Commit graph

275 commits

Author SHA1 Message Date
860177c0a4 add show_gamertag to user 2025-12-13 20:09:52 -08:00
534414939b add current_membership to crew response 2025-12-13 20:09:44 -08:00
0a069c0324 fix N+1 query in by_event: include user for membership 2025-12-04 03:05:53 -08:00
26718b5a3e gw event improvements: status field, members_during_event endpoint 2025-12-04 03:02:35 -08:00
7d27d3c8b1 allow officers to update joined_at on members and phantoms 2025-12-04 03:02:27 -08:00
0337bc1e92 add by-event score endpoints that auto-create participation 2025-12-04 03:02:22 -08:00
50e2318f59 add filter support to crew members endpoint
GET /crew/members now accepts ?filter param:
- active (default): active members only
- retired: retired members only
- phantom: phantom players only
- all: all members + phantoms

Response includes both members[] and phantoms[] arrays.

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2025-12-04 00:07:22 -08:00
4c8f4ffcf3 add phantom players for non-registered crew members
- phantom_players table for tracking scores of non-user members
- claim flow: officer assigns phantom to user, user confirms, scores transfer
- CRUD endpoints plus /assign and /confirm_claim actions
- model/request specs for all functionality (37 examples)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-03 23:55:15 -08:00
a3a0138526 add request specs for crew controllers (phases 1-2)
- add crews_spec.rb (18 examples)
- add crew_memberships_spec.rb (13 examples)
- add crew_invitations_spec.rb (15 examples)
- fix crew_memberships authorize_crew_captain! as before_action
- update crew_invitations factory to auto-set invited_by officer

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-03 23:47:25 -08:00
7f57c2c3ee fix gw controller params and add request specs
- use gw_participation_id param (matches route param name)
- use gw_crew_score root key for consistency
- add crew_gw_participations request specs
- add gw_crew_scores request specs
- add gw_individual_scores request specs
- fix batch authorization to return early

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-03 23:40:38 -08:00
f2a058b6b2 add GW events and scoring system
- create gw_events, crew_gw_participations, gw_crew_scores, gw_individual_scores
- add models, blueprints, controllers for GW tracking
- add model specs and gw_events controller specs

