You couldn't actually update summon transcendence on staging, maybe due to a bug?
Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object.
* Add guidebooks migration
* Implement business logic for reading Guidebooks
* Change to individual guidebook columns
* Properly output guidebook description
* Move to 1-index guidebooks
* Update party-related files for 1-index guidebooks
* Add tables for Siero
* Add raid groups table
* Update raid model
To belong to the RaidGroup class
* Update job class
To have many job skills
* Add endpoint for raid groups
* Update Raid blueprint with views
* Added down for creating table
* Add guidebooks flag and auto summon flag
* Guidebooks → RaidGroup
* Auto summon → Party
* Add views to Raid blueprint
* Add views and guidebook flag to RaidGroup blueprint
* Add auto summon and Raid view to Party blueprint
* Implements advanced filters (#90) (#91)
* Add advanced filters
Adds new filters to search:
* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)
* Update advanced filter params
* Add default to party counter cache
* Deploy unauthenticated profile fix (#93)
* Implements advanced filters (#90)
* Add advanced filters
Adds new filters to search:
* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)
* Update advanced filter params
* Add default to party counter cache
* Fix a bug where unauthenticated users couldn't view profiles (#92)
* Implements advanced filters (#90) (#91)
* Add advanced filters
Adds new filters to search:
* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)
* Update advanced filter params
* Add default to party counter cache
* Fix being unable to see profiles when unauth
* Add guidebooks migration
* Implement business logic for reading Guidebooks
* Change to individual guidebook columns
* Properly output guidebook description
* Move to 1-index guidebooks
* Update party-related files for 1-index guidebooks
* Add tables for Siero
* Implements advanced filters (#90) (#91)
* Add advanced filters
Adds new filters to search:
* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)
* Update advanced filter params
* Add default to party counter cache
* Fix being unable to see profiles when unauth
* Add advanced filters
Adds new filters to search:
* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)
* Update advanced filter params
* Add default to party counter cache
* Add granblue_id to WeaponKeys (#77)
Reimplementing #77
* Adds Ultimate Mastery and renames Master Level (#78)
* Render :created view on remix (#84)
This view is required as it shows the `edit_key` for unauth users
We don't ever send parameters when posting a party, so for now we don't need to worry about this.
We can't leave this like this though: You should be able to send a complete party in the future (for API creation via strings)
This method is humongous and very confusing, and often gives double render errors. This refactor breaks things up into smaller methods to help make it a bit more readable.
* Bugfix: You can now select a third subskill on Rows 1, 2 and 3
* Edgecase: When switching from a Row 1, 2 or 3 class to Row 4, 5 or EX2, the third EMP skill set is removed