Reduces ~240 lines to ~85 lines by using the shared CharacterEditPane
component for edit controls. Both party grid and collection character
editing now use the same underlying UI component.
- Add collection route structure at [username]/collection/characters
- Create CharacterEditPane as shared component for character customizations
- Create CollectionCharacterPane with Info and My Collection tabs
- Add character grid with filters and infinite scroll
- Fix CollectionFilters a11y warnings
# feat: migrate components to TanStack Query v6 (Phase 2)
## Summary
This PR migrates 4 components from the custom
`createInfiniteScrollResource` pattern to TanStack Query v6's
`createInfiniteQuery`:
- **JobSkillSelectionSidebar** - Job skill search with infinite scroll
and category filtering
- **SearchContent** - Search modal for weapons/characters/summons with
element/rarity/proficiency filters
- **User Profile Page** (`[username]/+page.svelte`) - User's teams and
favorites with tab switching
- **Teams Explore Page** (`teams/explore/+page.svelte`) - Public teams
listing
All components now use:
- TanStack Query v6 infinite query pattern with thunk for reactivity
- `IsInViewport` from runed for intersection-based infinite scroll
- Debounced search (debounce the value, not the query)
- Proper loading, error, and empty states
- SSR integration with `initialData` pattern
## Updates since last revision
- **Fixed duplicate key error in SearchContent.svelte** - The API can
return the same item across multiple pages during infinite scroll (e.g.,
due to items being added/removed between page fetches). This caused
Svelte's keyed each block to throw `each_key_duplicate` errors. Fixed by
deduplicating results by `id` using a Map before rendering.
## Review & Testing Checklist for Human
This is a medium-risk change affecting core user-facing pages. Please
verify:
- [ ] **Infinite scroll works on all 4 pages** - Scroll to bottom and
verify more items load automatically
- [ ] **No duplicate items appear in search results** - After the fix,
scrolling through many pages of search results should not show
duplicates
- [ ] **SSR hydration** - Verify no flash of loading state on initial
page load (data should be pre-rendered)
- [ ] **User profile tab switching** - Test switching between "Teams"
and "Favorites" tabs; verify correct data loads
- [ ] **Search debouncing** - Type quickly in JobSkillSelectionSidebar
and SearchContent; verify queries aren't fired on every keystroke
- [ ] **Error states** - Simulate network failure and verify retry
button works
**Recommended Test Plan:**
1. Navigate to `/teams/explore` - verify teams load and infinite scroll
works
2. Navigate to a user profile page - verify teams load, switch to
favorites tab, verify favorites load
3. Open the search sidebar - search for weapons/characters/summons,
scroll through many pages, verify no duplicate key errors and no
duplicate items
4. Open job skill selection - search and filter skills, verify results
### Notes
- The Party component mutations migration (Follow-Up Prompt 5) was
deferred to a follow-up PR due to complexity
- Deprecated resource classes remain in codebase for now; removal
planned for separate PR
- Pre-existing paraglide module errors in build are unrelated to this PR
- Type assertions (`as unknown as`, `as any`) are used to handle
different query result structures between favorites and parties queries
**Link to Devin run:**
https://app.devin.ai/sessions/5aa7ea29edf34f569f95f13acee9e0d9
**Requested by:** Justin Edmund (justin@jedmund.com) / @jedmund
---------
Co-authored-by: Devin AI <158243242+devin-ai-integration[bot]@users.noreply.github.com>
Co-authored-by: Justin Edmund <justin@jedmund.com>
## Summary
This PR establishes the foundation for migrating from custom Svelte 5
resource classes to TanStack Query v6 for server state management. It
adds:
**Query Options Factories** (in `src/lib/api/queries/`):
- `party.queries.ts` - Party fetching with infinite scroll support
- `job.queries.ts` - Job and skill queries with pagination
- `user.queries.ts` - User profile, parties, and favorites queries
**Mutation Configurations** (in `src/lib/api/mutations/`):
- `party.mutations.ts` - Party CRUD with cache invalidation
- `grid.mutations.ts` - Weapon/character/summon mutations with
optimistic updates
- `job.mutations.ts` - Job and skill update mutations
**Deprecation Notices**:
- Added `@deprecated` JSDoc to `search.resource.svelte.ts` and
`party.resource.svelte.ts` with migration examples
**SSR Integration** (Phase 4):
- Created `+layout.ts` to initialize QueryClient for SSR support
- Updated `+layout.svelte` to receive QueryClient from load function
- Added SSR utilities in `src/lib/query/ssr.ts`:
- `withInitialData()` - for pages using +page.server.ts
- `prefetchQuery()` / `prefetchInfiniteQuery()` - for pages using
+page.ts
- `setQueryData()` - for direct cache population
- Added documentation in `src/lib/query/README.md`
**Component Wiring Examples** (Phase 5):
- `JobSelectionSidebar.svelte` - Migrated from `createJobResource()` to
`createQuery(() => jobQueries.list())`. Demonstrates client-side query
pattern with automatic loading/error states.