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-03 23:34:54 -08:00
b75a905e2e add crew invitations system
- create crew_invitations table with status enum
- add CrewInvitation model with accept/reject flow
- add CrewInvitationsController for send/accept/reject
- add invitation error classes
- add invitation routes nested under crews
- add pending invitations endpoint for current user
- 38 passing specs for model and controller
2025-12-03 23:06:07 -08:00
872b6fdb59 add crew specs and fix error handling
- add transactional fixtures to rails_helper for test isolation
- restructure crew errors to CrewErrors module for Zeitwerk
- add rescue_from for CrewErrors::CrewError in api_controller
- add model specs for Crew and CrewMembership (34 examples)
- add controller specs for crews and memberships (28 examples)
- add crew-related specs to User model (22 examples)
- add factories for crews and crew_memberships
2025-12-03 22:51:34 -08:00
233dd4fe95 add sync endpoints and collection_id params to controllers 2025-12-03 22:46:17 -08:00
e98e59491d add crew controllers, blueprints, routes, and errors
- CrewsController: create, show, update, members, leave, transfer_captain
- CrewMembershipsController: update, destroy, promote, demote
- CrewAuthorizationConcern for member/officer/captain checks
- blueprints for serialization
- custom error classes for crew operations
2025-12-03 22:41:25 -08:00
658d3d9c49 add rarity filter to collection artifacts index 2025-12-03 21:26:46 -08:00
6cf85a5b3e add artifact import from game data
- Add ArtifactImportService to parse game JSON and create collection artifacts
- Maps game skill_id to our (group, modifier) format using verified mapping
- Handles skill quality -> strength lookup via ArtifactSkill.base_values
- Supports duplicate detection via game_id, with optional update_existing flag
- Quirk artifacts get proficiency from game data; skills stored as empty
- Add POST /collection/artifacts/import endpoint
- Add game_id column to collection_artifacts, collection_weapons,
  collection_summons for tracking game inventory instance IDs
2025-12-03 14:20:21 -08:00
4715591545 add artifact image download endpoints
- POST /artifacts/:id/download_image (sync single size)
- POST /artifacts/:id/download_images (async all sizes)
- GET /artifacts/:id/download_status (poll job status)
2025-12-03 13:37:24 -08:00
fd1c363352 add POST /artifacts/grade endpoint
allows grading artifact skills without persisting a record
2025-12-03 13:32:57 -08:00
8787aa34a3 include reroll_slot and grades in artifact responses 2025-12-03 13:27:35 -08:00
e6438eaabe support series_slug filter in weapon_keys endpoint 2025-12-03 12:59:07 -08:00
cc7ac1956b add artifact controllers and routes 2025-12-03 12:58:44 -08:00
bd5f1b0240 add weapon_series API endpoints and update blueprints 2025-12-03 10:45:57 -08:00
99292f20ef add batch endpoints for collection items
POST /collection/{characters,weapons,summons}/batch
2025-12-03 09:03:37 -08:00
4a471dd273 add filtering/sorting params to collection characters endpoint 2025-12-02 17:19:15 -08:00
5bc179afa8 unify collection api: single endpoint for all users
- restructure routes: read via /users/:id/collection/*, write via /collection/*
- add user lookup + privacy check to collection_characters_controller
- add race, proficiency, gender scopes to model
- delete old collection_controller
2025-12-02 15:31:39 -08:00
32bc9f5872 fix /users/me endpoint to use current_user 2025-12-02 06:54:12 -08:00
9c5c859da6 add season/series/promotions filters to search endpoints 2025-12-02 05:54:52 -08:00
05dd8996a4 weapons/summons controllers: permit promotions param 2025-12-02 04:40:22 -08:00
db048dc4e9 characters: permit season, series, gacha_available params 2025-12-02 04:18:37 -08:00
f5760b1833 add batch_preview endpoint for entity import 2025-12-01 23:39:49 -08:00
707c0436c5 api: add update endpoints for characters, weapons, and summons
Add PATCH/PUT update actions to all three entity controllers with
editor role authorization. Routes updated to include :update action.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 03:23:24 -08:00
29cb276a2a weapons: add validate, create, download endpoints
Add weapon entity creation API following the established pattern from
characters and summons controllers.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 03:04:15 -08:00
a27bdecde0 summons: add validate, create, download endpoints 2025-12-01 02:41:16 -08:00
deb5cfddb2 add character creation + image download API
- validate granblue_id via HEAD request to GBF CDN
- create characters with editor role check (role >= 7)
- async image download job with Redis status polling
- download_status endpoint for progress tracking
2025-12-01 00:48:40 -08:00
916b72d58d fix grid_characters: don't overwrite resolved IDs in assign_raw_attributes 2025-11-30 20:17:07 -08:00
af202716a2 add related characters endpoint 2025-11-30 20:16:46 -08:00
be5be0c3fe fix blueprints: use correct association names instead of 'object' 2025-11-29 17:41:29 -08:00
144b5cab58 Return proper REST response for deleting a party for more endpoints 2025-09-22 02:51:50 -07:00
4eee998cea Return proper REST response for deleting a party 2025-09-22 00:50:30 -07:00
5c6865ce0d Add dates view to search endpoint responses 2025-09-19 23:38:06 -07:00
f0e44249b7 Use full view for individual resource show endpoints 2025-09-19 23:37:38 -07:00
7a1e2fc8f9 Update uncap level endpoints to use uncap view
- Change response view from :nested/:full to :uncap for update_uncap_level
- Add default value of 0 for transcendence_step when not provided
- Fix max_uncap_level method call in GridSummonsController
2025-09-19 23:36:43 -07:00
2860552c94 Fix total_pages calculation to respect X-Per-Page header
The total_pages method was using the hardcoded SEARCH_PER_PAGE constant
instead of the dynamic search_page_size value from the X-Per-Page header.

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2025-09-17 05:59:41 -07:00
42c811c112 Make search parameter optional for search endpoints
Allow search endpoints to work without the 'search' key in the request body.
When no search key is provided, return an empty hash to show all items.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-17 05:54:40 -07:00
8225340eec Fix error handling for ActionController::ParameterMissing
The render_unprocessable_entity_response method was calling to_hash
on all exceptions, but ActionController::ParameterMissing doesn't
have that method. Updated to handle different exception types properly.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-17 05:51:58 -07:00
07e5488e0b Add custom page size support via X-Per-Page header
- Add page_size helper method to read from X-Per-Page header
- Set min (1) and max (100) bounds for page sizes
- Update all paginated endpoints to use dynamic page size
- Maintain backward compatibility with default sizes
2025-09-17 05:44:14 -07:00
8c05cd838c Add batch grid update endpoint
- POST /parties/:id/grid_update for atomic multi-operations
- Support move, swap, and remove operations
- Validate all operations before executing
- Use transaction for atomicity
- Optional character sequence maintenance
2025-09-16 03:33:02 -07:00
311e8254d0 Add summon position update and swap endpoints
- PUT /parties/:party_id/grid_summons/:id/position
- POST /parties/:party_id/grid_summons/swap
- Restrict main and friend summon positions
- Validate sub/subaura slot transitions
2025-09-16 03:32:45 -07:00
5ed8a68ab6 Add character position update and swap endpoints
- PUT /parties/:party_id/grid_characters/:id/position
- POST /parties/:party_id/grid_characters/swap
- Auto-compact main slots to maintain sequential filling
- Handle main/extra slot transitions
2025-09-16 03:28:26 -07:00
197577d951 Add weapon position update and swap endpoints
- PUT /parties/:party_id/grid_weapons/:id/position
- POST /parties/:party_id/grid_weapons/swap
- Validate positions and handle mainhand/extra slots
- Use transactions for atomic swaps
2025-09-16 03:28:02 -07:00
f7015d04dd Add UUID and granblue_id resolution support
- Create IdResolvable concern for flexible ID lookups
- Update character/summon/weapon controllers to use concern
- Support both UUID and granblue_id in API calls
2025-09-16 03:26:15 -07:00
7880ac76cc
Add data ingestion endpoints (#195)
* Update schema.rb

