* Add ellipsis icon
* Reduce size of tokens
* Move UpdateToast to toasts folder
* Update variables.scss
* Add reps for grid objects
These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons.
They only render the grid of objects and nothing else.
Eventually PartyRep will use WeaponRep
* Added RepSegment
This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl
* Modify PartySegmentedControl to use RepSegments
This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text
* Extract URL copied and Remixed toasts into files
* Extract delete team alert into a file
Also, to support this:
* Added `Destructive` class to Button
* Added `primaryActionClassName` prop to Alert
* Added an alert for when remixing teams
* Began refactoring PartyDetails into several files
* PartyHeader will live at the top, above the new segmented control
* PartyDetails stays below, only showing remixed teams and the description
* PartyDropdown handles the new ... menu
* Remove duplicated code
This is description and remix code that is still in `PartyDetails`
* Small fixes for weapon grid
* Add placeholder image for guidebooks
* Add localizations
* Add Guidebook type and update other types
* Update gitignore
Don't commit guidebook images
* Indicate if a dialog is scrollable
We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them
* Add ExtraContainer
This is the purple container that will contain additional weapons and sephira guidebooks
* Move ExtraWeapons to ExtraWeaponsGrid
And put it in ExtraContainer
* Added GuidebooksGrid and GuidebookUnit
These are the display components for Guidebooks in the WeaponGrid
* Visual adjustments to summon grid
* Add Empty class to weapons when unit is unfilled
* Implement GuidebooksGrid in WeaponGrid
* Remove extra switch
* Remove old dependencies and props
* Implement searching for/adding guidebooks to party
* Update styles
* Fix dependency
* Properly determine when extra container should display
* Change to 1-indexing for guidebooks
* Add support for removing guidebooks
* Display guidebook validation error
* Move read only buttons to PartyHeader
Also broke up tokens and made them easier to render
* Add guidebooks to DetailsObject
* Remove preview when on mobile sizes
* Update the updates page with new items (#306)
* Add Nier and Estarriola uncaps (#308)
* Update the updates page with new items (#306) (#307)
* Update .gitignore
* Add Nier and Estarriola uncaps
* Fix uncaps treated as new characters
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added items from 2023/03 Legfest and 2023/03/30 update (#290)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Missed items (#291)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Add more items
* Added World Series to weapon series empty state (#293)
* Push 2023/03 updates to main (#292)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added items from 2023/03 Legfest and 2023/03/30 update (#290)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Missed items (#291)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Add more items
* Added items from 2023/03 Legfest and 2023/03/30 update (#290)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Missed items (#291)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Add more items
* Add World series to empty state
* Added items from 2023/03 Legfest and 2023/03/30 update (#290)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Missed items (#291)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Add more items
* Enables advanced filters in collections (#289)
* Add skeleton of FilterModal
* Install react-slider from Radix
* Move AccountModal styles to more generic place
* Make generic TableField and move styles
This is so we have a base for other table rows that use different interactive elements
* Implement custom Slider component
This inherits from Radix's Slider
* Implement SliderTableField
* Implemented SwitchTableField
* Change enabled switch color
* Implement InputTableField
* Update modal skeleton
* Added localizations for Advanced filters
* Update styles for various components
Added some new colors and fixed spacing
* Added value reporting and fixed a cycle error
* Added default values, clearing filters, etc
* Default values
* Ability to clear filters
* Receiving values from components
* Fix maximum cycle depth exceeded error
* Update TableFields to not error
Also optional value is required
* Create FilterSet.d.ts
* Send filtersets to FilterModal
This sends the default filterset and the user's filterset to the filter modal.
The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal
* Add new localizations
* Change types and add default filterset object
* Add fast-deep-equal package
* Change value in table fields
* Input table fields need to be able to be empty
* Slider table fields should default to 0 if value isn't provided
* Set width of Select in table field in Filter dialog
* Add style for filter button with filters active
* Swap to using selects for some boolean fields
Charge Attack, Full Auto, and Auto Guard are not boolean values since the user can select (and the default should be) to show both on and off values. We swap to using a SelectTableField here to represent this difference.
We also added logic for Full Auto and Auto Guard fields since they are tied together in some cases (you can't show Auto Guard teams that have Full Auto disabled)
* Populate values from defaultFilterSet
* Update how we save and propagate filters
We save filterset in a local state, because the FilterBar will send it down to us from cookies.
We then set each individual property from that filter set.
