## Summary
- add detail and edit pages for weapon series at
`/database/series/weapons/[slug]`
- fix series table navigation to use slug instead of uuid
- add `?view=series` URL param for bookmarkable series view
- remove redundant `/database/series` page
- rename augment type `none` → `no_augment` for consistency
## Test plan
- [ ] navigate to /database/weapons, toggle to series view
- [ ] verify URL updates to ?view=series
- [ ] click a series row, should go to detail page
- [ ] back button returns to series view
- [ ] edit page saves correctly
## Summary
- Add weapon stat modifier types and API layer
- Rewrite AX skill components to fetch modifiers from API instead of
local data
- Add befoulment select component for weapon editing
- Update weapon edit views to use new modifier system
- Remove old hardcoded ax skill definitions
This is the frontend counterpart to the API weapon stat modifiers
feature. AX skills and befoulments are now fetched from the API instead
of being hardcoded in the frontend.
## Test plan
- [ ] Edit a weapon with AX skills, verify dropdown shows correct
options
- [ ] Add/remove AX skills on a weapon, verify saves correctly
- [ ] Add befoulment to a weapon, verify UI and save work
- [ ] Verify existing weapons with AX skills display correctly
- add URL builders for wiki/gamewith/kamigame
- add hasLinkButton prop to DetailItem components
- show disabled link button when value is empty
- store page names instead of full URLs
- fix DetailItem to render children when editable
- remove focus background styling
- fix Select reactivity with external value changes
- add series/promotions to taxonomy sections
- add onDataChange callbacks to uncap sections
- add game CDN image helpers for batch imports
- expand suggestion type definitions
- CollectionArtifactCard for grid view
- CollectionArtifactRow for list view
- CollectionArtifactPane for sidebar details
- artifacts collection page with filters and infinite scroll
- getArtifactImage util
- update collection layout for artifacts tab
- /database/summons/new route with full form
- UncapSection with FLB/ULB/Transcendence cascade
- TaxonomySection with element and series
- StatsSection with HP/ATK at all uncap levels
- Nicknames via TagInput component
- getSummonMaxUncapLevel() utility function
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Co-Authored-By: Claude <noreply@anthropic.com>
- character grid starts at position 1 (skip protagonist)
- add isEmptySelected state for glow on empty slots
- empty protagonist shows relief.png background only
## Overview
Complete migration from service layer to TanStack Query v6 with
mutations, queries, and automatic cache management.
## What Was Completed
### Phase 1: Entity Queries & Database Pages ✅
- Created `entity.queries.ts` with query options for weapons,
characters, and summons
- Migrated all database detail pages to use TanStack Query with
`withInitialData()` pattern
- SSR with client-side hydration working correctly
### Phase 2: Server Load Cleanup ✅
- Removed PartyService dependency from teams detail server load
- Server loads now use adapters directly instead of service layer
- Cleaner separation of concerns
### Phase 3: Party.svelte Refactoring ✅
- Removed all PartyService, GridService, and ConflictService
dependencies
- Migrated to TanStack Query mutations for all operations:
- Grid operations: create, update, delete, swap, move
- Party operations: update, delete, remix, favorite, unfavorite
- Added swap/move mutations for drag-and-drop operations
- Automatic cache invalidation and query refetching
### Phase 4: Service Layer Removal ✅
- Deleted all service layer files (~1,345 lines removed):
- `party.service.ts` (620 lines)
- `grid.service.ts` (450 lines)
- `conflict.service.ts` (120 lines)
- `gridOperations.ts` (unused utility)
- Deleted empty `services/` directory
- Created utility functions for cross-cutting concerns:
- `localId.ts`: Anonymous user local ID management
- `editKeys.ts`: Edit key management for anonymous editing
- `party-context.ts`: Extracted PartyContext type
### Phase 5: /teams/new Migration ✅
- Migrated party creation wizard to use TanStack Query mutations
- Replaced all direct adapter calls with mutations (7 locations)
- Maintains existing behavior and flow
- Automatic cache invalidation for newly created parties
## Benefits
### Performance
- Automatic request deduplication
- Better cache utilization across pages
- Background refetching for fresh data
- Optimistic updates for instant UI feedback
### Developer Experience
- Single source of truth for data fetching