* Add endpoints for importing game data

This lets privileged users import canonical data for characters, weapons and summons directly from the game
2025-03-02 17:48:35 -08:00
9827658771
Render the correct view when updating jobs (#186)
We were referencing an old view in `PartiesController#update_job`. This has been corrected.
2025-02-25 09:11:13 -05:00
3cdd925162
Fix filters and add processors (#181)
* Update test csvs

* Fix count filters and refactor apply_filters

* Update party_querying_concern.rb

* +tests/-debug logs

* Make party association optional in Job

* Updates for weapon series

- Change to new series numbers
- Add static method for querying whether the weapon's element is changeable
- Add a new method to return a text slug for the weapon's series

* Add and update test data

- Updates canonical.rb for loading multiple types of data with multiple types of associations
- Adds test data for Guidebooks, Job Accessories, Job Skills, and Jobs
- Updates test data for Weapons and Summons

* Migrations

- Adds series of migrations for changing the weapon's series to the values used by Cygames
- Shuffled around some foreign keys

* Implement BaseProcessor

Processors are in charge of processing deck data straight from Granblue.

* Implement CharacterProcessor

Process character data from deck

* Implement WeaponProcessor

Process weapon data from deck

* Implement JobProcessor

Process job, job skill, and job accessory data from deck

* Implement SummonProcessor

Process summon data from deck

* Update SummonProcessor to work like the others

* ImportController should use processors

* Process element for changeable weapons
2025-02-17 23:51:50 -08:00
60f153a169
Users#info endpoint uses username instead of ID (#180) 2025-02-13 02:43:16 -08:00
a042847aab
Migrate to Query Builder (#179)
* Moved queries into PartyQueryBuilder service

PartyQueryBuilder supersedes PartyQueryingConcern as it is also used for UsersController (and is our fix for profiles being broken)

* Implement PartyQueryBuilder in controllers

* Update summon_transformer.rb

This should fix the transformer so that we properly capture summons and subaura summons

* Update parties_controller_spec.rb

* Add NewRelic license key

* Add Sentry

Why not?
2025-02-12 23:43:02 -08:00
d6300f7aeb
Add first round of tests (#178)
* Install Rspec

* Create .aidigestignore

* Update rails_helper

- Added sections and comments
- Add support for loading via canonical.rb
- Add FactoryBot syntax methods
- Disable SQL logging in test environment

* Move gems around

* Add canonical.rb and test env CSVs

We load these CSVs via canonical.rb when we run tests as a data source for canonical objects.

* Remove RBS for now

This is too much and we need to find the right solution

* Refactor GridSummonsController and add tests

* Create GridSummon factory

* Refactor GridSummon and add documentation and tests

* Create have_error_on.rb

* Update .aidigestignore

* Fix warnings

* Add GridWeapons and Parties factories

* Refactor GridWeapon and add documentation and tests

* Create .rubocop.yml

* Create no_weapon_provided_error.rb

* Refactor GridWeaponsController

- Refactors controller
- Adds YARD documentation
- Adds Rspec tests

* Refactor GridSummonsController

- Refactors controller
- Adds YARD documentation
- Adds Rspec tests

* Enable shoulda/matchers

* Update User factory

* Update party.rb

We moved updating the party's element and extra flag to inside the party. We use an after_commit hook to minimize the amount of queries we're running to do this.

* Update party.rb

We change setting the edit key to use the conditional assignment operator so that it doesn't get overridden when we're running tests. This shouldn't have an effect in production.

* Update api_controller.rb

Change render_unprocessable_entity_response to render the errors hash instead of the exception so that we get more helpful errors.

