshest data in both editable and read-only mode.

In the Editor, its as easy as calling the setContent command in a useEffect hook when the content changes.

In the party, we are saving party in a state and passing it down to the components via props. This is because the party prop we get from pages is only from the first time the server loaded data, so any edits are not reflected. The app state should have the latest updates, but due to reasons I don't completely understand, it is showing the old state first and then the one we want, causing the Editor to get stuck on old data.

By storing the party in a state, we can populate the state from the server when the component mounts, then update it whenever the user saves data since all party data is saved in that component.

* Fix build errors

* Fix icon path

* Remove duplicate binding

* Fix styles

* Update transcendence components to work with CSS modules (#350)

* Update transcendence components to use CSS modules

* Fix summon transcendence

Summon transcendence was doing something wonky. This adapts the updateUncap endpoint method to make it a little bit clearer whats going on.

* Add toolbar localizations

* Allow translation of Heading icons

* Show localized placeholder for team name

* Add placeholder extension

* Add placeholder to party description

* Ensure name modification works right

Needed a null check? for some reason?

* Small fix for some modals on mobile

This fixes the slide up animation and the end point so that modals are actually visible on mobile. Ones that scroll still don't work great.

* Fix TableField components on mobile

* Put viewport meta tag in _app

* Some fixes for scrollable dialogs on mobile

This is 100% not going to scale to devices that are not my iPhone 14 Pro Max, but I can't get env variables working in CSS and something is better than nothing for right now.

* Disable tab pages
2023-07-06 22:28:41 -07:00
686d0d0642 Disable tab pages 2023-07-06 22:26:43 -07:00
f7f723b3f4
Tactical mobile fixes (#352)
* Rich text editor and support for tagging objects (#340)

* Preliminary work around making an Element type

* Disabled Youtube code for now

* Clean description with DOMPurify

* Update GranblueElement with slug

* Add new api endpoint for searching all resources

* Add new variables and themes

* Remove fixed height on html tag for now

* Update README.md

We renamed the folders for character images from `chara-` to `character-`

* Add no results string

* Add tiptap and associated packages

* Update .gitignore

* Update components that use character images

* Add Editor component

This commit adds the bulk of the code for our new rich-text editor. The Editor component will be used to edit and display rich text via Tiptap.

* Add mention components

This adds the code required for us to mention objects in rich text fields like team descriptions.

The mentionSuggestion util fetches data from the server and serves it to MentionList for the user to select, then inserts it into the Editor as a token.

* Implements Editor in edit team and team footer

This implements the Editor component in EditPartyModal and PartyFooter. In PartyFooter, it is read-only.

* Remove min-width on tokens

* Add rudimentary conversion for old descriptions

Old descriptions just translate as a blob of text, so we try to insert some paragraphs and newlines to keep things presentable and lessen the load if users decide to update

* Add support for displaying jobs in MentionList

* Handle numbers and value=0 better

* Keep description reactive

This shouldn't work? The snapshot should be the reactive one? I don't fucking know

* Send locale to api with search query

* Delete getLocale.tsx

We didn't actually use this

* Fix build errors

* Override peer dependencies for tiptap mentions

They haven't fixed the suggestion plugin, so we have to use a beta version

* Fix background-color on CharacterRep

* Tiptap updates (#343)

* Reinstantiate editor on changes

We can't dynamically update the content, so we have to recreate the Editor whenever something changes (page loads and updates)

* Fix import

@tiptap/core is different than @tiptap/react, who knew

* Added several Tiptap components

* Added a Remix icon that isn't in remixicon-react

* Add colors for highlights

* Add ToolbarButton component

This is to standardize adding Toolbar icons so it wasn't a miserable mess in the Editor file

* Add extensions and implement ToolbarButton

* Remove unused code

* Use party prop and add keys

We always want to use the party in props until the transformer work is done and our source of truth is more reliable.

Also, we are using keys to ensure that the component reloads on new page.

* Component cleanup

* Always use props.party

* Ensure content gets reset when edits are committed

Here, we do some tactical bandaid fixes to ensure that when the user saves data to the server, the editor will show the freshest data in both editable and read-only mode.

In the Editor, its as easy as calling the setContent command in a useEffect hook when the content changes.

In the party, we are saving party in a state and passing it down to the components via props. This is because the party prop we get from pages is only from the first time the server loaded data, so any edits are not reflected. The app state should have the latest updates, but due to reasons I don't completely understand, it is showing the old state first and then the one we want, causing the Editor to get stuck on old data.

By storing the party in a state, we can populate the state from the server when the component mounts, then update it whenever the user saves data since all party data is saved in that component.

* Fix build errors

* Fix icon path

* Remove duplicate binding

* Fix styles

* Update transcendence components to work with CSS modules (#350)

* Update transcendence components to use CSS modules

* Fix summon transcendence

Summon transcendence was doing something wonky. This adapts the updateUncap endpoint method to make it a little bit clearer whats going on.

* Add toolbar localizations

* Allow translation of Heading icons

* Show localized placeholder for team name

* Add placeholder extension

* Add placeholder to party description

* Ensure name modification works right

Needed a null check? for some reason?

