We start storing the party ID here so that we know (and can come to know) when we are working with an existing party.
Updating the weapon grid based on `weapons` the state vs `props.weapons` makes saving items to a party work properly.
Unfortunately, it sends us back to square one with debouncing the uncap indicators.
We are using debounce to send the uncap level to the server without making a ton of requests if the user is feeling clicky.
This is a WIP because it doesn't send to the server yet. I'm having issues setting the correct initial state from the props.
Previously, we stripped the Weapon out of the GridWeapon for simplicity. However, now that we need to display and manipulate data on the GridWeapon (unique data), we need to pass that down instead.