Commit graph

225 commits

Author SHA1 Message Date
bd15d91cdd Fix grid character creation
Grid characters were only replacing the character when replacing an existing character, so the mods were persisted. This creates a new GridCharacter every time a replacement happens and destroys the old one.
2023-01-22 21:24:00 -08:00
633db43e94 Implement removing characters and weapons 2023-01-20 21:39:20 -08:00
73022778f6 Add server-side validation for OM and AM rings
Note: Over mastery is not validating properly yet
2023-01-09 01:51:38 -08:00
3f914d3be7 Merge branch 'main' into character-mods 2023-01-08 05:54:00 -08:00
78df1df683 Allow empty strong params 2023-01-08 01:30:12 -08:00
382b2e2a92 Enable extra if the GridWeapon is in position 9, 10, 11 2023-01-08 01:16:43 -08:00
beeeef3104 TEMP: Comment out problematic code
We don't ever send parameters when posting a party, so for now we don't need to worry about this.

We can't leave this like this though: You should be able to send a complete party in the future (for API creation via strings)
2023-01-08 01:16:25 -08:00
8f9bd0077e Add new fields to output of GridCharacter 2023-01-07 07:51:54 -08:00
3617088418 Add update method for GridCharacter and other utils
* Add check_authorization for before update and eventually destroy runs
* Update permitted parameters
2023-01-07 07:51:40 -08:00
5351123aa2 Add basic validation for various mastery bonuses
* Ensure transcendence is possible on that character
* Ensure transcendence_step is in bounds
* Ensure Over Mastery Attack is a valid value
* Ensure Over Mastery HP is a valid value
* Ensure Over Mastery Attack is 2x Over Mastery HP
* Ensure Awakening level is in bounds
2023-01-07 07:51:04 -08:00
3226acdf4a Allow input of expanded details and output them 2023-01-03 08:05:47 -08:00
fb037b3249 Fix testing conflict_characters 2023-01-03 02:41:38 -08:00
5e4cb4fe2b Fix reference to weapon series 2023-01-03 02:41:30 -08:00
a5237d2fa0 Add AX type to blueprint 2023-01-02 21:32:11 -08:00
83c6b2397a Refactor weapon conflicts into model validations 2023-01-02 21:24:53 -08:00
c39abfe8d6 Fix AX reference
Was using int, now uses bool
2023-01-02 21:24:43 -08:00
1789dcee4b Move conflict detection code to GridWeapon 2023-01-02 16:25:35 -08:00
eaa6234714 Refactor skills_are_unique 2023-01-02 16:25:35 -08:00
9387bd321f Refactor GridCharactersController
This is a similar refactor to GridWeaponsController
2023-01-02 16:25:35 -08:00
ebbbdc174b Fix bug in GridCharactersController refactor
This would show a conflict modal for any weapon as long as one of the weapons was an opus or draconic
2023-01-02 16:25:35 -08:00
839be176ad Revert gridweaponscontroller refactor 2022-12-30 15:39:47 -08:00
7049e8e723 Fix bug introduced in last PR 2022-12-30 06:09:58 -08:00
3e77365635 Refactor #create
This method is humongous and very confusing, and often gives double render errors. This refactor breaks things up into smaller methods to help make it a bit more readable.
2022-12-30 05:08:40 -08:00
6f588386d0 Filter out grids that don't have more than two distinct weapons 2022-12-29 02:36:52 -08:00
1752081f3f Output theme 2022-12-25 20:17:20 -08:00
383d59703f Add theme to user table and blueprint 2022-12-25 16:01:40 -08:00
e2332f9652 Allow searching only for extra or subaura objects 2022-12-25 00:29:55 -08:00
adbb5b6c7d Disallow adding arbitrary weapons to Extra slots 2022-12-25 00:23:27 -08:00
ec25230bc5 Implement detecting and resolving weapon conflicts 2022-12-24 23:30:10 -08:00
7a8cf30ffb Fix series for Class Champion emblems 2022-12-24 04:55:11 -08:00
ae1da20f27 Fix fetching weapon keys so you dont need filters 2022-12-24 04:54:50 -08:00
4f4d9e27a7 Add slug to weapon key table 2022-12-23 23:31:34 -08:00
ddae480f48 Merge branch 'main' into awakening 2022-12-23 19:28:03 -08:00
f17be0ea03 Merge branch 'main' of github.com:jedmund/hensei-api 2022-12-23 19:24:12 -08:00
e0df40f035 Remove log 2022-12-23 19:22:45 -08:00
574d8e0b3e Normalize constants in ApiController 2022-12-23 19:08:36 -08:00
6ccc8fd338 Add awakenings to blueprints 2022-12-23 16:40:42 -08:00
13dae81737 Fix bug preventing selecting Row IV, V and EXII 2022-12-23 15:49:30 -08:00
8b69a44d83 Allow unsetting of jobs
Unsetting a job also removes all of its skills
2022-12-23 15:42:46 -08:00
464fe2f1aa Update output for GridObjects when uncapping 2022-12-22 23:41:04 -08:00
a837210029 Removed current job's subskills from search 2022-12-22 23:27:46 -08:00
874c20245d Refined selecting skills based on job
* Bugfix: You can now select a third subskill on Rows 1, 2 and 3
* Edgecase: When switching from a Row 1, 2 or 3 class to Row 4, 5 or EX2, the third EMP skill set is removed
2022-12-22 23:27:24 -08:00
8c1d51fb4f Updated getting skills assignable to a job
This endpoint isn't used though
2022-12-22 23:26:23 -08:00
b7a537f540 Fix token generation on signup 2022-12-22 21:27:38 -08:00
041f8ee189 Fix errors with error handling 2022-12-22 18:12:47 -08:00
e91e1664a6 Update blueprint for availability endpoints 2022-12-22 18:12:34 -08:00
153d36be5a We need to include the User in the Party 2022-12-22 01:40:02 -08:00
a397fc722d Pass root when rendering in SearchController 2022-12-22 01:01:03 -08:00
c5391a6683 Fix bug where now wasn't replaced 2022-12-22 00:44:39 -08:00
7ddc916216 Remove rabl views
Our work here is done
2022-12-21 23:29:20 -08:00