## Summary
Removes the suggestion badge/accept/dismiss UI from batch import pages.
Form fields are still pre-populated with parsed wiki data, but users no
longer see sparkle icons or have to accept/dismiss individual
suggestions.
Changes:
- Rename type aliases: `*Suggestions` → `ParsedData*`
- Delete `SuggestionBadge.svelte` and `SuggestionDetailItem.svelte`
- Remove suggestion props from all section components
- Simplify import pages by removing dismissed state tracking and
handlers
**Requires:** jedmund/hensei-api#204
## Test plan
- [ ] Test batch import for characters, weapons, and summons
- [ ] Verify form fields still pre-populate from wiki data
- [ ] Verify edit pages still work (they share section components)
## Summary
- add suggestion support to metadata sections for name fields
- remove duplicate basic info sections from import pages
- auto-generate wikiJa and kamigame URLs from name (jp) field
## Test plan
- [ ] test batch import flow still works
- [ ] verify wikiJa/kamigame auto-populate when typing japanese name
- [ ] check metadata sections show suggestion badges
## Summary
- add detail and edit pages for weapon series at
`/database/series/weapons/[slug]`
- fix series table navigation to use slug instead of uuid
- add `?view=series` URL param for bookmarkable series view
- remove redundant `/database/series` page
- rename augment type `none` → `no_augment` for consistency
## Test plan
- [ ] navigate to /database/weapons, toggle to series view
- [ ] verify URL updates to ?view=series
- [ ] click a series row, should go to detail page
- [ ] back button returns to series view
- [ ] edit page saves correctly
## Summary
- Add weapon stat modifier types and API layer
- Rewrite AX skill components to fetch modifiers from API instead of
local data
- Add befoulment select component for weapon editing
- Update weapon edit views to use new modifier system
- Remove old hardcoded ax skill definitions
This is the frontend counterpart to the API weapon stat modifiers
feature. AX skills and befoulments are now fetched from the API instead
of being hardcoded in the frontend.
## Test plan
- [ ] Edit a weapon with AX skills, verify dropdown shows correct
options
- [ ] Add/remove AX skills on a weapon, verify saves correctly
- [ ] Add befoulment to a weapon, verify UI and save work
- [ ] Verify existing weapons with AX skills display correctly
shows when collection items got nuked
- red badge + dimmed look on orphaned weapons/summons/characters
- amber banner at party level if anything's orphaned
- types updated for `orphaned` field