* Ensure transcendence is possible on that character
* Ensure transcendence_step is in bounds
* Ensure Over Mastery Attack is a valid value
* Ensure Over Mastery HP is a valid value
* Ensure Over Mastery Attack is 2x Over Mastery HP
* Ensure Awakening level is in bounds
ConflictBlueprint uses `options` to display arbitrary values, but I think those are only available behind conditional statements. This adds those statements and checks if the key that will be used exists on the hash.
ConflictBlueprint was also inheriting from ApiBlueprint which requires a real object (with an ID), so instead we inherit from Blueprinter::Base
* Refactored and tried to simplify methods in PartiesController
* Implemented new error render methods in ApiController
* Removed parties/[weapons, summons, characters] routes