- Party.svelte: Pass authUserId to openSearchSidebar, link collection
items when adding to party via collectionId
- DetailsSidebar: Show sync banner for out-of-sync items, add sync
functionality for characters, weapons, and summons
- EditCharacterSidebar/EditWeaponSidebar: Add sync banner and button
for items linked to collection
- party.ts types: Add collectionId and outOfSync fields to grid types
- Use single value instead of array for type="single" slider
- Pass onValueChange directly without array wrapping
- Use flex-grow: 1 for track width instead of width: 100%
The bits-ui Slider.Range component needs to be inside a proper
track element for the range fill to display correctly. Added a
span wrapper with slider-track class and updated styles.
move card styling (bg, radius, shadow, border) from sidebar
container to individual panes so they visually stack as
separate cards. behind pane peeks out from the left.
- CollectionArtifactCard for grid view
- CollectionArtifactRow for list view
- CollectionArtifactPane for sidebar details
- artifacts collection page with filters and infinite scroll
- getArtifactImage util
- update collection layout for artifacts tab
- DisclosureRow: iOS-style disclosure row for navigation
- ArtifactSkillRow: shows skill with modifiers and level/value controls
- ArtifactModifierList: selectable list of skills by polarity
- ArtifactGradeDisplay: shows letter grade, breakdown, recommendation
- ArtifactEditPane: main edit pane combining base props, skills, grade
sidebar now uses PaneStackStore internally - openWithComponent
creates root pane, and child components can push/pop via context.
simplified Sidebar.svelte to render PaneStack when stack has items.
The addWeapons/addSummons methods were using Promise.all with Array.fill()
which created arrays where all elements referenced the same object. This
caused the request deduplication logic in BaseAdapter to cancel previous
requests since they all had the same body/requestId.
Fix:
- Use Array.from() with spread to create unique object instances
- Execute requests sequentially to avoid deduplication conflicts
- Improve error handling in AddToCollectionModal to filter CancelledErrors
- WeaponEditPane: edit component with uncap, transcendence, element,
weapon keys, AX skills, and awakening support
- SummonEditPane: simple edit component with uncap and transcendence
- CollectionWeaponPane: full detail pane with Info/My Collection tabs
- CollectionSummonPane: full detail pane with Info/My Collection tabs
- CollectionWeaponCard: grid view with uncap indicator and transcendence
- CollectionWeaponRow: list view with element, uncap, and awakening/keys info
- CollectionSummonCard: grid view with uncap indicator
- CollectionSummonRow: list view with element and uncap info
Character grid images are 280x160 (7:4 ratio, wider than tall).
The previous ratio was inverted. Now using 100px width with correct
aspect-ratio: 280/160.
- Use proper 16:33 aspect ratio for character cards instead of square
- Change object-fit from cover to contain to prevent cropping
- Deduplicate search results across pages to prevent duplicate key errors
The Collection nav link now points to /{username}/collection/characters
instead of /collection. Also updates isNavSelected to properly detect
when on any collection page.
Reduces ~240 lines to ~85 lines by using the shared CharacterEditPane
component for edit controls. Both party grid and collection character
editing now use the same underlying UI component.
- Add collection route structure at [username]/collection/characters
- Create CharacterEditPane as shared component for character customizations
- Create CollectionCharacterPane with Info and My Collection tabs
- Add character grid with filters and infinite scroll
- Fix CollectionFilters a11y warnings
Large modal for batch-selecting characters to add to collection.
Features server-side search, filtering, multi-select with visual
feedback, and "X selected" link to filter to selection only.
Types, adapter, queries, and mutations for managing user collections
(characters, weapons, summons, job accessories). Supports both private
collection management and public collection viewing with privacy.
- SuggestionBadge: sparkle icon with tooltip for accept/dismiss actions
- SuggestionDetailItem: detail item wrapper with suggestion badge support
- TabbedEntitySelector: entity image grid for batch selection
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Co-Authored-By: Claude <noreply@anthropic.com>
Prevents onValueChange from firing during initialization, which
caused pushState errors before router was ready.
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Co-Authored-By: Claude <noreply@anthropic.com>
Add updateCharacter(), updateSummon(), and updateWeapon() methods to
entity adapter. Each method uses PATCH and clears the entity cache
after successful update.
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Co-Authored-By: Claude <noreply@anthropic.com>
Add CharacterTypeahead component for async character search using Svelecte.
The component debounces input and queries the search API for matching
characters. Added recruits field to weapon creation page.
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Co-Authored-By: Claude <noreply@anthropic.com>
Backfill nicknames support to character creation page:
- Add nicknamesEn and nicknamesJp fields to editData
- Import and use TagInput component for nickname entry
- Add nicknames section to form UI
- Update CreateCharacterPayload interface with nickname fields
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Co-Authored-By: Claude <noreply@anthropic.com>
- /database/summons/new route with full form
- UncapSection with FLB/ULB/Transcendence cascade
- TaxonomySection with element and series
- StatsSection with HP/ATK at all uncap levels
- Nicknames via TagInput component
- getSummonMaxUncapLevel() utility function
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Co-Authored-By: Claude <noreply@anthropic.com>
- Chip/tag style input for string arrays
- Add/remove tags with Enter or comma
- Backspace removes last tag when input empty
- Supports label, error, maxTags, disabled
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Co-Authored-By: Claude <noreply@anthropic.com>
- Show "New character/weapon/summon" pill button on database pages
- Keep existing circular + button for team creation elsewhere
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Co-Authored-By: Claude <noreply@anthropic.com>