* Add new errors

Added NoCharacterProvidedError and NoSummonProvidedError

* Add tests and docs to GridCharacter

We added a factory, spec and documentation to the GridCharacter model

* Ensure numericality

* Move enums into GranblueEnums

We don't use these yet, but it gives us a structured place to pull them from.

* Refactor GridCharactersController

- Refactors controller
- Adds YARD documentation
- Adds Rspec tests

* Add debug hook and other small changes

* Update grid_characters_controller.rb

Removes logs

* Update .gitignore

* Update .aidigestignore

* Refactored PartiesController

- Split PartiesController into three concerns
- Implemented testing for PartiesController and two concerns
- Implemented fixes across other files to ensure PartiesController tests pass
- Added Favorites factory

* Implement SimpleCov

* Refactor Party model

- Refactors Party model
- Adds tests
- Adds documentation

* Update granblue_enums.rb

Remove included block
2025-02-12 02:42:30 -08:00
6cf11e6517
Jedmund/fix image embeds 4 (#177)
* Update gitignore

There is a mystery postgres folder and we are going to ignore it

* Add migrations

* Update preview state default to pending
* Adds indexes
* Adds PgHero and PgStatements

* Update .gitignore

* Update Gemfile

Production:
- `newrelic_rpm`

Development:
- `pg_query`
- `prosopite`

* Configure Sidekiq

Create job for cleaning up party previews

* Configure Prosopite and remove CacheFreeLogger

* Enable query logging

* Update api_controller.rb

Add N+1 detectioin via Prosopite in development/test environments

* Refactor canonical object blueprints

* Refactor grid object blueprints

* Remove N+1 from grid object models

Reimplementing `character` `summon` and `weapon` was making N+1s which made queries really slow

* Add counter caches to party

* Add preview generation helpers

The Party model can respond to queries about its preview state with the following models:
- `schedule_preview_generation`
- `preview_content_changed?`
- `preview_expired?`
- `should_generate_preview?`
- `ready_for_preview?`
- `needs_preview_generation?`
- `preview_relevant_attributes`

Removes the following methods:
- `schedule_preview_regeneration`
- `preview_relevant_changes?`

* Add cache to is_favorited(user)

* Refactored PartyBlueprint to minimize N+1s

* Remove preview expiry constants

These are defined in the Coordinator instead

* Add method comments

* Create parties_controller.rbs

* Update logic and logs

* Updates excluded methods and calculate_count

* Use `includes` instead of `joins`
* Use a less-insane way of counting

* Adds a helper method for party privacy

* Update filter condition helpers

Just minor refactoring

* Fix old view name in PartyBlueprint

* Refactor parties#create

* Remove redundant return

* Update parties_controller.rbs

* Update parties#index

* Update parties_controller.rb

Updates apply_includes and apply_excludes, along with modifying id_to_table and build_query

* Update parties_controller.rb

Adds the rest of the changes, too tired to write them all out. Some preview generation, some filtering

* Refactor parties#index and parties#favorites

These are mostly the same methods, so we remove common code into build_parties_query and render_paginated_parties

* Alias table name to object to maintain API consistency

* Maintain API consistency with raid blueprint

* Optimize party loading by adding eager loading to `set_from_slug`

- Refactored `set_from_slug` to use `includes` for eager loading associated models:
  - `user`, `job`, `raid` (with `group`)
  - `characters` (with `character` and `awakening`)
  - `weapons` (with `weapon`, `awakenings`, `weapon_key1`, `weapon_key2`, `weapon_key3`)
  - `summons` (with `summon`)
  - `guidebooks` (`guidebook1`, `guidebook2`, `guidebook3`)
  - `source_party`, `remixes`, `skills`, and `accessory`
- This change improves query efficiency by reducing N+1 queries and ensures all relevant associations are preloaded.
- Removed redundant favorite check as it was not necessary in this context.

* Refactor grid blueprints

- **GridCharacterBlueprint:**
  - Removed `:minimal` view restriction on `party` association.
  - Improved nil checks for `ring1`, `ring2`, and `earring` to prevent errors.
  - Converted string values in `awakening_level`, `over_mastery`, and `aetherial_mastery` fields to integers for consistency.
  - Ensured `over_mastery` and `aetherial_mastery` only include valid entries, filtering out blank or zero-modifier values.

- **GridWeaponBlueprint:**
  - Removed `:minimal` view restriction on `party` association.
  - Ensured `weapon` association exists before accessing `ax`, `series`, or `awakening`.
  - Improved conditional checks for `weapon_keys` to prevent errors when `weapon` or `series` is nil.
  - Converted `awakening_level` field to integer for consistency.

- **GridCharacterBlueprint:**
  - Removed `:minimal` view restriction on `party` association.