We set inputs to have a placeholder, as max buttons and max turns could not be set (null). Then, we only send those fields when they have a value provided by the user.
* Remove default filterset
This was moved to a utils/ file
* Propagate filters from modal
This updates how we handle filter propagation to accommodate the advanced ones. The icon lights up when filters are active.
* Implement advanced filters on Teams page
* Add skeleton of FilterModal
* Make generic TableField and move styles
This is so we have a base for other table rows that use different interactive elements
* Implement custom Slider component
This inherits from Radix's Slider
* Implement SliderTableField
* Implemented SwitchTableField
* Implement InputTableField
* Update modal skeleton
* Added localizations for Advanced filters
* Update styles for various components
Added some new colors and fixed spacing
* Added value reporting and fixed a cycle error
* Added default values, clearing filters, etc
* Default values
* Ability to clear filters
* Receiving values from components
* Fix maximum cycle depth exceeded error
* Update TableFields to not error
Also optional value is required
* Create FilterSet.d.ts
* Send filtersets to FilterModal
This sends the default filterset and the user's filterset to the filter modal.
The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal
* Add new localizations
* Change types and add default filterset object
* Change value in table fields
* Input table fields need to be able to be empty
* Slider table fields should default to 0 if value isn't provided
* Set width of Select in table field in Filter dialog
* Add style for filter button with filters active
* Swap to using selects for some boolean fields
Charge Attack, Full Auto, and Auto Guard are not boolean values since the user can select (and the default should be) to show both on and off values. We swap to using a SelectTableField here to represent this difference.
We also added logic for Full Auto and Auto Guard fields since they are tied together in some cases (you can't show Auto Guard teams that have Full Auto disabled)
* Populate values from defaultFilterSet
* Update how we save and propagate filters
We save filterset in a local state, because the FilterBar will send it down to us from cookies.
We then set each individual property from that filter set.
We set inputs to have a placeholder, as max buttons and max turns could not be set (null). Then, we only send those fields when they have a value provided by the user.
* Remove default filterset
This was moved to a utils/ file
* Propagate filters from modal
This updates how we handle filter propagation to accommodate the advanced ones. The icon lights up when filters are active.
* GridRep adjustments
* Properly unset mainhand when cells get reused and the new team doesnt have one
* Slightly better styling to make the grid more correct
* Fix bad merge
* Add advanced filter support to saved and profile pages
* Fix auto guard text
* Ensure fetchTeams callback is updated with filters
* Add auto guard icon to GridRep
* Disable max buttons and turns
* Fix build errors
* Organize components (#298)
* Deploy advanced filters (#297)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added items from 2023/03 Legfest and 2023/03/30 update (#290)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Missed items (#291)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Add more items
* Added World Series to weapon series empty state (#293)
* Push 2023/03 updates to main (#292)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added items from 2023/03 Legfest and 2023/03/30 update (#290)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Missed items (#291)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Add more items
* Added items from 2023/03 Legfest and 2023/03/30 update (#290)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Missed items (#291)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Add more items
* Add World series to empty state
* Added items from 2023/03 Legfest and 2023/03/30 update (#290)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Missed items (#291)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Add more items
* Enables advanced filters in collections (#289)
* Add skeleton of FilterModal
* Install react-slider from Radix
* Move AccountModal styles to more generic place
* Make generic TableField and move styles
This is so we have a base for other table rows that use different interactive elements
* Implement custom Slider component
This inherits from Radix's Slider
* Implement SliderTableField
* Implemented SwitchTableField
* Change enabled switch color
* Implement InputTableField
* Update modal skeleton
* Added localizations for Advanced filters
* Update styles for various components
Added some new colors and fixed spacing
* Added value reporting and fixed a cycle error
* Added default values, clearing filters, etc
* Default values
* Ability to clear filters
* Receiving values from components
* Fix maximum cycle depth exceeded error
* Update TableFields to not error
Also optional value is required
* Create FilterSet.d.ts
* Send filtersets to FilterModal
This sends the default filterset and the user's filterset to the filter modal.
The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal
* Add new localizations
* Change types and add default filterset object
* Add fast-deep-equal package
* Change value in table fields
* Input table fields need to be able to be empty
* Slider table fields should default to 0 if value isn't provided
* Set width of Select in table field in Filter dialog
* Add style for filter button with filters active
* Swap to using selects for some boolean fields
Charge Attack, Full Auto, and Auto Guard are not boolean values since the user can select (and the default should be) to show both on and off values. We swap to using a SelectTableField here to represent this difference.
