Commit graph

105 commits

Author SHA1 Message Date
2909da98eb Rename unique canonical keys to generic object 2022-02-23 13:57:38 -08:00
99a2474cbb Update SummonGrid tree to use state management goodness 2022-02-23 02:50:17 -08:00
b284bf1f81 Small syntax updates 2022-02-23 02:35:49 -08:00
bc93565dc5 Remove unused methods and props from WeaponGrid tree 2022-02-23 02:05:07 -08:00
9b505f5e20 Implement state management for Weapon grid
Summon and Character will be next. I didn't really pay attention to code cleanliness, so I'll try to do a pass before merging the PR
2022-02-23 01:51:58 -08:00
2e36a0455d Fix typo 2022-02-23 01:51:17 -08:00
54422255c3 Fix syntax error 2022-02-23 01:51:08 -08:00
8678692a40 Update index.tsx 2022-02-04 23:10:45 -08:00
5f1be4679e Implement Radix's Dialog component for the About modal.
Probably still want to spend some time making this look nice/wordsmithing the copy later.
2022-02-04 22:50:13 -08:00
679710efc3 Implement Radix's Alert dialog for deleting teams
We didn't implement the method for actually doing the deleting yet, though
2022-02-04 20:43:02 -08:00
2140208530 Added BottomHeader for new features
Previous Header was split into a base Header component and TopHeader.
2022-02-04 18:22:57 -08:00
e8876d3b90 Slight update adding Button type
Previous type prop renamed to icon
2022-02-04 18:22:30 -08:00
194b1c5ff3 Remove GridType definitions in favor of the shared one 2022-02-04 18:21:37 -08:00
cface6a107 Save extra state to server 2022-02-04 14:47:34 -08:00
b42bef99fe Fix bug with uncap levels on Summons and Characters 2022-02-04 02:11:05 -08:00
5bd6ac4bc7 HeaderMenu z-index too low 2022-02-04 00:57:16 -08:00
be90172fad We have to pass around the slug as well 2022-02-04 00:55:58 -08:00
2bf1c75364 Add id to context so state can be shared across tabs 2022-02-04 00:46:17 -08:00
be6656f9e9 Final cleanup, removing old methods and moving Context around 2022-02-04 00:15:27 -08:00
a5f64b6dbe Refactored CharacterGrid to pull its own data 2022-02-03 23:51:23 -08:00
ef13369550 Refactored SummonGrid to pull its own data 2022-02-03 23:51:13 -08:00
46feb6895d Refactored WeaponGrid to pull its own data 2022-02-03 23:51:04 -08:00
e605e96fee Update buttons and header menu styles 2022-02-03 19:50:48 -08:00
8df60c0e1d Fix some bugs with SCSS nesting 2022-02-03 19:50:26 -08:00
5d27509148 Update the element when the weapon swaps
This is still broken, we have to rewrite some API calls to fix it.
2022-02-03 19:50:06 -08:00
a21a66c8ae Move PartyContext to Party component 2022-02-03 19:46:26 -08:00
b6153a959c Change order of uncap indicators and weapon name 2022-02-03 19:44:55 -08:00
4f5a80bd6b Fix proportion of CharacterUnit 2022-02-03 19:44:32 -08:00
db642371b7 Add support for tinting segmented control with party element 2022-02-03 01:58:36 -08:00
8b1f41b0cd Resolve naming conflict with ToggleSwitch style 2022-02-03 01:18:40 -08:00
9f6cd27bce Update default style for PartySegmentedControl 2022-02-03 01:18:18 -08:00
2277a1eff9 Redesign and add styles for element-tinted control 2022-02-03 01:08:55 -08:00
4737b430a1 Add proper scoping 2022-02-03 01:08:40 -08:00
1344b43bee Update size/color of plus icons in grids; replace values with vars 2022-02-03 00:42:33 -08:00
adf450f612 Fix WeaponUnit hover bug 2022-02-03 00:28:33 -08:00
2384058674 Add new icons 2022-02-03 00:26:51 -08:00
d3da38b6c4 Small refactoring 2022-02-03 00:15:42 -08:00
6ea13cad82 Make SummonGrid responsive 2022-02-03 00:10:15 -08:00
bbc97d8e55 Make CharacterGrid responsive 2022-02-02 23:58:01 -08:00
d5332ccee5 Make WeaponGrid responsive 2022-02-02 23:39:06 -08:00
f9eba3d857 Fix Menu authenticated status 2022-02-02 21:42:36 -08:00
50d2d814eb Fixing bugs 2022-02-02 20:57:51 -08:00
7ff4ee0a8f Update index.tsx 2022-02-02 20:54:03 -08:00
4fb2fd16b8 Fix optimistic UI and prevent saving identical uncap values 2022-02-02 20:36:22 -08:00
8f77794262 Update index.tsx 2022-02-02 19:37:28 -08:00
11e1a81ada Fix extra switch 2022-02-02 19:28:47 -08:00
8192f1d0ce Update index.tsx 2022-02-02 19:08:48 -08:00
ecfc62900d Trading working uncap indicators for working party creation
We start storing the party ID here so that we know (and can come to know) when we are working with an existing party.

Updating the weapon grid based on `weapons` the state vs `props.weapons` makes saving items to a party work properly.

Unfortunately, it sends us back to square one with debouncing the uncap indicators.
2022-02-02 19:07:10 -08:00
065c198e67 Fix uncap indicator optimistic ui update bug 2022-02-02 18:43:55 -08:00
827473ee5a Refactor object grids to handle business logic instead of Party 2022-02-02 16:54:14 -08:00