* Update raid blueprints

- Show flat representation of raid group in RaidBlueprint's nested view
- Show nested representation of raid in RaidGroupBlueprint's full view

* Move n+1 detection to around_action hook

* Improve handling mastery bonuses

- Improved handling of nested attributes:
  - Replaced old mastery structure with new `rings` and `awakening` assignments.
  - Added `new_rings` and `new_awakening` virtual attributes for easier updates.
  - Updated `assign_attributes` to exclude `rings` and `awakening` to prevent conflicts.

- Enhanced parameter transformation:
  - Introduced `transform_character_params` to process `rings`, `awakening`, and `earring` more reliably.
  - Ensured proper type conversion (`to_i`) for numeric values in `uncap_level`, `transcendence_step`, and `awakening_level`.
  - Improved error handling for missing values by setting defaults where needed.

- Optimized database queries:
  - Added `.includes(:awakening)` to `set` to prevent N+1 query issues.

- Updated strong parameters:
  - Changed `rings` from individual keys (`ring1`, `ring2`, etc.) to a structured array format.
  - Refactored permitted attributes to align with the new nested structure.

* Eager-load jobs when querying job skills

* Eager load raids/groups when querying

* Update users_controller.rb

More efficient way of denoting favorited parties.

* Update awakening.rb

- Removes explicitly defined associations and adds ActiveRecord associations instead

* Update party.rb

- Removes favorited accessor
- Renames derivative_parties to remixes and adds in-built sort

* Update weapon_awakening.rb

- Removes redefined explicit associations

* Update grid_character.rb

- Adds code transforming incoming ring and awakening values into something the db understands

* Update character.rb

Add explicit Awakenings enum

* Update coordinator.rb

Adds 'queued' as a state for generation
2025-02-09 22:50:18 -08:00
11d324efe9
Fix image embeds 3 (#176)
* Add default preview images

* Update application.rb

* Adds app assets path in API mode
* Cleans up file

* Create assets.rb

An initializer for font assets (for image generation)

* Updates to Canvas and Coordinator

* Update parties_controller.rb

* Adds retry header if generation is still in progress
* Streams S3 content instead of redirecting to prevent 302

* Update coordinator.rbs

* Create previews.rake

A rake task for generating images offline

* Add commands to build phase
2025-01-20 03:55:22 -08:00
e3a44ca0d5
Implement embed images (#173)
* Add mini_magick and rufus-scheduler

* Expose attributes and add sigs to AwsService

* Get Party ready for preview state

* Added new fields for preview state and generated_at timestamp
* Add preview state enum to model
* Add preview_relevant_changes? after_commit hook

* Add jobs for generating and cleaning up party previews

* Add new endpoints to PartiesController

* `preview` shows the preview and queues it up for generation if it doesn't exist yet
* `regenerate_preview` allows the party owner to force regeneration of previews

* Schedule jobs

* Stalled jobs are checked every 5 minutes
* Failed jobs are retried every hour
* Old preview jobs are cleaned up daily

* Add the preview service

This is where the bulk of the work is. This service renders out the preview images bit by bit. Currently we render the party name, creator, job icon, and weapon grid.

This includes signatures and some fonts.
2025-01-18 09:08:15 -08:00
0d5d4d5f59
Jedmund/import (#167)
* Move app/helpers/granblue_wiki to lib/parsers/wiki

This clears up the namespace beginning with "Granblue"

* Removed some top-level Granblue libs

DataImporter and DownloadManager exist inside of the PostDeployment namespace now so these files are redundant

* Fix Downloaders namespace

Our namespace was singular Downloader, now it is plural Downloaders to match the folder name

* Fix import paths

* DownloadManager was moved to downloaders/
* import_data task now uses the PostDeployment version of DataImporter

* Update application.rb

Eager-Load/Autoload the lib/ folder

* Update cors.rb

Add Granblue website and Extension ID to CORS

* Add transformers

Transformers take raw data from Granblue Fantasy and transforms them into hensei-compatible JSON. Transformers heavily borrow from vazkii/hensei-transfer.