We also added logic for Full Auto and Auto Guard fields since they are tied together in some cases (you can't show Auto Guard teams that have Full Auto disabled)
* Populate values from defaultFilterSet
* Update how we save and propagate filters
We save filterset in a local state, because the FilterBar will send it down to us from cookies.
We then set each individual property from that filter set.
We set inputs to have a placeholder, as max buttons and max turns could not be set (null). Then, we only send those fields when they have a value provided by the user.
* Remove default filterset
This was moved to a utils/ file
* Propagate filters from modal
This updates how we handle filter propagation to accommodate the advanced ones. The icon lights up when filters are active.
* Implement advanced filters on Teams page
* Add skeleton of FilterModal
* Make generic TableField and move styles
This is so we have a base for other table rows that use different interactive elements
* Implement custom Slider component
This inherits from Radix's Slider
* Implement SliderTableField
* Implemented SwitchTableField
* Implement InputTableField
* Update modal skeleton
* Added localizations for Advanced filters
* Update styles for various components
Added some new colors and fixed spacing
* Added value reporting and fixed a cycle error
* Added default values, clearing filters, etc
* Default values
* Ability to clear filters
* Receiving values from components
* Fix maximum cycle depth exceeded error
* Update TableFields to not error
Also optional value is required
* Create FilterSet.d.ts
* Send filtersets to FilterModal
This sends the default filterset and the user's filterset to the filter modal.
The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal
* Add new localizations
* Change types and add default filterset object
* Change value in table fields
* Input table fields need to be able to be empty
* Slider table fields should default to 0 if value isn't provided
* Set width of Select in table field in Filter dialog
* Add style for filter button with filters active
* Swap to using selects for some boolean fields
Charge Attack, Full Auto, and Auto Guard are not boolean values since the user can select (and the default should be) to show both on and off values. We swap to using a SelectTableField here to represent this difference.
We also added logic for Full Auto and Auto Guard fields since they are tied together in some cases (you can't show Auto Guard teams that have Full Auto disabled)
* Populate values from defaultFilterSet
* Update how we save and propagate filters
We save filterset in a local state, because the FilterBar will send it down to us from cookies.
We then set each individual property from that filter set.
We set inputs to have a placeholder, as max buttons and max turns could not be set (null). Then, we only send those fields when they have a value provided by the user.
* Remove default filterset
This was moved to a utils/ file
* Propagate filters from modal
This updates how we handle filter propagation to accommodate the advanced ones. The icon lights up when filters are active.
* GridRep adjustments
* Properly unset mainhand when cells get reused and the new team doesnt have one
* Slightly better styling to make the grid more correct
* Fix bad merge
* Add advanced filter support to saved and profile pages
* Fix auto guard text
* Ensure fetchTeams callback is updated with filters
* Add auto guard icon to GridRep
* Disable max buttons and turns
* Fix build errors
* Organize components into folders
* Fix transcendence popover levels
* Remove extra styles
* Add Storybook
* Delete Home.module.css
* Update paths
* Fix popover arrow
* Fix import paths
* Fix scrollbars in search
* Add type to further fix TranscendencePopover
* Add background-size to 1x in hidpiImage mixin
* Fix hovercard scrollbar
* Move components
* Fix ElementToggle on smaller devices
* Change default filterset
Min characters should be 2, not 3
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added items from 2023/03 Legfest and 2023/03/30 update (#290)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Missed items (#291)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Add more items
* Added World Series to weapon series empty state (#293)
* Push 2023/03 updates to main (#292)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added items from 2023/03 Legfest and 2023/03/30 update (#290)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Missed items (#291)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Add more items
* Added items from 2023/03 Legfest and 2023/03/30 update (#290)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Missed items (#291)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Add more items
* Add World series to empty state
* Added items from 2023/03 Legfest and 2023/03/30 update (#290)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Missed items (#291)
* Added avatars (#286)
* Deploy #287 (#288)
* Added avatars
* Added content from the 2023/03/22 update (#287)
* Added avatars (#286)
* Added localizations
* Added update, changed CSS
* Add logic for showing Lucifer uncap and 250 art
* Added new weapon series
* Added updates
* Add more items
* Enables advanced filters in collections (#289)
* Add skeleton of FilterModal
* Install react-slider from Radix
* Move AccountModal styles to more generic place
* Make generic TableField and move styles
This is so we have a base for other table rows that use different interactive elements
* Implement custom Slider component
This inherits from Radix's Slider
* Implement SliderTableField
* Implemented SwitchTableField
* Change enabled switch color
* Implement InputTableField
* Update modal skeleton
* Added localizations for Advanced filters
* Update styles for various components
Added some new colors and fixed spacing
* Added value reporting and fixed a cycle error
* Added default values, clearing filters, etc
* Default values
* Ability to clear filters
* Receiving values from components
* Fix maximum cycle depth exceeded error
* Update TableFields to not error
Also optional value is required
* Create FilterSet.d.ts
* Send filtersets to FilterModal
This sends the default filterset and the user's filterset to the filter modal.
