bd15d91cdd
Fix grid character creation
...
Grid characters were only replacing the character when replacing an existing character, so the mods were persisted. This creates a new GridCharacter every time a replacement happens and destroys the old one.
2023-01-22 21:24:00 -08:00
633db43e94
Implement removing characters and weapons
2023-01-20 21:39:20 -08:00
3617088418
Add update method for GridCharacter and other utils
...
* Add check_authorization for before update and eventually destroy runs
* Update permitted parameters
2023-01-07 07:51:40 -08:00
fb037b3249
Fix testing conflict_characters
2023-01-03 02:41:38 -08:00
9387bd321f
Refactor GridCharactersController
...
This is a similar refactor to GridWeaponsController
2023-01-02 16:25:35 -08:00
464fe2f1aa
Update output for GridObjects when uncapping
2022-12-22 23:41:04 -08:00
116ec9dbbc
Refactor GridObjectControllers to use blueprinter
2022-12-21 20:53:48 -08:00
c1716c1e4f
Run RuboCop on everything
...
yolo
2022-12-21 00:22:47 -08:00
559507977b
Added logic for conflict resolution
...
* Conflict is detected when attempting to save a new GridCharacter
* New `resolve` method executes the replacement
* Template to render a decision on the frontend
2022-11-19 06:03:39 -08:00
8362fcf770
Refactor how GridCharacters are saved
2022-02-23 13:49:40 -08:00
3f2f1cd836
Allow id param and fix typos
2022-02-01 16:48:02 -08:00
66f281714b
Add routes for updating the uncap level of an object
2022-02-01 03:28:57 -08:00
ba22aad8d3
Fix a typo
2020-10-19 04:05:19 -07:00
4bf7249d41
Add models, controllers and templates for Character objects
2020-10-19 03:55:53 -07:00