46feb6895d
Refactored WeaponGrid to pull its own data
2022-02-03 23:51:04 -08:00
8744279979
Added a new Endpoint type for specific objects in a party
2022-02-03 23:50:38 -08:00
6b085dfce9
Moved GridType enum here
2022-02-03 23:50:21 -08:00
856d9db1c7
Rename link.svg to Link.svg
2022-02-03 19:56:51 -08:00
f19121b0e9
Rename menu.svg to Menu.svg
2022-02-03 19:56:33 -08:00
4b14901847
Merge pull request #6 from jedmund/ui-update
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UI update
2022-02-03 19:51:50 -08:00
e605e96fee
Update buttons and header menu styles
2022-02-03 19:50:48 -08:00
8df60c0e1d
Fix some bugs with SCSS nesting
2022-02-03 19:50:26 -08:00
5d27509148
Update the element when the weapon swaps
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This is still broken, we have to rewrite some API calls to fix it.
2022-02-03 19:50:06 -08:00
a21a66c8ae
Move PartyContext to Party component
2022-02-03 19:46:26 -08:00
b6153a959c
Change order of uncap indicators and weapon name
2022-02-03 19:44:55 -08:00
4f5a80bd6b
Fix proportion of CharacterUnit
2022-02-03 19:44:32 -08:00
db642371b7
Add support for tinting segmented control with party element
2022-02-03 01:58:36 -08:00
8b1f41b0cd
Resolve naming conflict with ToggleSwitch style
2022-02-03 01:18:40 -08:00
9f6cd27bce
Update default style for PartySegmentedControl
2022-02-03 01:18:18 -08:00
2277a1eff9
Redesign and add styles for element-tinted control
2022-02-03 01:08:55 -08:00
4737b430a1
Add proper scoping
2022-02-03 01:08:40 -08:00
af3698458d
Add element-based color variables
2022-02-03 01:00:45 -08:00
1344b43bee
Update size/color of plus icons in grids; replace values with vars
2022-02-03 00:42:33 -08:00
97fafbd8f1
Remove hardcoded color from new icons
2022-02-03 00:31:35 -08:00
adf450f612
Fix WeaponUnit hover bug
2022-02-03 00:28:33 -08:00
2384058674
Add new icons
2022-02-03 00:26:51 -08:00
bdb2082e7d
Merge pull request #5 from jedmund/ui-update
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Rudimentary responsive redesign
2022-02-03 00:19:39 -08:00
d3da38b6c4
Small refactoring
2022-02-03 00:15:42 -08:00
6ea13cad82
Make SummonGrid responsive
2022-02-03 00:10:15 -08:00
bbc97d8e55
Make CharacterGrid responsive
2022-02-02 23:58:01 -08:00
d5332ccee5
Make WeaponGrid responsive
2022-02-02 23:39:06 -08:00
061e510b44
Update variables
2022-02-02 23:34:38 -08:00
f9eba3d857
Fix Menu authenticated status
2022-02-02 21:42:36 -08:00
50d2d814eb
Fixing bugs
2022-02-02 20:57:51 -08:00
7ff4ee0a8f
Update index.tsx
2022-02-02 20:54:03 -08:00
e06e2c7f23
Update api.tsx
2022-02-02 20:44:06 -08:00
30d5e68fe5
Merge pull request #4 from jedmund/uncap-indicator
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Implement interactive uncap indicators
2022-02-02 20:39:45 -08:00
4fb2fd16b8
Fix optimistic UI and prevent saving identical uncap values
2022-02-02 20:36:22 -08:00
8f77794262
Update index.tsx
2022-02-02 19:37:28 -08:00
11e1a81ada
Fix extra switch
2022-02-02 19:28:47 -08:00
8192f1d0ce
Update index.tsx
2022-02-02 19:08:48 -08:00
ecfc62900d
Trading working uncap indicators for working party creation
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We start storing the party ID here so that we know (and can come to know) when we are working with an existing party.
Updating the weapon grid based on `weapons` the state vs `props.weapons` makes saving items to a party work properly.
Unfortunately, it sends us back to square one with debouncing the uncap indicators.
2022-02-02 19:07:10 -08:00
065c198e67
Fix uncap indicator optimistic ui update bug
2022-02-02 18:43:55 -08:00
f482b34429
Remove extra prop
2022-02-02 18:41:44 -08:00
827473ee5a
Refactor object grids to handle business logic instead of Party
2022-02-02 16:54:14 -08:00
44966fe8fe
Add interactive uncap indicators for summons
2022-02-01 15:50:06 -08:00
36ddc6e506
Breaking out the imageClickHandler was breaking things so I reverted
2022-02-01 14:32:13 -08:00
4f0844c378
Cleanup and refactoring
2022-02-01 14:19:44 -08:00
41f6dcb615
Fix uncap level display bug
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This bug was caused primarily by us using the wrong key in the type definition.
2022-02-01 14:15:38 -08:00
0dbcc7854b
Update api.tsx
2022-02-01 11:42:29 -08:00
39549f0b94
Move debounce to WeaponGrid
2022-02-01 11:40:06 -08:00
ca42f4b718
Add hover states for stars
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These aren't quite right yet
2022-02-01 05:51:15 -08:00
d1962a5cfa
Fix incorrect references
2022-02-01 05:30:52 -08:00
67d5ada594
Add variables for the hover scale effects
2022-02-01 05:29:03 -08:00