The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal
* Add new localizations
* Change types and add default filterset object
* Add fast-deep-equal package
* Change value in table fields
* Input table fields need to be able to be empty
* Slider table fields should default to 0 if value isn't provided
* Set width of Select in table field in Filter dialog
* Add style for filter button with filters active
* Swap to using selects for some boolean fields
Charge Attack, Full Auto, and Auto Guard are not boolean values since the user can select (and the default should be) to show both on and off values. We swap to using a SelectTableField here to represent this difference.
We also added logic for Full Auto and Auto Guard fields since they are tied together in some cases (you can't show Auto Guard teams that have Full Auto disabled)
* Populate values from defaultFilterSet
* Update how we save and propagate filters
We save filterset in a local state, because the FilterBar will send it down to us from cookies.
We then set each individual property from that filter set.
We set inputs to have a placeholder, as max buttons and max turns could not be set (null). Then, we only send those fields when they have a value provided by the user.
* Remove default filterset
This was moved to a utils/ file
* Propagate filters from modal
This updates how we handle filter propagation to accommodate the advanced ones. The icon lights up when filters are active.
* Implement advanced filters on Teams page
* Add skeleton of FilterModal
* Make generic TableField and move styles
This is so we have a base for other table rows that use different interactive elements
* Implement custom Slider component
This inherits from Radix's Slider
* Implement SliderTableField
* Implemented SwitchTableField
* Implement InputTableField
* Update modal skeleton
* Added localizations for Advanced filters
* Update styles for various components
Added some new colors and fixed spacing
* Added value reporting and fixed a cycle error
* Added default values, clearing filters, etc
* Default values
* Ability to clear filters
* Receiving values from components
* Fix maximum cycle depth exceeded error
* Update TableFields to not error
Also optional value is required
* Create FilterSet.d.ts
* Send filtersets to FilterModal
This sends the default filterset and the user's filterset to the filter modal.
The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal
* Add new localizations
* Change types and add default filterset object
* Change value in table fields
* Input table fields need to be able to be empty
* Slider table fields should default to 0 if value isn't provided
* Set width of Select in table field in Filter dialog
* Add style for filter button with filters active
* Swap to using selects for some boolean fields
Charge Attack, Full Auto, and Auto Guard are not boolean values since the user can select (and the default should be) to show both on and off values. We swap to using a SelectTableField here to represent this difference.
We also added logic for Full Auto and Auto Guard fields since they are tied together in some cases (you can't show Auto Guard teams that have Full Auto disabled)
* Populate values from defaultFilterSet
* Update how we save and propagate filters
We save filterset in a local state, because the FilterBar will send it down to us from cookies.
We then set each individual property from that filter set.
We set inputs to have a placeholder, as max buttons and max turns could not be set (null). Then, we only send those fields when they have a value provided by the user.
* Remove default filterset
This was moved to a utils/ file
* Propagate filters from modal
This updates how we handle filter propagation to accommodate the advanced ones. The icon lights up when filters are active.
* GridRep adjustments
* Properly unset mainhand when cells get reused and the new team doesnt have one
* Slightly better styling to make the grid more correct
* Fix bad merge
* Add advanced filter support to saved and profile pages
* Fix auto guard text
* Ensure fetchTeams callback is updated with filters
* Add auto guard icon to GridRep
* Disable max buttons and turns
* Fix build errors
* Fix character hovercard z-index
* Allow unauth users to edit their remixed parties
* Adds ultimate_mastery and renamed master_level to defs
* Add granblue_id to weapon keys
* Add granblue_id to AX skills
* Add granblue_id to data-granblue-id
* Added bugfixes to update notes
* Fix types where ItemSelect is used
These need an empty `granblue_id`