* Add ImportController and route

This adds the controller that handles creating a full party from transformed Granblue Fantasy data
2025-01-17 12:02:12 -08:00
0e490df113
Assorted updates (#146)
* Syntax updates

* Update rake task for image downloading

* Add endpoints for showing a single job
2025-01-08 12:19:19 -08:00
53760bf87a
Add raids#show (#145) 2024-02-21 23:25:11 -05:00
9cf8626752
Add support for weapon transcendence (#142)
* Add migrations

* Add weapon key 4 column

* Update schema.rb

* Add transcendence date to weapon

* Rename summon XLB to match weapon

* Update blueprints

* Update search

* Accept weapon transcendence step

* Update XLB to transcendence for summons

* Add logic for transcending weapons

* Add transcendence step to weapon blueprint
2024-01-15 14:05:17 -08:00
4cf6516fe5
Allow PartiesController to accept nested attributes (#141) 2024-01-13 09:56:55 -08:00
d465b87da6
Hotfix so weapon key search translates ints to arrays (#140) 2023-12-30 06:20:22 -08:00
00e5ec8c4b
API updates for Draconic Weapons Providence (#138)
* Make weapon key series an array

Draconic Weapons Providence can have original Draconic Weapon keys, but also have a new key that can only be equipped to them. Thanks, Cygames.

* Update weapon.rb

* Update to check key compatibility against an array instead of an int
* Add convenience function to check if the weapon is part of a Draconic Weapon series

* Update grid_weapon.rb

Update conflict detection to:
* Detect Draconic Weapons Providence
* Add multiple weapons to conflicting weapons instead of just one

* (WIP) Update conflict view rendering

Conflict blueprints should render multiple conflict weapons instead of just one.

Also adds Draconic Weapon Providence series to various places that check series by number

* Finish last bugs

We tested to ensure that conflict resolution appears for

* Opus and Draconic
* Draconic and Draconic 2
* Draconic 2 + Opus and Draconic 1
2023-12-26 03:21:06 -08:00
92f29dfa08
Set extra from raid party, not extra property (#137) 2023-11-05 14:30:08 -08:00
3356701671
Fix not_owner method (#136) 2023-10-11 11:25:02 +09:00
0cf1e629bf
Fix editing items without AX skills (#132)
Add & to check that the `ax_strength` keys exist before testing for `zero?`
2023-09-03 14:16:46 -07:00
2dd37d1a1e
Null out empty AX values before saving (#131) 2023-09-01 11:19:37 -07:00
39b353d9bd
(Hotfix) Fix summon transcendence (#129)
Manually setting summon transcendence was not working due to a change that passed in the canonical object instead of the grid object to `max_uncap_level`
2023-08-26 15:38:54 -07:00
8381c668bc
Implement roles and visibility (#128)
* Add migrations to add user roles and party visibility.

* Update schema.rb

* Add admin check in User model

* Implement rudimentary visibility of teams

* Adds checks to Party model
* Hides parties from collection views depending on visibility
* Disallows viewing private parties if you're not the owner

* Add a party's visibility to blueprint

* Add admin mode

The API Controller checks if the user is logged in and whether they are an admin, and checks for the X-Admin-Mode header

* Implement admin mode overrides

* Add admin_mode to authorize

* Note to self: Implement user editing by admins

* Fix syntax error with equality in SQL

* Fix syntax error with method name

* Fix bug in who can see restricted parties

* Add privacy control to user profiles
2023-08-25 15:53:56 -07:00
c79d2717cc
Hotfix 20230821 (#127)
* Fix favorites page by fixing how query is built

* Set uncap level when GridSummon is created

If you don't, then NULL entries get sent to the database from the bookmarklet.
2023-08-24 20:41:31 -07:00
af960d7a93
Fix favorites page by fixing how query is built (#125) 2023-08-21 20:42:54 -07:00
d2c5455120
Add support for inclusions/exclusions (#124)
* Remove ap call

* Fix remix render method

* Downcase username on db end

There was a bug where users with capital letters in their name could not access their profiles after we tried to make things case insensitive.

* Remove ap call and unused code

* Add granblue.team to cors

This works now!

* Implement all-entity search to support tagging objects (#117)

* Add table for multisearch

* Add new route for searching all entities

* Make models multisearchable

We're going to start with Character, Summon, Weapon and Jobs

* Add method to Search controller

This will search with trigram first, and then if there aren't enough results, search with prefixed text search

* Add support for Japanese all-entity search

* Update grid_summons_controller.rb

Set the proper uncap level for transcended summons

* Search is broken in Japanese!

* Grid model object updates

* Adds has_one association to canonical objects
* GridWeapon is_mainhand refactored
* GridCharacter add_awakening refactored

* (WIP) Add support for inclusion/exclusion + refactor

This commit adds basic support for including/excluding objects from collection filters. There is also a refactor of the filter logic as a whole. It is only implemented in `teams` for now and is a work in progress.

* Update multisearch for exclusions

* Add nicknames to the index for multisearchable
2023-08-21 20:01:15 -07:00
4ee7a3a644
Order search results by release or update date (#123)
The list of all items that shows up when you open the search modal will now list all items sorted latest first, whether the item is brand new or an item that recently got an uncap.
2023-08-20 01:56:15 -07:00
c7b0c48428
Search was broken in Japanese! (#120)
* Remove ap call

* Fix remix render method

* Downcase username on db end

There was a bug where users with capital letters in their name could not access their profiles after we tried to make things case insensitive.

