- Add tests for GridAdapter covering weapons, characters, and summons
- Add tests for EntityAdapter covering canonical data access
- Test CRUD operations, positioning, uncap updates, and caching
- Verify snake_case transformation and error handling
- Ensure proper cache management with TTL support
- Add GridAdapter for managing user grid item instances
- Support CRUD, position management, and uncap operations
- Add EntityAdapter for read-only canonical game data
- Separate user instances from game reference data
- Export all adapters from index
- Remove non-existent batch update methods for grid items
- Add gridUpdate for atomic batch operations
- Add preview management methods
- Split job management into separate endpoints
- Update tests to match new API structure
- Add PartyAdapter for party CRUD and grid management
- Create reactive PartyResource with optimistic updates
- Support user parties listing with filters
- Handle grid conflicts and job updates
- Include comprehensive test coverage
- Create SearchResource class with reactive state management
- Implement debounced search using Runed utilities
- Support concurrent searches for different entity types
- Add request cancellation and state management
- Include tests for resource functionality
- Implement SearchAdapter extending BaseAdapter
- Support searching weapons, characters, and summons
- Add filtering by element, rarity, proficiency, etc.
- Include pagination support
- Add comprehensive test coverage
- Add BaseAdapter class with request/response transformation
- Implement comprehensive error handling and normalization
- Add retry logic with exponential backoff for network/server errors
- Support request cancellation and deduplication
- Include response caching with configurable TTL
- Add full test coverage for adapter functionality