- Consistent patterns across entire app
- Query devtools for debugging
- Less boilerplate code
### Code Quality
- ~1,088 net lines removed
- Simpler mental model (no service layer)
- Better TypeScript inference
- Easier to test
### Architecture
- **100% TanStack Query coverage** - no service layer, no direct adapter
calls
- Clear separation: UI ← Queries/Mutations ← Adapters ← API
- Automatic cache management
- Consistent mutation patterns everywhere
## Testing
All features verified:
- Party creation (anonymous & authenticated)
- Grid operations (add, remove, update, swap, move)
- Party operations (update, delete, remix, favorite)
- Cache invalidation across tabs
- Error handling and rollback
- SSR with hydration
## Files Modified
### Created (3)
- `src/lib/types/party-context.ts`
- `src/lib/utils/editKeys.ts`
- `src/lib/utils/localId.ts`
### Deleted (4)
- `src/lib/services/party.service.ts`
- `src/lib/services/grid.service.ts`
- `src/lib/services/conflict.service.ts`
- `src/lib/utils/gridOperations.ts`
### Modified (13)
- `src/lib/api/mutations/grid.mutations.ts`
- `src/lib/components/grids/CharacterGrid.svelte`
- `src/lib/components/grids/SummonGrid.svelte`
- `src/lib/components/grids/WeaponGrid.svelte`
- `src/lib/components/party/Party.svelte`
- `src/routes/teams/new/+page.svelte`
- Database entity pages (characters, weapons, summons)
- Other supporting files
## Migration Complete
This PR completes the TanStack Query migration. The entire application
now uses TanStack Query v6 for all data fetching and mutations, with
zero remaining service layer code.
---------
Co-authored-by: Claude <noreply@anthropic.com>
- transform job skills pagination meta to include page/perPage
- fix UserInfo avatar type (optional properties -> required when present)
- add visibility number-to-string mapping in party service (0=public, 1=private, 2=unlisted)
- change mapToApiPayload return type from Partial<Party> to CreatePartyParams
- fix raid/job mapping to use IDs instead of nested objects
- add generic type argument to RestDataProvider<any>
- add type assertion in optionalProps (value as T[keyof T])
- remove recruits property from Character test mock (doesn't exist in type)
- add missing subaura property to Summon test mocks
- consolidate Awakening imports to use entities source
- make awakening type/level optional in GridWeapon/GridSummon
- fix null handling in AwakeningDisplay (null -> undefined)
- Fix jobUtils proficiency type narrowing by storing intermediate values
- Add default empty string for openDescriptionSidebar title parameter
- Remove explicit undefined assignments in search resource tests
Reduces errors from 68 to 63.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add optionalProps shim to base.adapter.ts for RequestInit compatibility
- Apply optionalProps to UserSettingsModal updateData
- Use conditional spreading for Navigation Button element prop
- Apply optionalProps to drag-drop target object creation
- Apply optionalProps to party.service create/update methods
- Apply optionalProps to grid.service CRUD operations
- Fix transcendenceStage -> transcendenceStep typo in grid.service
- Update UserUpdateParams interface to include | undefined
- Update DragOperation interface properties to include | undefined
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- jobUtils.ts: Remove string comparison for job.row (row is typed as number)
- job.row === '1' comparison is always false, removed
- grid.service.ts: Fix swap operation to compare position with position
- Changed i.id === operation.targetPosition to i.position === operation.targetPosition
- targetPosition is a number (position), not a string (id)
Fixes "This comparison appears to be unintentional because the types have no overlap" errors.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Update entities.ts WeaponKey to include all required fields (granblue_id, series, group, order)
- Use snake_case naming (granblue_id) to match API/database conventions
- Update modifiers.ts to import from entities.ts and use snake_case property
- Removes duplicate WeaponKey type and eliminates type conflicts
Fixes "Property 'granblueId' does not exist on type 'WeaponKey'" and type assignment errors.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- update JobSkill type with emp/base boolean flags
- use new skill fields in jobUtils and components
- update job adapter with locale and filter params
- restyle empty skill slots with cleaner placeholder
- simplify ML badge to not show level number