* Remove ap call and unused code

* Add granblue.team to cors

This works now!

* Implement all-entity search to support tagging objects (#117)

* Add table for multisearch

* Add new route for searching all entities

* Make models multisearchable

We're going to start with Character, Summon, Weapon and Jobs

* Add method to Search controller

This will search with trigram first, and then if there aren't enough results, search with prefixed text search

* Add support for Japanese all-entity search

* Update grid_summons_controller.rb

Set the proper uncap level for transcended summons

* Search is broken in Japanese!
2023-07-06 18:08:08 -07:00
6d51033d0e
Fix summon update_uncap_level (#119)
* Remove ap call

* Fix remix render method

* Downcase username on db end

There was a bug where users with capital letters in their name could not access their profiles after we tried to make things case insensitive.

* Remove ap call and unused code

* Add granblue.team to cors

This works now!

* Implement all-entity search to support tagging objects (#117)

* Add table for multisearch

* Add new route for searching all entities

* Make models multisearchable

We're going to start with Character, Summon, Weapon and Jobs

* Add method to Search controller

This will search with trigram first, and then if there aren't enough results, search with prefixed text search

* Add support for Japanese all-entity search

* Update grid_summons_controller.rb

Set the proper uncap level for transcended summons
2023-07-06 17:10:18 -07:00
39a0d33bee
July 2023 Feature Release: Tagging objects (#118)
* Remove ap call

* Fix remix render method

* Downcase username on db end

There was a bug where users with capital letters in their name could not access their profiles after we tried to make things case insensitive.

* Remove ap call and unused code

* Add granblue.team to cors

This works now!

* Implement all-entity search to support tagging objects (#117)

* Add table for multisearch

* Add new route for searching all entities

* Make models multisearchable

We're going to start with Character, Summon, Weapon and Jobs

* Add method to Search controller

This will search with trigram first, and then if there aren't enough results, search with prefixed text search

* Add support for Japanese all-entity search
2023-07-05 21:51:36 -07:00
13a9644bb0
(Hotfix) Fixes a variety of small bugs (#115)
* Remove ap call

* Fix remix render method

* Downcase username on db end

There was a bug where users with capital letters in their name could not access their profiles after we tried to make things case insensitive.

* Remove ap call and unused code
2023-07-04 03:21:02 -07:00
78b5b063fc
Deploy July Quality Update (#114)
* Remove print statements from data migration

* (Hotfix) Fix data migration failing due to nil

* Fix stale migration errors

* Ensure new characters have Awakenings

Every character starts with Balanced Lv1 awakening

* Ensure weapons without awakenings do not expose key

* Updates database seeds (#109)

* Destroy favorites when a party is deleted

* Allow users to delete parties with remixes (#111)

There was a bug that prevented users from deleting parties with remixes, because the source party reference was not being nulled.

We fixed that with `dependent: :nullify` but also added a boolean key to the parties database to track if a party is a remix or not. This way, if a party is flagged as a remix but the source party is null, we know that the original party was deleted and can message this on the frontend.

* Fix deleting grid summons (#112)

A bad decision to try to reduce code in `set` made this fail with a 422 because `summon_params` was being tested against but... didn't exist? was nil?

I fixed it by not using `set` before calling `destroy`, and just finding the summon in the `destroy` method itself

* Usernames in URLs should not be case-sensitive (#113)

Amateur hour mistake

* Change default filters in users controller
2023-07-04 00:40:06 -07:00
7faa4883f0
June 2023 Update (#102)
* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Update download and export scripts

* Support for Siero, raids rework and edit party rework (#96)

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Add raid groups table

* Update raid model

To belong to the RaidGroup class

* Update job class

To have many job skills

* Add endpoint for raid groups

* Update Raid blueprint with views

* Added down for creating table

* Add guidebooks flag and auto summon flag

* Guidebooks → RaidGroup
* Auto summon → Party

* Add views to Raid blueprint

* Add views and guidebook flag to RaidGroup blueprint

* Add auto summon and Raid view to Party blueprint

* Add quick summons (#97)

* Adds quick summon migration
* Add route to update quick summon
* Add logic to update quick summon

* Remove ap call

* Add logic to updating summon uncap

You couldn't actually update summon transcendence on staging, maybe due to a bug?

Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object.

* Fix summon logic

Updated logic for updating summon uncap and transcendence levels and quick summon status.

* Fix searching in Japanese (#99)

This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'.

