* Small Rails 7 configuration changes (#72)
* Remove log call
* Show EMP skills for Row 5 classes
Row 4 EMP skills were not showing up, so you couldn't set Rage IV on Viking, for example
* Allow adding EMP skills from prior rows to team
We let you search but didn't fix the server-side validation check for skills
* Add `granblue_id` column to WeaponKeys table
This should have a `NOT NULL` constraint, but due to existing data it is nullable until we can update all environments with values.
* Add granblue_id to WeaponKeyBlueprint
* Rename ml to master level
* Add Ultimate Mastery
* Migrate database
* Migrate database
* Small Rails 7 configuration changes (#72)
* Remove log call
* Show EMP skills for Row 5 classes
Row 4 EMP skills were not showing up, so you couldn't set Rage IV on Viking, for example
* Allow adding EMP skills from prior rows to team
We let you search but didn't fix the server-side validation check for skills
* Add `granblue_id` column to WeaponKeys table
This should have a `NOT NULL` constraint, but due to existing data it is nullable until we can update all environments with values.
* Add granblue_id to WeaponKeyBlueprint
* Migrate database
* Small Rails 7 configuration changes (#72)
* Remove log call
* Show EMP skills for Row 5 classes
Row 4 EMP skills were not showing up, so you couldn't set Rage IV on Viking, for example
* Allow adding EMP skills from prior rows to team
We let you search but didn't fix the server-side validation check for skills
* Show created view when remixing
That will let anonymous users edit their remixed parties
Grid characters were only replacing the character when replacing an existing character, so the mods were persisted. This creates a new GridCharacter every time a replacement happens and destroys the old one.