* Small fix for some modals on mobile

This fixes the slide up animation and the end point so that modals are actually visible on mobile. Ones that scroll still don't work great.

* Fix TableField components on mobile

* Put viewport meta tag in _app

* Some fixes for scrollable dialogs on mobile

This is 100% not going to scale to devices that are not my iPhone 14 Pro Max, but I can't get env variables working in CSS and something is better than nothing for right now.
2023-07-06 19:23:40 -07:00
af9064a356 Some fixes for scrollable dialogs on mobile
This is 100% not going to scale to devices that are not my iPhone 14 Pro Max, but I can't get env variables working in CSS and something is better than nothing for right now.
2023-07-06 19:22:11 -07:00
2049ad4cf7 Put viewport meta tag in _app 2023-07-06 19:21:35 -07:00
14994bfbbd Fix TableField components on mobile 2023-07-06 18:37:44 -07:00
8dbc6c1c6c Small fix for some modals on mobile
This fixes the slide up animation and the end point so that modals are actually visible on mobile. Ones that scroll still don't work great.
2023-07-06 18:37:30 -07:00
65bc7100c4
Deploy transcendence fixes (#351)
* Rich text editor and support for tagging objects (#340)

* Preliminary work around making an Element type

* Disabled Youtube code for now

* Clean description with DOMPurify

* Update GranblueElement with slug

* Add new api endpoint for searching all resources

* Add new variables and themes

* Remove fixed height on html tag for now

* Update README.md

We renamed the folders for character images from `chara-` to `character-`

* Add no results string

* Add tiptap and associated packages

* Update .gitignore

* Update components that use character images

* Add Editor component

This commit adds the bulk of the code for our new rich-text editor. The Editor component will be used to edit and display rich text via Tiptap.

* Add mention components

This adds the code required for us to mention objects in rich text fields like team descriptions.

The mentionSuggestion util fetches data from the server and serves it to MentionList for the user to select, then inserts it into the Editor as a token.

* Implements Editor in edit team and team footer

This implements the Editor component in EditPartyModal and PartyFooter. In PartyFooter, it is read-only.

* Remove min-width on tokens

* Add rudimentary conversion for old descriptions

Old descriptions just translate as a blob of text, so we try to insert some paragraphs and newlines to keep things presentable and lessen the load if users decide to update

* Add support for displaying jobs in MentionList

* Handle numbers and value=0 better

* Keep description reactive

This shouldn't work? The snapshot should be the reactive one? I don't fucking know

* Send locale to api with search query

* Delete getLocale.tsx

We didn't actually use this

* Fix build errors

* Override peer dependencies for tiptap mentions

They haven't fixed the suggestion plugin, so we have to use a beta version

* Fix background-color on CharacterRep

* Tiptap updates (#343)

* Reinstantiate editor on changes

We can't dynamically update the content, so we have to recreate the Editor whenever something changes (page loads and updates)

* Fix import

@tiptap/core is different than @tiptap/react, who knew

* Added several Tiptap components

* Added a Remix icon that isn't in remixicon-react

* Add colors for highlights

* Add ToolbarButton component

This is to standardize adding Toolbar icons so it wasn't a miserable mess in the Editor file

* Add extensions and implement ToolbarButton

* Remove unused code

* Use party prop and add keys

We always want to use the party in props until the transformer work is done and our source of truth is more reliable.

Also, we are using keys to ensure that the component reloads on new page.

* Component cleanup

* Always use props.party

* Ensure content gets reset when edits are committed

Here, we do some tactical bandaid fixes to ensure that when the user saves data to the server, the editor will show the freshest data in both editable and read-only mode.

In the Editor, its as easy as calling the setContent command in a useEffect hook when the content changes.

In the party, we are saving party in a state and passing it down to the components via props. This is because the party prop we get from pages is only from the first time the server loaded data, so any edits are not reflected. The app state should have the latest updates, but due to reasons I don't completely understand, it is showing the old state first and then the one we want, causing the Editor to get stuck on old data.

By storing the party in a state, we can populate the state from the server when the component mounts, then update it whenever the user saves data since all party data is saved in that component.

* Fix build errors

* Fix icon path

* Remove duplicate binding

* Fix styles

* Update transcendence components to work with CSS modules (#350)

* Update transcendence components to use CSS modules

* Fix summon transcendence

Summon transcendence was doing something wonky. This adapts the updateUncap endpoint method to make it a little bit clearer whats going on.

* Add toolbar localizations

* Allow translation of Heading icons

* Show localized placeholder for team name

* Add placeholder extension

* Add placeholder to party description

* Ensure name modification works right

Needed a null check? for some reason?
2023-07-06 17:09:21 -07:00
11577a6b61 Ensure name modification works right
Needed a null check? for some reason?
2023-07-06 17:08:37 -07:00
abd98d27c9 Add placeholder to party description 2023-07-06 17:07:05 -07:00
17113e2ad9 Add placeholder extension 2023-07-06 16:58:37 -07:00
5e0bda987d Show localized placeholder for team name 2023-07-06 16:58:29 -07:00
da1acb1463 Allow translation of Heading icons 2023-07-06 16:58:22 -07:00