* Fix display of base skills (#100)

Base skills were not displaying due to a missing case in our search code. This is now fixed.

* Update awakenings (#101)

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Adds guidebooks and gacha tables (#95)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Update download and export scripts

* Support for Siero, raids rework and edit party rework (#96)

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Add raid groups table

* Update raid model

To belong to the RaidGroup class

* Update job class

To have many job skills

* Add endpoint for raid groups

* Update Raid blueprint with views

* Added down for creating table

* Add guidebooks flag and auto summon flag

* Guidebooks → RaidGroup
* Auto summon → Party

* Add views to Raid blueprint

* Add views and guidebook flag to RaidGroup blueprint

* Add auto summon and Raid view to Party blueprint

* Remove ap call

* Add quick summons (#97)

* Adds quick summon migration
* Add route to update quick summon
* Add logic to update quick summon

* Add logic to updating summon uncap

You couldn't actually update summon transcendence on staging, maybe due to a bug?

Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object.

* Fix summon logic

Updated logic for updating summon uncap and transcendence levels and quick summon status.

* Fix searching in Japanese (#99)

This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'.

* Fix display of base skills (#100)

Base skills were not displaying due to a missing case in our search code. This is now fixed.

* Squash migrations into one file

* Add migrations

This adds migrations and data migrations for the awakening update.

* A new `Awakenings` table now exists that stores all possible awakenings, with a column for object type.
* GridCharacter and GridWeapon now have `awakening_id` and `awakening_level` fields. Their `awakening` and `awakening_type` fields were removed.
* Weapons have a mapping table, `WeaponAwakenings`, as not all weapons can be awakened.
* Data migrations are included to migrate existing user data. They should be run automatically when the migration is run with `rails db:migrate:with_data`

* Add and update models

This updates models for the awakening update.

* Awakening and WeaponAwakening models were added
* Weapon, GridWeapon and GridCharacter models get relationships to the new models defined
* GridCharacter had a validation on `awakening_level` that needed to be fixed

* Update controllers

This updates the GridCharacters and GridWeapons controllers to accept the new fields `awakening_id` and `awakening_level` from clients

* Update blueprints

This updates the blueprints to match the new schema. The new AwakeningBlueprint was accidentally added already, oops.

* Remove re-added migrations

* Implement removing job skills (#103)

This lets users remove job skills, for if they accidentally set them.

* Fix migration
2023-06-19 03:53:48 -07:00
af8b1aa9c1
Adds guidebooks and gacha tables (#95)
* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero
2023-06-04 22:23:34 -07:00
6e81ffc7dd
Implements advanced filters (#90) (#91)
* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache
2023-04-09 19:40:41 -07:00
27441146ed
Re-implement latest PRs on a clean Git history (#86)
* Add granblue_id to WeaponKeys (#77)

Reimplementing #77

* Adds Ultimate Mastery and renames Master Level (#78)

* Render :created view on remix (#84)

This view is required as it shows the `edit_key` for unauth users
2023-03-17 05:03:50 -07:00
472fb6816b Allow adding EMP skills from prior rows to team
We let you search but didn't fix the server-side validation check for skills
2023-02-05 16:41:54 -08:00
158786b5a8 Show EMP skills for Row 5 classes
Row 4 EMP skills were not showing up, so you couldn't set Rage IV on Viking, for example
2023-02-05 16:32:57 -08:00
e2c1639d8f Remove log call 2023-02-05 15:49:09 -08:00
06f8d28874
February 2023 Update (#48) 2023-02-04 23:46:12 -08:00
78df1df683 Allow empty strong params 2023-01-08 01:30:12 -08:00
382b2e2a92 Enable extra if the GridWeapon is in position 9, 10, 11 2023-01-08 01:16:43 -08:00
beeeef3104 TEMP: Comment out problematic code
We don't ever send parameters when posting a party, so for now we don't need to worry about this.

We can't leave this like this though: You should be able to send a complete party in the future (for API creation via strings)
2023-01-08 01:16:25 -08:00
3226acdf4a Allow input of expanded details and output them 2023-01-03 08:05:47 -08:00
fb037b3249 Fix testing conflict_characters 2023-01-03 02:41:38 -08:00
83c6b2397a Refactor weapon conflicts into model validations 2023-01-02 21:24:53 -08:00
9387bd321f Refactor GridCharactersController
This is a similar refactor to GridWeaponsController
2023-01-02 16:25:35 -08:00
ebbbdc174b Fix bug in GridCharactersController refactor
This would show a conflict modal for any weapon as long as one of the weapons was an opus or draconic
2023-01-02 16:25:35 -08:00
839be176ad Revert gridweaponscontroller refactor 2022-12-30 15:39:47 -08:00