- `teams/[id]/+page.svelte` - Added `withInitialData()` pattern for SSR
integration. Server-fetched party data is used as initial cache value
with background refetching support.
**Migration Guide**:
- Added `src/lib/query/MIGRATION.md` with follow-up prompts for
remaining component migrations (JobSkillSelectionSidebar, search modal,
user profile, teams explore, Party mutations, resource class removal)
## Updates Since Last Revision
Fixed TypeScript type errors in the TanStack Query integration:
- `party.queries.ts`: Made `total` and `perPage` optional in
`PartyPageResult` interface to match adapter return type
- `ssr.ts`: Fixed `withInitialData` to properly handle null values using
`NonNullable<TData>` return type
- `job.mutations.ts`: Fixed slot indexing by casting through `unknown`
to `keyof typeof updatedSkills`
Type checks now pass for all files modified in this PR (16 remaining
errors are pre-existing project issues unrelated to this PR - paraglide
modules not generated, hooks.ts implicit anys).
## Review & Testing Checklist for Human
- [ ] **Verify app loads correctly**: The `+layout.ts` and
`+layout.svelte` changes are critical path - confirm the app still
renders
- [ ] **Test JobSelectionSidebar**: Open job selection sidebar and
verify jobs load correctly, search/filter works, and retry button works
on error
- [ ] **Test teams/[id] page**: Navigate to a party detail page and
verify it renders without loading flash (SSR data should be immediate)
- [ ] **Review type casts**: Check `job.mutations.ts:135` - the `as
unknown as keyof typeof` cast for slot indexing is a workaround for
jobSkills having string literal keys ('0', '1', '2', '3') while slot is
a number
- [ ] **Verify withInitialData behavior**: The `NonNullable<TData>`
return type change in `ssr.ts` should work correctly with `data.party`
which can be `Party | null`
**Recommended test plan**:
1. Run `pnpm install` to ensure dependencies are up to date
2. Start dev server and verify the app loads without errors
3. Navigate to a party detail page (`/teams/[shortcode]`) - should
render immediately without loading state
4. Open job selection sidebar (click job icon on a party you can edit) -
verify jobs load and filtering works
5. Test error handling by temporarily breaking network - verify retry
button appears
### Notes
- Pre-existing project issues remain (paraglide modules not generated,
hooks.ts implicit anys) - these are unrelated to this PR
- Local testing could not run due to missing node_modules (vite not
found) - project setup issue
- TanStack Query devtools installation was skipped due to Storybook
version conflicts
- The existing `search.queries.ts` file was used as the pattern
reference for new query factories
- SSR approach uses hybrid pattern: existing `+page.server.ts` files
work with `withInitialData()`, while new pages can use `prefetchQuery()`
in `+page.ts`
- Migration guide includes 6 follow-up prompts for completing the
remaining component migrations
**Link to Devin run**:
https://app.devin.ai/sessions/33e97a98ae3e415aa4dc35378cad3a2b
**Requested by**: Justin Edmund (justin@jedmund.com) / @jedmund
---------
Co-authored-by: Devin AI <158243242+devin-ai-integration[bot]@users.noreply.github.com>
Co-authored-by: Justin Edmund <justin@jedmund.com>
- remove recruits property from Character test mock (doesn't exist in type)
- add missing subaura property to Summon test mocks
- consolidate Awakening imports to use entities source
- make awakening type/level optional in GridWeapon/GridSummon
- fix null handling in AwakeningDisplay (null -> undefined)
- Update UserUpdateParams to include | undefined for all optional fields
- Add | undefined to CreatePartyParams and UpdatePartyParams interfaces
- Add | undefined to CreateGrid*Params interfaces (Weapon, Character, Summon)
- Transform UserUpdateParams to nested avatar structure in users.ts
- Remove unnecessary optionalProps wrappers (now handled by interface definitions)
- Fix TeamView awakening prop with conditional spreading
Reduces errors from 63 to 60.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- DatabaseProvider.ts: Remove redundant normalizer check
- Normalizer is applied by parent class, no need to apply twice
- Fixes "Property 'normalizer' does not exist" error
- image.ts: Separate type and value exports for proper type resolution
- CharacterImageCell.svelte: Fix getCharacterImage parameter order
- Changed (id, pose, variant) to (id, variant, pose)
- SearchContent.svelte: Fix getCharacterImage parameter order
Fixes ImageVariant type errors and property access errors.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- UncapIndicator.svelte: Use nullish coalescing for uncapLevel comparison
- UncapStatusDisplay.svelte: Guard uncapLevel in badge active checks
Fixes "'uncapLevel' is possibly 'null'" errors.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- update JobSkill type with emp/base boolean flags
- use new skill fields in jobUtils and components
- update job adapter with locale and filter params
- restyle empty skill slots with cleaner placeholder
- simplify ML badge to not show level number