23ff979e83
Add typing to the object grids and match new API
2022-02-27 00:35:41 -08:00
0aee5d30d0
Fixed a dumb editable bug
2022-02-26 20:37:53 -08:00
f66063b273
Grids shouldn't send API calls if a grid isn't editable
2022-02-26 18:58:16 -08:00
a6b222000c
Remove references to React context and replace with state where necessary
2022-02-23 15:59:46 -08:00
bbe78566ad
Update existing instances of state to use appState
2022-02-23 14:52:35 -08:00
2909da98eb
Rename unique canonical keys to generic object
2022-02-23 13:57:38 -08:00
99a2474cbb
Update SummonGrid tree to use state management goodness
2022-02-23 02:50:17 -08:00
b42bef99fe
Fix bug with uncap levels on Summons and Characters
2022-02-04 02:11:05 -08:00
be90172fad
We have to pass around the slug as well
2022-02-04 00:55:58 -08:00
2bf1c75364
Add id to context so state can be shared across tabs
2022-02-04 00:46:17 -08:00
ef13369550
Refactored SummonGrid to pull its own data
2022-02-03 23:51:13 -08:00
d3da38b6c4
Small refactoring
2022-02-03 00:15:42 -08:00
4fb2fd16b8
Fix optimistic UI and prevent saving identical uncap values
2022-02-02 20:36:22 -08:00
ecfc62900d
Trading working uncap indicators for working party creation
...
We start storing the party ID here so that we know (and can come to know) when we are working with an existing party.
Updating the weapon grid based on `weapons` the state vs `props.weapons` makes saving items to a party work properly.
Unfortunately, it sends us back to square one with debouncing the uncap indicators.
2022-02-02 19:07:10 -08:00
827473ee5a
Refactor object grids to handle business logic instead of Party
2022-02-02 16:54:14 -08:00
44966fe8fe
Add interactive uncap indicators for summons
2022-02-01 15:50:06 -08:00
df9a91cf96
Move SearchModal to SummonGrid
2022-01-28 22:58:00 -08:00
728803d9c5
Migrate to Next.js
2022-01-24 21:54:50 -08:00