be90172fad
We have to pass around the slug as well
2022-02-04 00:55:58 -08:00
2bf1c75364
Add id to context so state can be shared across tabs
2022-02-04 00:46:17 -08:00
be6656f9e9
Final cleanup, removing old methods and moving Context around
2022-02-04 00:15:27 -08:00
a5f64b6dbe
Refactored CharacterGrid to pull its own data
2022-02-03 23:51:23 -08:00
ef13369550
Refactored SummonGrid to pull its own data
2022-02-03 23:51:13 -08:00
46feb6895d
Refactored WeaponGrid to pull its own data
2022-02-03 23:51:04 -08:00
e605e96fee
Update buttons and header menu styles
2022-02-03 19:50:48 -08:00
8df60c0e1d
Fix some bugs with SCSS nesting
2022-02-03 19:50:26 -08:00
5d27509148
Update the element when the weapon swaps
...
This is still broken, we have to rewrite some API calls to fix it.
2022-02-03 19:50:06 -08:00
a21a66c8ae
Move PartyContext to Party component
2022-02-03 19:46:26 -08:00
b6153a959c
Change order of uncap indicators and weapon name
2022-02-03 19:44:55 -08:00
4f5a80bd6b
Fix proportion of CharacterUnit
2022-02-03 19:44:32 -08:00
db642371b7
Add support for tinting segmented control with party element
2022-02-03 01:58:36 -08:00
8b1f41b0cd
Resolve naming conflict with ToggleSwitch style
2022-02-03 01:18:40 -08:00
9f6cd27bce
Update default style for PartySegmentedControl
2022-02-03 01:18:18 -08:00
2277a1eff9
Redesign and add styles for element-tinted control
2022-02-03 01:08:55 -08:00
4737b430a1
Add proper scoping
2022-02-03 01:08:40 -08:00
1344b43bee
Update size/color of plus icons in grids; replace values with vars
2022-02-03 00:42:33 -08:00
adf450f612
Fix WeaponUnit hover bug
2022-02-03 00:28:33 -08:00
2384058674
Add new icons
2022-02-03 00:26:51 -08:00
d3da38b6c4
Small refactoring
2022-02-03 00:15:42 -08:00
6ea13cad82
Make SummonGrid responsive
2022-02-03 00:10:15 -08:00
bbc97d8e55
Make CharacterGrid responsive
2022-02-02 23:58:01 -08:00
d5332ccee5
Make WeaponGrid responsive
2022-02-02 23:39:06 -08:00
f9eba3d857
Fix Menu authenticated status
2022-02-02 21:42:36 -08:00
50d2d814eb
Fixing bugs
2022-02-02 20:57:51 -08:00
7ff4ee0a8f
Update index.tsx
2022-02-02 20:54:03 -08:00
4fb2fd16b8
Fix optimistic UI and prevent saving identical uncap values
2022-02-02 20:36:22 -08:00
8f77794262
Update index.tsx
2022-02-02 19:37:28 -08:00
11e1a81ada
Fix extra switch
2022-02-02 19:28:47 -08:00
8192f1d0ce
Update index.tsx
2022-02-02 19:08:48 -08:00
ecfc62900d
Trading working uncap indicators for working party creation
...
We start storing the party ID here so that we know (and can come to know) when we are working with an existing party.
Updating the weapon grid based on `weapons` the state vs `props.weapons` makes saving items to a party work properly.
Unfortunately, it sends us back to square one with debouncing the uncap indicators.
2022-02-02 19:07:10 -08:00
065c198e67
Fix uncap indicator optimistic ui update bug
2022-02-02 18:43:55 -08:00
827473ee5a
Refactor object grids to handle business logic instead of Party
2022-02-02 16:54:14 -08:00
44966fe8fe
Add interactive uncap indicators for summons
2022-02-01 15:50:06 -08:00
36ddc6e506
Breaking out the imageClickHandler was breaking things so I reverted
2022-02-01 14:32:13 -08:00
4f0844c378
Cleanup and refactoring
2022-02-01 14:19:44 -08:00
41f6dcb615
Fix uncap level display bug
...
This bug was caused primarily by us using the wrong key in the type definition.
2022-02-01 14:15:38 -08:00
39549f0b94
Move debounce to WeaponGrid
2022-02-01 11:40:06 -08:00
ca42f4b718
Add hover states for stars
...
These aren't quite right yet
2022-02-01 05:51:15 -08:00
d1962a5cfa
Fix incorrect references
2022-02-01 05:30:52 -08:00
67d5ada594
Add variables for the hover scale effects
2022-02-01 05:29:03 -08:00
dd974fde2e
WIP: Use debounce to intelligently send uncap level to server
...
We are using debounce to send the uncap level to the server without making a ton of requests if the user is feeling clicky.
This is a WIP because it doesn't send to the server yet. I'm having issues setting the correct initial state from the props.
2022-02-01 05:07:52 -08:00
7a50c4bce5
Pass down GridWeapon instead of Weapon
...
Previously, we stripped the Weapon out of the GridWeapon for simplicity. However, now that we need to display and manipulate data on the GridWeapon (unique data), we need to pass that down instead.
2022-02-01 05:06:27 -08:00
e70a7afab7
Pull weapon uncap level from server
2022-02-01 01:47:27 -08:00
a471a494bc
Remove img so background-image works
2022-02-01 01:47:05 -08:00
c18c594d05
Allow user to set uncap level
...
doesn't save to server yet
2022-02-01 01:03:31 -08:00
928273a836
Adjust hover transforms
...
It was too aggressive
2022-02-01 01:03:31 -08:00
e2ff4fd432
Implement new stars
2022-02-01 01:03:31 -08:00
b2daead1d5
Update WeaponUnit
...
Flips text and uncap stars and makes the modal click target the image instead of the whole unit
2022-02-01 01:03:31 -08:00